C++ Direct3D9端场景钩子渲染
我正在用vTable钩子钩住Directx9游戏。到目前为止,我已经成功地钩住了“当前”和“结束场景”(当然还有CreateDevice和Direct3dCreate9),然而——这里是一个陷阱——只要我尝试实际绘制任何东西(例如,文本),我现在的钩子就不再被击中。(这可能是一个内置的安全例程…我不完全确定) 例如。。。下面的代码可以工作C++ Direct3D9端场景钩子渲染,c++,directx,hook,overlay,render,C++,Directx,Hook,Overlay,Render,我正在用vTable钩子钩住Directx9游戏。到目前为止,我已经成功地钩住了“当前”和“结束场景”(当然还有CreateDevice和Direct3dCreate9),然而——这里是一个陷阱——只要我尝试实际绘制任何东西(例如,文本),我现在的钩子就不再被击中。(这可能是一个内置的安全例程…我不完全确定) 例如。。。下面的代码可以工作 HRESULT APIENTRY hook_EndScene(IDirect3DDevice9* pInterface){ pInterface
HRESULT APIENTRY hook_EndScene(IDirect3DDevice9* pInterface){
pInterface->Clear(0, NULL, D3DCLEAR_TARGET, D3DCOLOR_XRGB(255, 255, 255), 1.0f, 0);
return orig_EndScene(pInterface);
}
导致屏幕永久显示白色。
但是,尝试渲染文本(在CreateDevice钩子中创建的字体,使用返回的IDirect3DDevice9指针-我已确保使用u asm pushad和popad恢复寄存器)或精灵,会导致EndScene钩子不再被击中
我想知道是否有任何特殊的代码需要确保EndScene钩子工作。。。以及为什么我可以清除屏幕,但只要我想呈现额外的内容给它。。。钩子不再工作(不再命中断点)。文本确实成功呈现。。。在被Bink视频取代之前的一瞬间。。。钩子在这种情况下不再工作
我完全不知所措。。。如果能为更有经验的DirectX程序员提供帮助,我将不胜感激。谢谢
编辑这里是我的CreateDevice挂钩,以防万一
HRESULT APIENTRY hook_CreateDevice(IDirect3D9* pInterface, UINT Adapter,D3DDEVTYPE DeviceType,HWND hFocusWindow,DWORD BehaviorFlags,D3DPRESENT_PARAMETERS* pPresentationParameters,IDirect3DDevice9** ppReturnedDeviceInterface){
HRESULT ret = orig_CreateDevice(pInterface, Adapter, DeviceType, hFocusWindow, BehaviorFlags, pPresentationParameters, ppReturnedDeviceInterface);
__asm pushad
IDirect3DDevice9* d3ddev = *ppReturnedDeviceInterface;
D3DXCreateFont(d3ddev, 30, 0, FW_NORMAL,1, false, DEFAULT_CHARSET, OUT_DEFAULT_PRECIS, DEFAULT_QUALITY,DEFAULT_PITCH | FF_DONTCARE, "Arial", &lpfont);
//We have located the d3ddevice pointer. Now we can hook it!
DWORD* vTable = (DWORD*)*((DWORD*)d3ddev);
HookVTableFunc(vTable, (void*)&hook_EndScene, (void*)&orig_EndScene, 42);
__asm popad
return ret;
}
以及不起作用的EndScene钩子(完全断开钩子):
这对我来说很有效,我想问题是你把alpha值留在了0 我的挂钩代码生成这些变量
- fIDirect3DDevice9\u终端场景 函数指针类型
- foIDirect3DDevice9_结束场景 指向原始函数的函数指针
- FHIDIRECT3Device9_终端场景 指向替换函数的函数指针
- vtIDirect3DDevice9_终端场景 终端场景的VTable relative
template<typename func, typename vttype> void changeVTEx(void** vt, vttype n, func target)
{
DWORD OldProtections = 0;
VirtualProtect(&vt[n], sizeof(LPCVOID), PAGE_EXECUTE_READWRITE, &OldProtections);
vt[n] = (void*)target;
VirtualProtect(&vt[n], sizeof(LPCVOID), OldProtections, &OldProtections);
}
// preprocessor tools
#define PPCAT_NX(A, B) A ## B
#define PPCAT(A, B) PPCAT_NX(A, B)
#define getVT(ptr) (*(void***)ptr)
#define changeVT(n, target) changeVTEx(getVT(This), n, target)
#define hookVT(ptr, INTERFACE, METHOD) \
{\
PPCAT(PPCAT(PPCAT(fo, INTERFACE),_), METHOD) = (PPCAT(PPCAT(PPCAT(f, INTERFACE), _), METHOD))(getVT(ptr)[PPCAT(PPCAT(PPCAT(vt, INTERFACE),_), METHOD)]);\
changeVTEx(getVT(ptr), PPCAT(PPCAT(PPCAT(vt, INTERFACE),_), METHOD), PPCAT(PPCAT(PPCAT(fh, INTERFACE),_), METHOD));\
}
#define GEN_HOOK_(TYPE, ...) \
PPCAT(PPCAT(PPCAT(f, INTERFACE), _), METHOD) PPCAT(PPCAT(PPCAT(fo, INTERFACE),_), METHOD) = NULL;\
TYPE STDMETHODCALLTYPE PPCAT(PPCAT(PPCAT(fh, INTERFACE),_), METHOD)(__VA_ARGS__)
#define GEN_HOOK(...) \
GEN_HOOK_(HRESULT, __VA_ARGS__)
#define UNHOOK \
changeVT(PPCAT(PPCAT(PPCAT(vt, INTERFACE),_), METHOD), PPCAT(PPCAT(PPCAT(fo, INTERFACE),_), METHOD))
#define REHOOK \
changeVT(PPCAT(PPCAT(PPCAT(vt, INTERFACE),_), METHOD), PPCAT(PPCAT(PPCAT(fh, INTERFACE),_), METHOD))
#define CALL_ORGINAL_(RET, ...) \
UNHOOK;\
RET = PPCAT(This->, METHOD)(__VA_ARGS__);\
REHOOK;
#define CALL_ORGINAL(...) \
CALL_ORGINAL_(HRESULT hr, __VA_ARGS__)
// Create function pointer types
#undef INTERFACE
#define INTERFACE IDirect3DDevice9
#undef PURE
#define PURE
#undef THIS_
#define THIS_ INTERFACE FAR* This,
#undef THIS
#define THIS INTERFACE FAR* This
#undef STDMETHOD
#define STDMETHOD(method) typedef HRESULT (STDMETHODCALLTYPE *PPCAT(PPCAT(PPCAT(f, INTERFACE),_), method))
#undef STDMETHOD_
#define STDMETHOD_(type,method) typedef type (STDMETHODCALLTYPE *PPCAT(PPCAT(PPCAT(f, INTERFACE),_), method))
// 1:1 copy from d3d9.h:
STDMETHOD(QueryInterface)(THIS_ REFIID riid, void** ppvObj) PURE;
STDMETHOD_(ULONG,AddRef)(THIS) PURE;
STDMETHOD_(ULONG,Release)(THIS) PURE;
STDMETHOD(TestCooperativeLevel)(THIS) PURE;
STDMETHOD_(UINT, GetAvailableTextureMem)(THIS) PURE;
STDMETHOD(EvictManagedResources)(THIS) PURE;
STDMETHOD(GetDirect3D)(THIS_ IDirect3D9** ppD3D9) PURE;
STDMETHOD(GetDeviceCaps)(THIS_ D3DCAPS9* pCaps) PURE;
STDMETHOD(GetDisplayMode)(THIS_ UINT iSwapChain,D3DDISPLAYMODE* pMode) PURE;
STDMETHOD(GetCreationParameters)(THIS_ D3DDEVICE_CREATION_PARAMETERS *pParameters) PURE;
STDMETHOD(SetCursorProperties)(THIS_ UINT XHotSpot,UINT YHotSpot,IDirect3DSurface9* pCursorBitmap) PURE;
STDMETHOD_(void, SetCursorPosition)(THIS_ int X,int Y,DWORD Flags) PURE;
STDMETHOD_(BOOL, ShowCursor)(THIS_ BOOL bShow) PURE;
