初学者问题:如何访问此变量? 我通过以下教程学习C++和JUCE。但我仍然停留在我正在做的一些简单的事情上。下面是基于MIDI数据simple sine synth生成正弦波的简单代码

初学者问题:如何访问此变量? 我通过以下教程学习C++和JUCE。但我仍然停留在我正在做的一些简单的事情上。下面是基于MIDI数据simple sine synth生成正弦波的简单代码,c++,class,pointers,scope,juce,C++,Class,Pointers,Scope,Juce,在代码中的某一点,正弦波的体积通过乘以当前为0.15的常数来设置。我想乘以水平滑块的值。currentLevel或targetLevel或level.slider.getValue 然而,我不知道该怎么做。在struct SineWaveVoice中,如何引用来自MainComponentClass的level.slider.getValue 这可能吗 谢谢 class LabeledSlider : public GroupComponent { public

在代码中的某一点,正弦波的体积通过乘以当前为0.15的常数来设置。我想乘以水平滑块的值。currentLevel或targetLevel或level.slider.getValue

然而,我不知道该怎么做。在struct SineWaveVoice中,如何引用来自MainComponentClass的level.slider.getValue

这可能吗

谢谢

    class LabeledSlider : public GroupComponent

    {
        public:
        LabeledSlider (const String& name)
        {
            setText (name);
            setTextLabelPosition (Justification::centredTop);
            addAndMakeVisible (slider);
        }

        void resized() override
        {
            slider.setBounds (getLocalBounds().reduced (10));
        }

        Slider slider 
        { 
            Slider::RotaryHorizontalVerticalDrag, Slider::TextBoxBelow 
        };


    };

    //==============================================================================
//SINE WAVE PROGRAM

    //==============================================================================
    struct SineWaveVoice : public SynthesiserVoice
    {
        SineWaveVoice() {}

        bool canPlaySound(SynthesiserSound* sound) override
        {
            return dynamic_cast<SineWaveSound*> (sound) != nullptr;
        }

        void startNote(int midiNoteNumber, float velocity,
            SynthesiserSound*, int /*currentPitchWheelPosition*/) override
        {
            currentAngle = 0.0;
            level = velocity * 0.15; ///************** HERE IS WHERE I WANT TO MULTIPLY BY LEVEL SLIDER *******************************
            tailOff = 0.0;

            auto cyclesPerSecond = MidiMessage::getMidiNoteInHertz(midiNoteNumber);
            auto cyclesPerSample = cyclesPerSecond / getSampleRate();

            angleDelta = cyclesPerSample * 2.0 * MathConstants<double>::pi;
        }



        //==============================================================================
//MAINCONTENTCOMPONENT
    //==============================================================================

    class MainContentComponent :    public AudioAppComponent,
                                    private Timer

    {
    public:
        MainContentComponent()
            : synthAudioSource(keyboardState),
            keyboardComponent(keyboardState, MidiKeyboardComponent::horizontalKeyboard)

        {
            LabeledSlider *control = new LabeledSlider("Frequency");
            control->slider.onValueChange = [this] { targetFrequency = frequency.slider.getValue(); };
            control->slider.setTextBoxStyle(Slider::TextBoxBelow, false, 100, 20);
            addAndMakeVisible(knobs.add(control));

            control = new LabeledSlider("Level");  //// HERE IS THE LEVEL SLIDER
            control->slider.setRange(0.0, 1.0);
            control->slider.onValueChange = [this] { targetLevel = (float)level.slider.getValue(); };
            addAndMakeVisible(knobs.add(control));


        }


    private:
        double currentSampleRate = 0.0, currentAngle = 0.0, angleDelta = 0.0;
        double currentFrequency = 500.0, targetFrequency = 500.0;
        float currentLevel = 0.1f, targetLevel = 0.1f;
        int rotaryDiam = 100;

        LabeledSlider frequency{ "Frequency" };
        LabeledSlider level{ "Level" };   //// HERE IS THE LEVEL SLIDER AGAIN


        OwnedArray<LabeledSlider> knobs;

        JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (MainContentComponent)
    };

除非在类内部定义了结构,否则不可能在结构内部使用类的变量

或者,您可以将level.slider.getValue作为函数中的另一个参数发送到调用函数startNote的任何位置,即

void startNote(int midiNoteNumber, float velocity,
    SynthesiserSound*, int levelSlider, int /*currentPitchWheelPosition*/) override
{
    currentAngle = 0.0;
    level = velocity * levelSlider; //Mutliply by the parameter levelSlider
    tailOff = 0.0;

    auto cyclesPerSecond = MidiMessage::getMidiNoteInHertz(midiNoteNumber);
    auto cyclesPerSample = cyclesPerSecond / getSampleRate();

    angleDelta = cyclesPerSample * 2.0 * MathConstants<double>::pi;
}

LevelSlider应该具有MainContentComponent类对象的值。

去掉不相关的代码。好的,我删除了我认为可以删除的所有内容。我要处理的点仍然有标签。想法?原则上,这就是我想做的,但它不起作用。我尝试在MainContentComponent的public下添加一行:float-levelSlider=level.slider.getValue;。然后我想我可以通过使用:level=velocity*MainContentComponenet::levelSlider在struct SineWaveVoice中访问它。但这仍然不起作用。所以我仍然不明白如何把数据放到我想要的地方。你不能这样做。如果不创建类的实例,则不能在另一个结构中使用类的变量。要么在结构中创建类的MainContentClass实例,然后在startNote函数中使用它,要么创建类和结构的实例,然后使用上述函数声明。