C++ POCO连接卡住了

C++ POCO连接卡住了,c++,tcp,connection,poco-libraries,reactor,C++,Tcp,Connection,Poco Libraries,Reactor,我正在使用POCO反应器模式来处理传入的tcp连接。连接可能需要几秒钟到几分钟,具体取决于请求类型,如下所示: try{ ServerSocket serverSocket(port); reactor = new SocketReactor(); ParallelSocketAcceptor<BFSTcpServiceHandler,SocketReactor> acceptor(serverSocket, *reactor); //Start

我正在使用POCO反应器模式来处理传入的tcp连接。连接可能需要几秒钟到几分钟,具体取决于请求类型,如下所示:

  try{
    ServerSocket serverSocket(port);
    reactor = new SocketReactor();
    ParallelSocketAcceptor<BFSTcpServiceHandler,SocketReactor> acceptor(serverSocket, *reactor);
    //Start Reactor
    reactor->run();
  }catch(Exception&e){
    LOG(ERROR)<<"ERROR in initializing TCPServer:"<<e.message();
    return;
  }
这是处理程序:

BFSTcpServiceHandler::BFSTcpServiceHandler(StreamSocket& _socket,
    SocketReactor& _reactor): socket(_socket),reactor(_reactor) {
  //Set Keeep Alive for socket
  socket.setKeepAlive(false);

  //Register Callbacks
  reactor.addEventHandler(socket, NObserver<BFSTcpServiceHandler,
    ReadableNotification>(*this, &BFSTcpServiceHandler::onReadable));
  /*reactor.addEventHandler(socket, NObserver<BFSTcpServiceHandler,
    WritableNotification>(*this, &BFSTcpServiceHandler::onWriteable));*/
  reactor.addEventHandler(socket, NObserver<BFSTcpServiceHandler,
    ShutdownNotification>(*this, &BFSTcpServiceHandler::onShutdown));
  reactor.addEventHandler(socket, NObserver<BFSTcpServiceHandler,
    ErrorNotification>(*this, &BFSTcpServiceHandler::onError));
  reactor.addEventHandler(socket, NObserver<BFSTcpServiceHandler,
    TimeoutNotification>(*this, &BFSTcpServiceHandler::onTimeout));
  /*reactor.addEventHandler(socket, NObserver<BFSTcpServiceHandler,
    IdleNotification>(*this, &BFSTcpServiceHandler::onIdle));*/
}

BFSTcpServiceHandler::~BFSTcpServiceHandler() {
  //Unregister Callbacks
  reactor.removeEventHandler(socket, NObserver<BFSTcpServiceHandler,
    ReadableNotification>(*this, &BFSTcpServiceHandler::onReadable));
    ...
  //Close socket
  try {
    socket.close();
  }catch(...){}
}

void BFSTcpServiceHandler::onReadable(
    const Poco::AutoPtr<Poco::Net::ReadableNotification>& pNf) {
  //LOG(ERROR)<<"onReadable:"<<socket.peerAddress().toString();
  try{
   //Read and process request
  } catch(Exception &e){
    LOG(ERROR)<<"Error in reading request:"<<e.message();
    delete this;
  }
  //So after a connection is served just close it!
  delete this;
}

void BFSTcpServiceHandler::onShutdown(
    const Poco::AutoPtr<Poco::Net::ShutdownNotification>& pNf) {
  LOG(ERROR)<<"onShutdown:"<<socket.peerAddress().toString();

  //Call destructor of this class
  delete this;
}

void BFSTcpServiceHandler::onWriteable(
    const Poco::AutoPtr<Poco::Net::WritableNotification>& pNf) {
  static bool once = true;
  if(once) {
    LOG(ERROR)<<"onWritable:"<<socket.peerAddress().toString()<<" keepAlive?"<<socket.getKeepAlive()<<" isBlocking?"<<socket.getBlocking()<<" noDeley?"<<socket.getNoDelay();
    once = false;
  }
}

void BFSTcpServiceHandler::onTimeout(
    const Poco::AutoPtr<Poco::Net::TimeoutNotification>& pNf) {
  LOG(ERROR)<<"\nTIMEOUT! onTimeout:"<<socket.peerAddress().toString();
}

void BFSTcpServiceHandler::onError(
    const Poco::AutoPtr<Poco::Net::ErrorNotification>& pNf) {
  LOG(ERROR)<<"\nERROR! onError:"<<socket.peerAddress().toString();
}

void BFSTcpServiceHandler::onIdle(
    const Poco::AutoPtr<Poco::Net::IdleNotification>& pNf) {
  LOG(ERROR)<<"\nIDLE! onIdle:"<<socket.peerAddress().toString();
}
代码运行良好;但是,过了一段时间,它就卡住了,这意味着服务器确实接受连接,但不再调用onReadable。例如,在它卡住后,我可以远程登录到服务器,但当我发送数据时,onReadable不会被触发。使用netstat,我意识到一些数据保存在RCV_queue中,反应堆不会触发onReadable事件

我认为这是因为达到了系统的连接/文件限制,但当系统卡住时,实际上并没有很多连接打开

任何意见或帮助都将不胜感激


谢谢,

问题在于使用了有故障的NIC/驱动程序。我将代码更改为常规POSIX套接字,遇到了相同的问题,通过切换NIC解决了这个问题。我不确定这是驱动程序还是硬件问题