STDMETHOD(CreateAdditionalSwapChain)(THIS_ D3DPRESENT_PARAMETERS* pPresentationParameters,IDirect3DSwapChain9** pSwapChain) PURE;
STDMETHOD(GetSwapChain)(THIS_ UINT iSwapChain,IDirect3DSwapChain9** pSwapChain) PURE;
STDMETHOD_(UINT, GetNumberOfSwapChains)(THIS) PURE;
STDMETHOD(Reset)(THIS_ D3DPRESENT_PARAMETERS* pPresentationParameters) PURE;
STDMETHOD(Present)(THIS_ CONST RECT* pSourceRect,CONST RECT* pDestRect,HWND hDestWindowOverride,CONST RGNDATA* pDirtyRegion) PURE;
STDMETHOD(GetBackBuffer)(THIS_ UINT iSwapChain,UINT iBackBuffer,D3DBACKBUFFER_TYPE Type,IDirect3DSurface9** ppBackBuffer) PURE;
STDMETHOD(GetRasterStatus)(THIS_ UINT iSwapChain,D3DRASTER_STATUS* pRasterStatus) PURE;
STDMETHOD(SetDialogBoxMode)(THIS_ BOOL bEnableDialogs) PURE;
STDMETHOD_(void, SetGammaRamp)(THIS_ UINT iSwapChain,DWORD Flags,CONST D3DGAMMARAMP* pRamp) PURE;
STDMETHOD_(void, GetGammaRamp)(THIS_ UINT iSwapChain,D3DGAMMARAMP* pRamp) PURE;
STDMETHOD(CreateTexture)(THIS_ UINT Width,UINT Height,UINT Levels,DWORD Usage,D3DFORMAT Format,D3DPOOL Pool,IDirect3DTexture9** ppTexture,HANDLE* pSharedHandle) PURE;
STDMETHOD(CreateVolumeTexture)(THIS_ UINT Width,UINT Height,UINT Depth,UINT Levels,DWORD Usage,D3DFORMAT Format,D3DPOOL Pool,IDirect3DVolumeTexture9** ppVolumeTexture,HANDLE* pSharedHandle) PURE;
STDMETHOD(CreateCubeTexture)(THIS_ UINT EdgeLength,UINT Levels,DWORD Usage,D3DFORMAT Format,D3DPOOL Pool,IDirect3DCubeTexture9** ppCubeTexture,HANDLE* pSharedHandle) PURE;
STDMETHOD(CreateVertexBuffer)(THIS_ UINT Length,DWORD Usage,DWORD FVF,D3DPOOL Pool,IDirect3DVertexBuffer9** ppVertexBuffer,HANDLE* pSharedHandle) PURE;
STDMETHOD(CreateIndexBuffer)(THIS_ UINT Length,DWORD Usage,D3DFORMAT Format,D3DPOOL Pool,IDirect3DIndexBuffer9** ppIndexBuffer,HANDLE* pSharedHandle) PURE;
STDMETHOD(CreateRenderTarget)(THIS_ UINT Width,UINT Height,D3DFORMAT Format,D3DMULTISAMPLE_TYPE MultiSample,DWORD MultisampleQuality,BOOL Lockable,IDirect3DSurface9** ppSurface,HANDLE* pSharedHandle) PURE;
STDMETHOD(CreateDepthStencilSurface)(THIS_ UINT Width,UINT Height,D3DFORMAT Format,D3DMULTISAMPLE_TYPE MultiSample,DWORD MultisampleQuality,BOOL Discard,IDirect3DSurface9** ppSurface,HANDLE* pSharedHandle) PURE;
STDMETHOD(UpdateSurface)(THIS_ IDirect3DSurface9* pSourceSurface,CONST RECT* pSourceRect,IDirect3DSurface9* pDestinationSurface,CONST POINT* pDestPoint) PURE;
STDMETHOD(UpdateTexture)(THIS_ IDirect3DBaseTexture9* pSourceTexture,IDirect3DBaseTexture9* pDestinationTexture) PURE;
STDMETHOD(GetRenderTargetData)(THIS_ IDirect3DSurface9* pRenderTarget,IDirect3DSurface9* pDestSurface) PURE;
STDMETHOD(GetFrontBufferData)(THIS_ UINT iSwapChain,IDirect3DSurface9* pDestSurface) PURE;
STDMETHOD(StretchRect)(THIS_ IDirect3DSurface9* pSourceSurface,CONST RECT* pSourceRect,IDirect3DSurface9* pDestSurface,CONST RECT* pDestRect,D3DTEXTUREFILTERTYPE Filter) PURE;
STDMETHOD(ColorFill)(THIS_ IDirect3DSurface9* pSurface,CONST RECT* pRect,D3DCOLOR color) PURE;
STDMETHOD(CreateOffscreenPlainSurface)(THIS_ UINT Width,UINT Height,D3DFORMAT Format,D3DPOOL Pool,IDirect3DSurface9** ppSurface,HANDLE* pSharedHandle) PURE;
STDMETHOD(SetRenderTarget)(THIS_ DWORD RenderTargetIndex,IDirect3DSurface9* pRenderTarget) PURE;
STDMETHOD(GetRenderTarget)(THIS_ DWORD RenderTargetIndex,IDirect3DSurface9** ppRenderTarget) PURE;
STDMETHOD(SetDepthStencilSurface)(THIS_ IDirect3DSurface9* pNewZStencil) PURE;
STDMETHOD(GetDepthStencilSurface)(THIS_ IDirect3DSurface9** ppZStencilSurface) PURE;
STDMETHOD(BeginScene)(THIS) PURE;
STDMETHOD(EndScene)(THIS) PURE;
STDMETHOD(Clear)(THIS_ DWORD Count,CONST D3DRECT* pRects,DWORD Flags,D3DCOLOR Color,float Z,DWORD Stencil) PURE;
STDMETHOD(SetTransform)(THIS_ D3DTRANSFORMSTATETYPE State,CONST D3DMATRIX* pMatrix) PURE;
STDMETHOD(GetTransform)(THIS_ D3DTRANSFORMSTATETYPE State,D3DMATRIX* pMatrix) PURE;
STDMETHOD(MultiplyTransform)(THIS_ D3DTRANSFORMSTATETYPE,CONST D3DMATRIX*) PURE;
STDMETHOD(SetViewport)(THIS_ CONST D3DVIEWPORT9* pViewport) PURE;
STDMETHOD(GetViewport)(THIS_ D3DVIEWPORT9* pViewport) PURE;
STDMETHOD(SetMaterial)(THIS_ CONST D3DMATERIAL9* pMaterial) PURE;
STDMETHOD(GetMaterial)(THIS_ D3DMATERIAL9* pMaterial) PURE;
STDMETHOD(SetLight)(THIS_ DWORD Index,CONST D3DLIGHT9*) PURE;
STDMETHOD(GetLight)(THIS_ DWORD Index,D3DLIGHT9*) PURE;
STDMETHOD(LightEnable)(THIS_ DWORD Index,BOOL Enable) PURE;
STDMETHOD(GetLightEnable)(THIS_ DWORD Index,BOOL* pEnable) PURE;
STDMETHOD(SetClipPlane)(THIS_ DWORD Index,CONST float* pPlane) PURE;
STDMETHOD(GetClipPlane)(THIS_ DWORD Index,float* pPlane) PURE;
STDMETHOD(SetRenderState)(THIS_ D3DRENDERSTATETYPE State,DWORD Value) PURE;
STDMETHOD(GetRenderState)(THIS_ D3DRENDERSTATETYPE State,DWORD* pValue) PURE;
STDMETHOD(CreateStateBlock)(THIS_ D3DSTATEBLOCKTYPE Type,IDirect3DStateBlock9** ppSB) PURE;
STDMETHOD(BeginStateBlock)(THIS) PURE;
STDMETHOD(EndStateBlock)(THIS_ IDirect3DStateBlock9** ppSB) PURE;
STDMETHOD(SetClipStatus)(THIS_ CONST D3DCLIPSTATUS9* pClipStatus) PURE;
STDMETHOD(GetClipStatus)(THIS_ D3DCLIPSTATUS9* pClipStatus) PURE;
STDMETHOD(GetTexture)(THIS_ DWORD Stage,IDirect3DBaseTexture9** ppTexture) PURE;
STDMETHOD(SetTexture)(THIS_ DWORD Stage,IDirect3DBaseTexture9* pTexture) PURE;
STDMETHOD(GetTextureStageState)(THIS_ DWORD Stage,D3DTEXTURESTAGESTATETYPE Type,DWORD* pValue) PURE;
STDMETHOD(SetTextureStageState)(THIS_ DWORD Stage,D3DTEXTURESTAGESTATETYPE Type,DWORD Value) PURE;
STDMETHOD(GetSamplerState)(THIS_ DWORD Sampler,D3DSAMPLERSTATETYPE Type,DWORD* pValue) PURE;
STDMETHOD(SetSamplerState)(THIS_ DWORD Sampler,D3DSAMPLERSTATETYPE Type,DWORD Value) PURE;
STDMETHOD(ValidateDevice)(THIS_ DWORD* pNumPasses) PURE;
STDMETHOD(SetPaletteEntries)(THIS_ UINT PaletteNumber,CONST PALETTEENTRY* pEntries) PURE;
STDMETHOD(GetPaletteEntries)(THIS_ UINT PaletteNumber,PALETTEENTRY* pEntries) PURE;
STDMETHOD(SetCurrentTexturePalette)(THIS_ UINT PaletteNumber) PURE;
STDMETHOD(GetCurrentTexturePalette)(THIS_ UINT *PaletteNumber) PURE;
STDMETHOD(SetScissorRect)(THIS_ CONST RECT* pRect) PURE;
STDMETHOD(GetScissorRect)(THIS_ RECT* pRect) PURE;
STDMETHOD(SetSoftwareVertexProcessing)(THIS_ BOOL bSoftware) PURE;
STDMETHOD_(BOOL, GetSoftwareVertexProcessing)(THIS) PURE;
STDMETHOD(SetNPatchMode)(THIS_ float nSegments) PURE;
STDMETHOD_(float, GetNPatchMode)(THIS) PURE;
STDMETHOD(DrawPrimitive)(THIS_ D3DPRIMITIVETYPE PrimitiveType,UINT StartVertex,UINT PrimitiveCount) PURE;
STDMETHOD(DrawIndexedPrimitive)(THIS_ D3DPRIMITIVETYPE,INT BaseVertexIndex,UINT MinVertexIndex,UINT NumVertices,UINT startIndex,UINT primCount) PURE;
STDMETHOD(DrawPrimitiveUP)(THIS_ D3DPRIMITIVETYPE PrimitiveType,UINT PrimitiveCount,CONST void* pVertexStreamZeroData,UINT VertexStreamZeroStride) PURE;
STDMETHOD(DrawIndexedPrimitiveUP)(THIS_ D3DPRIMITIVETYPE PrimitiveType,UINT MinVertexIndex,UINT NumVertices,UINT PrimitiveCount,CONST void* pIndexData,D3DFORMAT IndexDataFormat,CONST void* pVertexStreamZeroData,UINT VertexStreamZeroStride) PURE;
STDMETHOD(ProcessVertices)(THIS_ UINT SrcStartIndex,UINT DestIndex,UINT VertexCount,IDirect3DVertexBuffer9* pDestBuffer,IDirect3DVertexDeclaration9* pVertexDecl,DWORD Flags) PURE;
STDMETHOD(CreateVertexDeclaration)(THIS_ CONST D3DVERTEXELEMENT9* pVertexElements,IDirect3DVertexDeclaration9** ppDecl) PURE;
STDMETHOD(SetVertexDeclaration)(THIS_ IDirect3DVertexDeclaration9* pDecl) PURE;
STDMETHOD(GetVertexDeclaration)(THIS_ IDirect3DVertexDeclaration9** ppDecl) PURE;
STDMETHOD(SetFVF)(THIS_ DWORD FVF) PURE;
STDMETHOD(GetFVF)(THIS_ DWORD* pFVF) PURE;
STDMETHOD(CreateVertexShader)(THIS_ CONST DWORD* pFunction,IDirect3DVertexShader9** ppShader) PURE;
STDMETHOD(SetVertexShader)(THIS_ IDirect3DVertexShader9* pShader) PURE;
STDMETHOD(GetVertexShader)(THIS_ IDirect3DVertexShader9** ppShader) PURE;
STDMETHOD(SetVertexShaderConstantF)(THIS_ UINT StartRegister,CONST float* pConstantData,UINT Vector4fCount) PURE;
STDMETHOD(GetVertexShaderConstantF)(THIS_ UINT StartRegister,float* pConstantData,UINT Vector4fCount) PURE;
STDMETHOD(SetVertexShaderConstantI)(THIS_ UINT StartRegister,CONST int* pConstantData,UINT Vector4iCount) PURE;
STDMETHOD(GetVertexShaderConstantI)(THIS_ UINT StartRegister,int* pConstantData,UINT Vector4iCount) PURE;
STDMETHOD(SetVertexShaderConstantB)(THIS_ UINT StartRegister,CONST BOOL* pConstantData,UINT BoolCount) PURE;
STDMETHOD(GetVertexShaderConstantB)(THIS_ UINT StartRegister,BOOL* pConstantData,UINT BoolCount) PURE;
STDMETHOD(SetStreamSource)(THIS_ UINT StreamNumber,IDirect3DVertexBuffer9* pStreamData,UINT OffsetInBytes,UINT Stride) PURE;
STDMETHOD(GetStreamSource)(THIS_ UINT StreamNumber,IDirect3DVertexBuffer9** ppStreamData,UINT* pOffsetInBytes,UINT* pStride) PURE;
STDMETHOD(SetStreamSourceFreq)(THIS_ UINT StreamNumber,UINT Setting) PURE;
STDMETHOD(GetStreamSourceFreq)(THIS_ UINT StreamNumber,UINT* pSetting) PURE;
STDMETHOD(SetIndices)(THIS_ IDirect3DIndexBuffer9* pIndexData) PURE;
STDMETHOD(GetIndices)(THIS_ IDirect3DIndexBuffer9** ppIndexData) PURE;
STDMETHOD(CreatePixelShader)(THIS_ CONST DWORD* pFunction,IDirect3DPixelShader9** ppShader) PURE;
STDMETHOD(SetPixelShader)(THIS_ IDirect3DPixelShader9* pShader) PURE;
STDMETHOD(GetPixelShader)(THIS_ IDirect3DPixelShader9** ppShader) PURE;
STDMETHOD(SetPixelShaderConstantF)(THIS_ UINT StartRegister,CONST float* pConstantData,UINT Vector4fCount) PURE;
STDMETHOD(GetPixelShaderConstantF)(THIS_ UINT StartRegister,float* pConstantData,UINT Vector4fCount) PURE;
STDMETHOD(SetPixelShaderConstantI)(THIS_ UINT StartRegister,CONST int* pConstantData,UINT Vector4iCount) PURE;
STDMETHOD(GetPixelShaderConstantI)(THIS_ UINT StartRegister,int* pConstantData,UINT Vector4iCount) PURE;
STDMETHOD(SetPixelShaderConstantB)(THIS_ UINT StartRegister,CONST BOOL* pConstantData,UINT BoolCount) PURE;
STDMETHOD(GetPixelShaderConstantB)(THIS_ UINT StartRegister,BOOL* pConstantData,UINT BoolCount) PURE;
STDMETHOD(DrawRectPatch)(THIS_ UINT Handle,CONST float* pNumSegs,CONST D3DRECTPATCH_INFO* pRectPatchInfo) PURE;
STDMETHOD(DrawTriPatch)(THIS_ UINT Handle,CONST float* pNumSegs,CONST D3DTRIPATCH_INFO* pTriPatchInfo) PURE;
STDMETHOD(DeletePatch)(THIS_ UINT Handle) PURE;
STDMETHOD(CreateQuery)(THIS_ D3DQUERYTYPE Type,IDirect3DQuery9** ppQuery) PURE;
// Create vtable offsets
#undef STDMETHOD
#define STDMETHOD(method) PPCAT(PPCAT(PPCAT(vt, INTERFACE),_), method),
#undef STDMETHOD_
#define STDMETHOD_(type,method) PPCAT(PPCAT(PPCAT(vt, INTERFACE),_), method),
enum PPCAT(vt, INTERFACE)
{
// 1:1 copy from d3d9.h: replace (THIS* -> ""
STDMETHOD(QueryInterface)
STDMETHOD_(ULONG,AddRef)
STDMETHOD_(ULONG,Release)
STDMETHOD(TestCooperativeLevel)
STDMETHOD_(UINT, GetAvailableTextureMem)
STDMETHOD(EvictManagedResources)
STDMETHOD(GetDirect3D)
STDMETHOD(GetDeviceCaps)
STDMETHOD(GetDisplayMode)
STDMETHOD(GetCreationParameters)
STDMETHOD(SetCursorProperties)
STDMETHOD_(void, SetCursorPosition)
STDMETHOD_(BOOL, ShowCursor)
STDMETHOD(CreateAdditionalSwapChain)
STDMETHOD(GetSwapChain)
STDMETHOD_(UINT, GetNumberOfSwapChains)
STDMETHOD(Reset)
STDMETHOD(Present)
STDMETHOD(GetBackBuffer)
STDMETHOD(GetRasterStatus)
STDMETHOD(SetDialogBoxMode)
STDMETHOD_(void, SetGammaRamp)
STDMETHOD_(void, GetGammaRamp)
STDMETHOD(CreateTexture)
STDMETHOD(CreateVolumeTexture)
STDMETHOD(CreateCubeTexture)
STDMETHOD(CreateVertexBuffer)
STDMETHOD(CreateIndexBuffer)
STDMETHOD(CreateRenderTarget)
STDMETHOD(CreateDepthStencilSurface)
STDMETHOD(UpdateSurface)
STDMETHOD(UpdateTexture)
STDMETHOD(GetRenderTargetData)
STDMETHOD(GetFrontBufferData)
STDMETHOD(StretchRect)
STDMETHOD(ColorFill)
STDMETHOD(CreateOffscreenPlainSurface)
STDMETHOD(SetRenderTarget)
STDMETHOD(GetRenderTarget)
STDMETHOD(SetDepthStencilSurface)
STDMETHOD(GetDepthStencilSurface)
STDMETHOD(BeginScene)
STDMETHOD(EndScene)
STDMETHOD(Clear)
STDMETHOD(SetTransform)
STDMETHOD(GetTransform)
STDMETHOD(MultiplyTransform)
STDMETHOD(SetViewport)
STDMETHOD(GetViewport)
STDMETHOD(SetMaterial)
STDMETHOD(GetMaterial)
STDMETHOD(SetLight)
STDMETHOD(GetLight)
STDMETHOD(LightEnable)
STDMETHOD(GetLightEnable)
STDMETHOD(SetClipPlane)
STDMETHOD(GetClipPlane)
STDMETHOD(SetRenderState)
STDMETHOD(GetRenderState)
STDMETHOD(CreateStateBlock)
STDMETHOD(BeginStateBlock)
STDMETHOD(EndStateBlock)
STDMETHOD(SetClipStatus)
STDMETHOD(GetClipStatus)
STDMETHOD(GetTexture)
STDMETHOD(SetTexture)
STDMETHOD(GetTextureStageState)
STDMETHOD(SetTextureStageState)
STDMETHOD(GetSamplerState)
STDMETHOD(SetSamplerState)
STDMETHOD(ValidateDevice)
STDMETHOD(SetPaletteEntries)
STDMETHOD(GetPaletteEntries)
STDMETHOD(SetCurrentTexturePalette)
STDMETHOD(GetCurrentTexturePalette)
STDMETHOD(SetScissorRect)
STDMETHOD(GetScissorRect)
STDMETHOD(SetSoftwareVertexProcessing)
STDMETHOD_(BOOL, GetSoftwareVertexProcessing)
STDMETHOD(SetNPatchMode)
STDMETHOD_(float, GetNPatchMode)
STDMETHOD(DrawPrimitive)
STDMETHOD(DrawIndexedPrimitive)
STDMETHOD(DrawPrimitiveUP)
STDMETHOD(DrawIndexedPrimitiveUP)
STDMETHOD(ProcessVertices)
STDMETHOD(CreateVertexDeclaration)
STDMETHOD(SetVertexDeclaration)
STDMETHOD(GetVertexDeclaration)
STDMETHOD(SetFVF)
STDMETHOD(GetFVF)
STDMETHOD(CreateVertexShader)
STDMETHOD(SetVertexShader)
STDMETHOD(GetVertexShader)
STDMETHOD(SetVertexShaderConstantF)
STDMETHOD(GetVertexShaderConstantF)
STDMETHOD(SetVertexShaderConstantI)
STDMETHOD(GetVertexShaderConstantI)
STDMETHOD(SetVertexShaderConstantB)
STDMETHOD(GetVertexShaderConstantB)
STDMETHOD(SetStreamSource)
STDMETHOD(GetStreamSource)
STDMETHOD(SetStreamSourceFreq)
STDMETHOD(GetStreamSourceFreq)
STDMETHOD(SetIndices)
STDMETHOD(GetIndices)
STDMETHOD(CreatePixelShader)
STDMETHOD(SetPixelShader)
STDMETHOD(GetPixelShader)
STDMETHOD(SetPixelShaderConstantF)
STDMETHOD(GetPixelShaderConstantF)
STDMETHOD(SetPixelShaderConstantI)
STDMETHOD(GetPixelShaderConstantI)
STDMETHOD(SetPixelShaderConstantB)
STDMETHOD(GetPixelShaderConstantB)
STDMETHOD(DrawRectPatch)
STDMETHOD(DrawTriPatch)
STDMETHOD(DeletePatch)
STDMETHOD(CreateQuery)
};
模板void changeVTEx(void**vt,vt类型n,func目标)
{
德沃德=0;
虚拟保护(&vt[n]、大小(LPCVOID)、页面执行、读写和旧保护);
vt[n]=(void*)目标;
虚拟保护(和vt[n]、尺寸(LPCVOID)、旧保护和旧保护);
}
//预处理器工具
#定义PPCAT_NX(A,B)A#B
#定义PPCAT(A,B)PPCAT_NX(A,B)
#定义getVT(ptr)(*(void***)ptr)
#定义changeVT(n,目标)changeVTEx(getVT(This),n,目标)
#定义hookVT(ptr、接口、方法)\
{\
PPCAT(PPCAT(PPCAT(fo,接口),u),方法)=(PPCAT(PPCAT(PPCAT(f,接口),u,方法))(getVT(ptr)[PPCAT(PPCAT(PPCAT(vt,接口),u,方法)]\
changeVTEx(getVT(ptr)、PPCAT(PPCAT(PPCAT(vt,接口)、方法)、PPCAT(PPCAT(PPCAT(fh,接口)、方法))\
}
#定义发电机钩(类型,…)\
PPCAT(PPCAT(PPCAT(f,接口),u),方法)PPCAT(PPCAT(PPCAT(fo,接口),u),方法)=NULL\
类型STDMETHODCALLTYPE PPCAT(PPCAT(PPCAT(fh,接口),u),方法)(uu VA_uargs)
#定义GEN_HOOK(…)\
GEN_HOOK_(HRESULT,__VA_ARGS_____)
#定义解钩\
更改vt(PPCAT(PPCAT(PPCAT(vt,接口),方法),PPCAT(PPCAT(PPCAT(fo,接口),方法))
#定义重新挂钩\
更改vt(PPCAT(PPCAT(PPCAT(vt,接口),方法),PPCAT(PPCAT(PPCAT(fh,接口),方法))
#定义调用\u原始\u(返回,…)\
解开钩\
RET=PPCAT(此->,方法)(u VA_ARGS_uu)\
重新挂钩;
#定义原始调用(…)\
调用原始参数(HRESULT hr,VAU ARGS)
//创建函数指针类型
#未定义接口
#定义接口IDirect3DDevice9
#未定义纯
#定义纯
#取消定义这个_
#定义这个接口,
#取消定义这个
#将此接口定义为
#未定义标准方法
#定义STDMETHOD(方法)typedef HRESULT(STDMETHODCALLTYPE*PPCAT(PPCAT(PPCAT(f,接口),x,方法))
#未定义标准方法_
#定义STDMETHOD(类型,方法)typedef type(STDMETHODCALLTYPE*PPCAT(PPCAT(PPCAT(f,接口),x,方法))
//d3d9.h的1:1副本:
标准方法(查询接口)(此定义为riid,无效**ppvObj)纯;
标准方法(ULONG,AddRef)(本)纯;
标准方法(ULONG,Release)(本)纯;
标准方法(TestCooperativeLevel)(本)纯;
标准方法(UINT,GetAvailableTexturem)(本)纯;
标准方法(管理资源)(本)纯;
标准方法(GetDirect3D)(此方法为3d9**ppD3D9)纯;
标准方法(GetDeviceCaps)(此D3DCAPS9*pCaps)纯;
STDMETHOD(GetDisplayMode)(此单元为wapchain,D3DDISPLAYMODE*pMode)纯;
STDMETHOD(GetCreationParameters)(此D3DDEVICE_CREATION_PARAMETERS*pParameters)纯;
STDMETHOD(SetCursorProperties)(本单元XHotSpot、单元YHotSpot、IDirect3DSurface9*pCursorBitmap)纯;
STDMETHOD(void,SetCursorPosition)(THIS_uIntx,inty,DWORD Flags)PURE;
STDMETHOD(BOOL,ShowCursor)(这个boolbshow)纯;
STDMETHOD(CreateAdditionalSwapChain)(此D3DPRESENT_参数*PPPresentationParameters,IDirect3DSwapChain9**pSwapChain)纯;
标准方法(GetSwapChain)(此单元为WapChain,IDirect3DSwapChain 9**pSwapChain)纯;
STDMETHOD_Uit(UINT,GetNumberOfSwapChains)(此)纯;
标准方法(重置)(此参数*表示参数)纯;
STDMETHOD(当前)(此uu-RECT*psourcInstrument、CONST-RECT*pDestRect、HWND-hDestWindowOverride、CONST-rgnda*pDirtyRegion)纯;
STDMETHOD(GetBackBuffer)(这个UINT是wapchain,UINT iBackBuffer,D3DBACKBUFFER类型,IDirect3DSurface9**ppBackBuffer)纯;
STDMETHOD(GetRasterStatus)(此单元为WapChain,D3DRASTER状态*pRasterStatus)纯;
STDMETHOD(SetDialogBoxMode)(此BOOL-bEnableDialogs)纯;
标准方法(void,SetGammaRamp)(本单元为wapchain,DWORD Flags,CONST D3DGAMMARAMP*pRamp)纯;
标准方法(void,GetGammaRamp)(此方法为wapchain,D3DGAMMARAMP*pRamp)纯;
标准方法(创建纹理)(THI
LPD3DXFONT g_Font;
D3DXFONT_DESC FontDesc = {24,
0,
400,
0,
false,
DEFAULT_CHARSET,
OUT_TT_PRECIS,
CLIP_DEFAULT_PRECIS,
DEFAULT_PITCH,
"Arial"};
void initHook() {
IDirect3DDevice9* pD3DDevice = .. you got this one
hookVT(pD3DDevice, IDirect3DDevice9, EndScene);
D3DXCreateFontIndirect(pD3DDevice, &FontDesc,&g_Font);
}
#undef METHOD
#undef INTERFACE
#define INTERFACE IDirect3DDevice9
#define METHOD EndScene
GEN_HOOK(INTERFACE FAR* This)
{
static RECT textbox;
SetRect(&textbox, 5, 0, 640, 480);
g_Font->DrawTextA(NULL, "Testing sadsadsad asd sadas asd sad sad as das dsadas dsa dsadas dasd ", -1, &textbox, DT_CENTER, 0xffffffff);
CALL_ORGINAL();
return hr;
}
#undef METHOD
template<typename func, typename vttype> void changeVTEx(void** vt, vttype n, func target)
{
DWORD OldProtections = 0;
VirtualProtect(&vt[n], sizeof(LPCVOID), PAGE_EXECUTE_READWRITE, &OldProtections);
vt[n] = (void*)target;
VirtualProtect(&vt[n], sizeof(LPCVOID), OldProtections, &OldProtections);
}
// preprocessor tools
#define PPCAT_NX(A, B) A ## B
#define PPCAT(A, B) PPCAT_NX(A, B)
#define getVT(ptr) (*(void***)ptr)
#define changeVT(n, target) changeVTEx(getVT(This), n, target)
#define hookVT(ptr, INTERFACE, METHOD) \
{\
PPCAT(PPCAT(PPCAT(fo, INTERFACE),_), METHOD) = (PPCAT(PPCAT(PPCAT(f, INTERFACE), _), METHOD))(getVT(ptr)[PPCAT(PPCAT(PPCAT(vt, INTERFACE),_), METHOD)]);\
changeVTEx(getVT(ptr), PPCAT(PPCAT(PPCAT(vt, INTERFACE),_), METHOD), PPCAT(PPCAT(PPCAT(fh, INTERFACE),_), METHOD));\
}
#define GEN_HOOK_(TYPE, ...) \
PPCAT(PPCAT(PPCAT(f, INTERFACE), _), METHOD) PPCAT(PPCAT(PPCAT(fo, INTERFACE),_), METHOD) = NULL;\
TYPE STDMETHODCALLTYPE PPCAT(PPCAT(PPCAT(fh, INTERFACE),_), METHOD)(__VA_ARGS__)
#define GEN_HOOK(...) \
GEN_HOOK_(HRESULT, __VA_ARGS__)
#define UNHOOK \
changeVT(PPCAT(PPCAT(PPCAT(vt, INTERFACE),_), METHOD), PPCAT(PPCAT(PPCAT(fo, INTERFACE),_), METHOD))
#define REHOOK \
changeVT(PPCAT(PPCAT(PPCAT(vt, INTERFACE),_), METHOD), PPCAT(PPCAT(PPCAT(fh, INTERFACE),_), METHOD))
#define CALL_ORGINAL_(RET, ...) \
UNHOOK;\
RET = PPCAT(This->, METHOD)(__VA_ARGS__);\
REHOOK;
#define CALL_ORGINAL(...) \
CALL_ORGINAL_(HRESULT hr, __VA_ARGS__)
// Create function pointer types
#undef INTERFACE
#define INTERFACE IDirect3DDevice9
#undef PURE
#define PURE
#undef THIS_
#define THIS_ INTERFACE FAR* This,
#undef THIS
#define THIS INTERFACE FAR* This
#undef STDMETHOD
#define STDMETHOD(method) typedef HRESULT (STDMETHODCALLTYPE *PPCAT(PPCAT(PPCAT(f, INTERFACE),_), method))
#undef STDMETHOD_
#define STDMETHOD_(type,method) typedef type (STDMETHODCALLTYPE *PPCAT(PPCAT(PPCAT(f, INTERFACE),_), method))
// 1:1 copy from d3d9.h:
STDMETHOD(QueryInterface)(THIS_ REFIID riid, void** ppvObj) PURE;
STDMETHOD_(ULONG,AddRef)(THIS) PURE;
STDMETHOD_(ULONG,Release)(THIS) PURE;
STDMETHOD(TestCooperativeLevel)(THIS) PURE;
STDMETHOD_(UINT, GetAvailableTextureMem)(THIS) PURE;
STDMETHOD(EvictManagedResources)(THIS) PURE;
STDMETHOD(GetDirect3D)(THIS_ IDirect3D9** ppD3D9) PURE;
STDMETHOD(GetDeviceCaps)(THIS_ D3DCAPS9* pCaps) PURE;
STDMETHOD(GetDisplayMode)(THIS_ UINT iSwapChain,D3DDISPLAYMODE* pMode) PURE;
STDMETHOD(GetCreationParameters)(THIS_ D3DDEVICE_CREATION_PARAMETERS *pParameters) PURE;
STDMETHOD(SetCursorProperties)(THIS_ UINT XHotSpot,UINT YHotSpot,IDirect3DSurface9* pCursorBitmap) PURE;
STDMETHOD_(void, SetCursorPosition)(THIS_ int X,int Y,DWORD Flags) PURE;
STDMETHOD_(BOOL, ShowCursor)(THIS_ BOOL bShow) PURE;
STDMETHOD(CreateAdditionalSwapChain)(THIS_ D3DPRESENT_PARAMETERS* pPresentationParameters,IDirect3DSwapChain9** pSwapChain) PURE;
STDMETHOD(GetSwapChain)(THIS_ UINT iSwapChain,IDirect3DSwapChain9** pSwapChain) PURE;
STDMETHOD_(UINT, GetNumberOfSwapChains)(THIS) PURE;
STDMETHOD(Reset)(THIS_ D3DPRESENT_PARAMETERS* pPresentationParameters) PURE;
STDMETHOD(Present)(THIS_ CONST RECT* pSourceRect,CONST RECT* pDestRect,HWND hDestWindowOverride,CONST RGNDATA* pDirtyRegion) PURE;
STDMETHOD(GetBackBuffer)(THIS_ UINT iSwapChain,UINT iBackBuffer,D3DBACKBUFFER_TYPE Type,IDirect3DSurface9** ppBackBuffer) PURE;
STDMETHOD(GetRasterStatus)(THIS_ UINT iSwapChain,D3DRASTER_STATUS* pRasterStatus) PURE;
STDMETHOD(SetDialogBoxMode)(THIS_ BOOL bEnableDialogs) PURE;
STDMETHOD_(void, SetGammaRamp)(THIS_ UINT iSwapChain,DWORD Flags,CONST D3DGAMMARAMP* pRamp) PURE;
STDMETHOD_(void, GetGammaRamp)(THIS_ UINT iSwapChain,D3DGAMMARAMP* pRamp) PURE;
STDMETHOD(CreateTexture)(THIS_ UINT Width,UINT Height,UINT Levels,DWORD Usage,D3DFORMAT Format,D3DPOOL Pool,IDirect3DTexture9** ppTexture,HANDLE* pSharedHandle) PURE;
STDMETHOD(CreateVolumeTexture)(THIS_ UINT Width,UINT Height,UINT Depth,UINT Levels,DWORD Usage,D3DFORMAT Format,D3DPOOL Pool,IDirect3DVolumeTexture9** ppVolumeTexture,HANDLE* pSharedHandle) PURE;
STDMETHOD(CreateCubeTexture)(THIS_ UINT EdgeLength,UINT Levels,DWORD Usage,D3DFORMAT Format,D3DPOOL Pool,IDirect3DCubeTexture9** ppCubeTexture,HANDLE* pSharedHandle) PURE;
STDMETHOD(CreateVertexBuffer)(THIS_ UINT Length,DWORD Usage,DWORD FVF,D3DPOOL Pool,IDirect3DVertexBuffer9** ppVertexBuffer,HANDLE* pSharedHandle) PURE;
STDMETHOD(CreateIndexBuffer)(THIS_ UINT Length,DWORD Usage,D3DFORMAT Format,D3DPOOL Pool,IDirect3DIndexBuffer9** ppIndexBuffer,HANDLE* pSharedHandle) PURE;
STDMETHOD(CreateRenderTarget)(THIS_ UINT Width,UINT Height,D3DFORMAT Format,D3DMULTISAMPLE_TYPE MultiSample,DWORD MultisampleQuality,BOOL Lockable,IDirect3DSurface9** ppSurface,HANDLE* pSharedHandle) PURE;
STDMETHOD(CreateDepthStencilSurface)(THIS_ UINT Width,UINT Height,D3DFORMAT Format,D3DMULTISAMPLE_TYPE MultiSample,DWORD MultisampleQuality,BOOL Discard,IDirect3DSurface9** ppSurface,HANDLE* pSharedHandle) PURE;
STDMETHOD(UpdateSurface)(THIS_ IDirect3DSurface9* pSourceSurface,CONST RECT* pSourceRect,IDirect3DSurface9* pDestinationSurface,CONST POINT* pDestPoint) PURE;
STDMETHOD(UpdateTexture)(THIS_ IDirect3DBaseTexture9* pSourceTexture,IDirect3DBaseTexture9* pDestinationTexture) PURE;
STDMETHOD(GetRenderTargetData)(THIS_ IDirect3DSurface9* pRenderTarget,IDirect3DSurface9* pDestSurface) PURE;
STDMETHOD(GetFrontBufferData)(THIS_ UINT iSwapChain,IDirect3DSurface9* pDestSurface) PURE;
STDMETHOD(StretchRect)(THIS_ IDirect3DSurface9* pSourceSurface,CONST RECT* pSourceRect,IDirect3DSurface9* pDestSurface,CONST RECT* pDestRect,D3DTEXTUREFILTERTYPE Filter) PURE;
STDMETHOD(ColorFill)(THIS_ IDirect3DSurface9* pSurface,CONST RECT* pRect,D3DCOLOR color) PURE;
STDMETHOD(CreateOffscreenPlainSurface)(THIS_ UINT Width,UINT Height,D3DFORMAT Format,D3DPOOL Pool,IDirect3DSurface9** ppSurface,HANDLE* pSharedHandle) PURE;
STDMETHOD(SetRenderTarget)(THIS_ DWORD RenderTargetIndex,IDirect3DSurface9* pRenderTarget) PURE;
STDMETHOD(GetRenderTarget)(THIS_ DWORD RenderTargetIndex,IDirect3DSurface9** ppRenderTarget) PURE;
STDMETHOD(SetDepthStencilSurface)(THIS_ IDirect3DSurface9* pNewZStencil) PURE;
STDMETHOD(GetDepthStencilSurface)(THIS_ IDirect3DSurface9** ppZStencilSurface) PURE;
STDMETHOD(BeginScene)(THIS) PURE;
STDMETHOD(EndScene)(THIS) PURE;
STDMETHOD(Clear)(THIS_ DWORD Count,CONST D3DRECT* pRects,DWORD Flags,D3DCOLOR Color,float Z,DWORD Stencil) PURE;
STDMETHOD(SetTransform)(THIS_ D3DTRANSFORMSTATETYPE State,CONST D3DMATRIX* pMatrix) PURE;
STDMETHOD(GetTransform)(THIS_ D3DTRANSFORMSTATETYPE State,D3DMATRIX* pMatrix) PURE;
STDMETHOD(MultiplyTransform)(THIS_ D3DTRANSFORMSTATETYPE,CONST D3DMATRIX*) PURE;
STDMETHOD(SetViewport)(THIS_ CONST D3DVIEWPORT9* pViewport) PURE;
STDMETHOD(GetViewport)(THIS_ D3DVIEWPORT9* pViewport) PURE;
STDMETHOD(SetMaterial)(THIS_ CONST D3DMATERIAL9* pMaterial) PURE;
STDMETHOD(GetMaterial)(THIS_ D3DMATERIAL9* pMaterial) PURE;
STDMETHOD(SetLight)(THIS_ DWORD Index,CONST D3DLIGHT9*) PURE;
STDMETHOD(GetLight)(THIS_ DWORD Index,D3DLIGHT9*) PURE;
STDMETHOD(LightEnable)(THIS_ DWORD Index,BOOL Enable) PURE;
STDMETHOD(GetLightEnable)(THIS_ DWORD Index,BOOL* pEnable) PURE;
STDMETHOD(SetClipPlane)(THIS_ DWORD Index,CONST float* pPlane) PURE;
STDMETHOD(GetClipPlane)(THIS_ DWORD Index,float* pPlane) PURE;
STDMETHOD(SetRenderState)(THIS_ D3DRENDERSTATETYPE State,DWORD Value) PURE;
STDMETHOD(GetRenderState)(THIS_ D3DRENDERSTATETYPE State,DWORD* pValue) PURE;
STDMETHOD(CreateStateBlock)(THIS_ D3DSTATEBLOCKTYPE Type,IDirect3DStateBlock9** ppSB) PURE;
STDMETHOD(BeginStateBlock)(THIS) PURE;
STDMETHOD(EndStateBlock)(THIS_ IDirect3DStateBlock9** ppSB) PURE;
STDMETHOD(SetClipStatus)(THIS_ CONST D3DCLIPSTATUS9* pClipStatus) PURE;
STDMETHOD(GetClipStatus)(THIS_ D3DCLIPSTATUS9* pClipStatus) PURE;
STDMETHOD(GetTexture)(THIS_ DWORD Stage,IDirect3DBaseTexture9** ppTexture) PURE;
STDMETHOD(SetTexture)(THIS_ DWORD Stage,IDirect3DBaseTexture9* pTexture) PURE;
STDMETHOD(GetTextureStageState)(THIS_ DWORD Stage,D3DTEXTURESTAGESTATETYPE Type,DWORD* pValue) PURE;
STDMETHOD(SetTextureStageState)(THIS_ DWORD Stage,D3DTEXTURESTAGESTATETYPE Type,DWORD Value) PURE;
STDMETHOD(GetSamplerState)(THIS_ DWORD Sampler,D3DSAMPLERSTATETYPE Type,DWORD* pValue) PURE;
STDMETHOD(SetSamplerState)(THIS_ DWORD Sampler,D3DSAMPLERSTATETYPE Type,DWORD Value) PURE;
STDMETHOD(ValidateDevice)(THIS_ DWORD* pNumPasses) PURE;
STDMETHOD(SetPaletteEntries)(THIS_ UINT PaletteNumber,CONST PALETTEENTRY* pEntries) PURE;
STDMETHOD(GetPaletteEntries)(THIS_ UINT PaletteNumber,PALETTEENTRY* pEntries) PURE;
STDMETHOD(SetCurrentTexturePalette)(THIS_ UINT PaletteNumber) PURE;
STDMETHOD(GetCurrentTexturePalette)(THIS_ UINT *PaletteNumber) PURE;
STDMETHOD(SetScissorRect)(THIS_ CONST RECT* pRect) PURE;
STDMETHOD(GetScissorRect)(THIS_ RECT* pRect) PURE;
STDMETHOD(SetSoftwareVertexProcessing)(THIS_ BOOL bSoftware) PURE;
STDMETHOD_(BOOL, GetSoftwareVertexProcessing)(THIS) PURE;
STDMETHOD(SetNPatchMode)(THIS_ float nSegments) PURE;
STDMETHOD_(float, GetNPatchMode)(THIS) PURE;
STDMETHOD(DrawPrimitive)(THIS_ D3DPRIMITIVETYPE PrimitiveType,UINT StartVertex,UINT PrimitiveCount) PURE;
STDMETHOD(DrawIndexedPrimitive)(THIS_ D3DPRIMITIVETYPE,INT BaseVertexIndex,UINT MinVertexIndex,UINT NumVertices,UINT startIndex,UINT primCount) PURE;
STDMETHOD(DrawPrimitiveUP)(THIS_ D3DPRIMITIVETYPE PrimitiveType,UINT PrimitiveCount,CONST void* pVertexStreamZeroData,UINT VertexStreamZeroStride) PURE;
STDMETHOD(DrawIndexedPrimitiveUP)(THIS_ D3DPRIMITIVETYPE PrimitiveType,UINT MinVertexIndex,UINT NumVertices,UINT PrimitiveCount,CONST void* pIndexData,D3DFORMAT IndexDataFormat,CONST void* pVertexStreamZeroData,UINT VertexStreamZeroStride) PURE;
STDMETHOD(ProcessVertices)(THIS_ UINT SrcStartIndex,UINT DestIndex,UINT VertexCount,IDirect3DVertexBuffer9* pDestBuffer,IDirect3DVertexDeclaration9* pVertexDecl,DWORD Flags) PURE;
STDMETHOD(CreateVertexDeclaration)(THIS_ CONST D3DVERTEXELEMENT9* pVertexElements,IDirect3DVertexDeclaration9** ppDecl) PURE;
STDMETHOD(SetVertexDeclaration)(THIS_ IDirect3DVertexDeclaration9* pDecl) PURE;
STDMETHOD(GetVertexDeclaration)(THIS_ IDirect3DVertexDeclaration9** ppDecl) PURE;
STDMETHOD(SetFVF)(THIS_ DWORD FVF) PURE;
STDMETHOD(GetFVF)(THIS_ DWORD* pFVF) PURE;
STDMETHOD(CreateVertexShader)(THIS_ CONST DWORD* pFunction,IDirect3DVertexShader9** ppShader) PURE;
STDMETHOD(SetVertexShader)(THIS_ IDirect3DVertexShader9* pShader) PURE;
STDMETHOD(GetVertexShader)(THIS_ IDirect3DVertexShader9** ppShader) PURE;
STDMETHOD(SetVertexShaderConstantF)(THIS_ UINT StartRegister,CONST float* pConstantData,UINT Vector4fCount) PURE;
STDMETHOD(GetVertexShaderConstantF)(THIS_ UINT StartRegister,float* pConstantData,UINT Vector4fCount) PURE;
STDMETHOD(SetVertexShaderConstantI)(THIS_ UINT StartRegister,CONST int* pConstantData,UINT Vector4iCount) PURE;
STDMETHOD(GetVertexShaderConstantI)(THIS_ UINT StartRegister,int* pConstantData,UINT Vector4iCount) PURE;
STDMETHOD(SetVertexShaderConstantB)(THIS_ UINT StartRegister,CONST BOOL* pConstantData,UINT BoolCount) PURE;
STDMETHOD(GetVertexShaderConstantB)(THIS_ UINT StartRegister,BOOL* pConstantData,UINT BoolCount) PURE;
STDMETHOD(SetStreamSource)(THIS_ UINT StreamNumber,IDirect3DVertexBuffer9* pStreamData,UINT OffsetInBytes,UINT Stride) PURE;
STDMETHOD(GetStreamSource)(THIS_ UINT StreamNumber,IDirect3DVertexBuffer9** ppStreamData,UINT* pOffsetInBytes,UINT* pStride) PURE;
STDMETHOD(SetStreamSourceFreq)(THIS_ UINT StreamNumber,UINT Setting) PURE;
STDMETHOD(GetStreamSourceFreq)(THIS_ UINT StreamNumber,UINT* pSetting) PURE;
STDMETHOD(SetIndices)(THIS_ IDirect3DIndexBuffer9* pIndexData) PURE;
STDMETHOD(GetIndices)(THIS_ IDirect3DIndexBuffer9** ppIndexData) PURE;
STDMETHOD(CreatePixelShader)(THIS_ CONST DWORD* pFunction,IDirect3DPixelShader9** ppShader) PURE;
STDMETHOD(SetPixelShader)(THIS_ IDirect3DPixelShader9* pShader) PURE;
STDMETHOD(GetPixelShader)(THIS_ IDirect3DPixelShader9** ppShader) PURE;
STDMETHOD(SetPixelShaderConstantF)(THIS_ UINT StartRegister,CONST float* pConstantData,UINT Vector4fCount) PURE;
STDMETHOD(GetPixelShaderConstantF)(THIS_ UINT StartRegister,float* pConstantData,UINT Vector4fCount) PURE;
STDMETHOD(SetPixelShaderConstantI)(THIS_ UINT StartRegister,CONST int* pConstantData,UINT Vector4iCount) PURE;
STDMETHOD(GetPixelShaderConstantI)(THIS_ UINT StartRegister,int* pConstantData,UINT Vector4iCount) PURE;
STDMETHOD(SetPixelShaderConstantB)(THIS_ UINT StartRegister,CONST BOOL* pConstantData,UINT BoolCount) PURE;
STDMETHOD(GetPixelShaderConstantB)(THIS_ UINT StartRegister,BOOL* pConstantData,UINT BoolCount) PURE;
STDMETHOD(DrawRectPatch)(THIS_ UINT Handle,CONST float* pNumSegs,CONST D3DRECTPATCH_INFO* pRectPatchInfo) PURE;
STDMETHOD(DrawTriPatch)(THIS_ UINT Handle,CONST float* pNumSegs,CONST D3DTRIPATCH_INFO* pTriPatchInfo) PURE;
STDMETHOD(DeletePatch)(THIS_ UINT Handle) PURE;
STDMETHOD(CreateQuery)(THIS_ D3DQUERYTYPE Type,IDirect3DQuery9** ppQuery) PURE;
// Create vtable offsets
#undef STDMETHOD
#define STDMETHOD(method) PPCAT(PPCAT(PPCAT(vt, INTERFACE),_), method),
#undef STDMETHOD_
#define STDMETHOD_(type,method) PPCAT(PPCAT(PPCAT(vt, INTERFACE),_), method),
enum PPCAT(vt, INTERFACE)
{
// 1:1 copy from d3d9.h: replace (THIS* -> ""
STDMETHOD(QueryInterface)
STDMETHOD_(ULONG,AddRef)
STDMETHOD_(ULONG,Release)
STDMETHOD(TestCooperativeLevel)
STDMETHOD_(UINT, GetAvailableTextureMem)
STDMETHOD(EvictManagedResources)
STDMETHOD(GetDirect3D)
STDMETHOD(GetDeviceCaps)
STDMETHOD(GetDisplayMode)
STDMETHOD(GetCreationParameters)
STDMETHOD(SetCursorProperties)
STDMETHOD_(void, SetCursorPosition)
STDMETHOD_(BOOL, ShowCursor)
STDMETHOD(CreateAdditionalSwapChain)
STDMETHOD(GetSwapChain)
STDMETHOD_(UINT, GetNumberOfSwapChains)
STDMETHOD(Reset)
STDMETHOD(Present)
STDMETHOD(GetBackBuffer)
STDMETHOD(GetRasterStatus)
STDMETHOD(SetDialogBoxMode)
STDMETHOD_(void, SetGammaRamp)
STDMETHOD_(void, GetGammaRamp)
STDMETHOD(CreateTexture)
STDMETHOD(CreateVolumeTexture)
STDMETHOD(CreateCubeTexture)
STDMETHOD(CreateVertexBuffer)
STDMETHOD(CreateIndexBuffer)
STDMETHOD(CreateRenderTarget)
STDMETHOD(CreateDepthStencilSurface)
STDMETHOD(UpdateSurface)
STDMETHOD(UpdateTexture)
STDMETHOD(GetRenderTargetData)
STDMETHOD(GetFrontBufferData)
STDMETHOD(StretchRect)
STDMETHOD(ColorFill)
STDMETHOD(CreateOffscreenPlainSurface)
STDMETHOD(SetRenderTarget)
STDMETHOD(GetRenderTarget)
STDMETHOD(SetDepthStencilSurface)
STDMETHOD(GetDepthStencilSurface)
STDMETHOD(BeginScene)
STDMETHOD(EndScene)
STDMETHOD(Clear)
STDMETHOD(SetTransform)
STDMETHOD(GetTransform)
STDMETHOD(MultiplyTransform)
STDMETHOD(SetViewport)
STDMETHOD(GetViewport)
STDMETHOD(SetMaterial)
STDMETHOD(GetMaterial)
STDMETHOD(SetLight)
STDMETHOD(GetLight)
STDMETHOD(LightEnable)
STDMETHOD(GetLightEnable)
STDMETHOD(SetClipPlane)
STDMETHOD(GetClipPlane)
STDMETHOD(SetRenderState)
STDMETHOD(GetRenderState)
STDMETHOD(CreateStateBlock)
STDMETHOD(BeginStateBlock)
STDMETHOD(EndStateBlock)
STDMETHOD(SetClipStatus)
STDMETHOD(GetClipStatus)
STDMETHOD(GetTexture)
STDMETHOD(SetTexture)
STDMETHOD(GetTextureStageState)
STDMETHOD(SetTextureStageState)
STDMETHOD(GetSamplerState)
STDMETHOD(SetSamplerState)
STDMETHOD(ValidateDevice)
STDMETHOD(SetPaletteEntries)
STDMETHOD(GetPaletteEntries)
STDMETHOD(SetCurrentTexturePalette)
STDMETHOD(GetCurrentTexturePalette)
STDMETHOD(SetScissorRect)
STDMETHOD(GetScissorRect)
STDMETHOD(SetSoftwareVertexProcessing)
STDMETHOD_(BOOL, GetSoftwareVertexProcessing)
STDMETHOD(SetNPatchMode)
STDMETHOD_(float, GetNPatchMode)
STDMETHOD(DrawPrimitive)
STDMETHOD(DrawIndexedPrimitive)
STDMETHOD(DrawPrimitiveUP)
STDMETHOD(DrawIndexedPrimitiveUP)
STDMETHOD(ProcessVertices)
STDMETHOD(CreateVertexDeclaration)
STDMETHOD(SetVertexDeclaration)
STDMETHOD(GetVertexDeclaration)
STDMETHOD(SetFVF)
STDMETHOD(GetFVF)
STDMETHOD(CreateVertexShader)
STDMETHOD(SetVertexShader)
STDMETHOD(GetVertexShader)
STDMETHOD(SetVertexShaderConstantF)
STDMETHOD(GetVertexShaderConstantF)
STDMETHOD(SetVertexShaderConstantI)
STDMETHOD(GetVertexShaderConstantI)
STDMETHOD(SetVertexShaderConstantB)
STDMETHOD(GetVertexShaderConstantB)
STDMETHOD(SetStreamSource)
STDMETHOD(GetStreamSource)
STDMETHOD(SetStreamSourceFreq)
STDMETHOD(GetStreamSourceFreq)
STDMETHOD(SetIndices)
STDMETHOD(GetIndices)
STDMETHOD(CreatePixelShader)
STDMETHOD(SetPixelShader)
STDMETHOD(GetPixelShader)
STDMETHOD(SetPixelShaderConstantF)
STDMETHOD(GetPixelShaderConstantF)
STDMETHOD(SetPixelShaderConstantI)
STDMETHOD(GetPixelShaderConstantI)
STDMETHOD(SetPixelShaderConstantB)
STDMETHOD(GetPixelShaderConstantB)
STDMETHOD(DrawRectPatch)
STDMETHOD(DrawTriPatch)
STDMETHOD(DeletePatch)
STDMETHOD(CreateQuery)
};