C# 如何正确暂停/停止线程?

C# 如何正确暂停/停止线程?,c#,multithreading,sockets,C#,Multithreading,Sockets,我一直在用C#开发聊天客户端。我正在试图找到一种在断开与服务器的连接时暂停/停止线程的方法。现在,当我单击disconnect时,它应该向服务器发送一条{quit}消息,但在这之后,客户端只是锁定,因为接收线程仍在运行,试图在断开连接时从服务器接收数据。有人知道处理这件事的好方法吗 代码如下: using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using

我一直在用C#开发聊天客户端。我正在试图找到一种在断开与服务器的连接时暂停/停止线程的方法。现在,当我单击disconnect时,它应该向服务器发送一条{quit}消息,但在这之后,客户端只是锁定,因为接收线程仍在运行,试图在断开连接时从服务器接收数据。有人知道处理这件事的好方法吗

代码如下:

using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using System.Net;
using System.Net.Sockets;
using System.Threading;


namespace sockjtest
{
    public partial class Form1 : Form
    {

        System.Net.Sockets.TcpClient clientSocket = new System.Net.Sockets.TcpClient();
        NetworkStream serverStream = default(NetworkStream);
        string readData = null;

        public Form1()
        {
            InitializeComponent();
        }

    private void Form1_Load(object sender, EventArgs e)
        {

        }

        private void exitToolStripMenuItem_Click(object sender, EventArgs e)
        {
            this.Close();
        }

        // send from sendbox
        private void button1_Click(object sender, EventArgs e)
        {


            byte[] outStream = System.Text.Encoding.UTF8.GetBytes(sendbox.Text);
            serverStream.Write(outStream, 0, outStream.Length);
            serverStream.Flush();

            sendbox.Clear();           
        }

        private void recievebox_TextChanged(object sender, EventArgs e)
        {


        }

        // send username to server once connected
        private void sendusr()
        {

            byte[] userStream = System.Text.Encoding.UTF8.GetBytes(usernamebox.Text);
            serverStream.Write(userStream, 0, userStream.Length);
            serverStream.Flush();

        }

        // connect button

        private void button2_Click(object sender, EventArgs e)
        {
            Thread ctThread = new Thread(recievestream);

            if (conntectbutton.Text.Contains("Connect") == true)
            {



                string srvip = serverip.Text;
                int srvport = Convert.ToInt32(serverport.Text);
                try
                {
                    clientSocket.Connect(srvip, srvport);
                    if (clientSocket.Connected)
                    {

                        // change button state
                        conntectbutton.Text = "Disconnect";
                        recievebox.Clear();
                        recievebox.AppendText("*** Connected to " + srvip + ":" + srvport + " ***\r\n");

                        // start recieve thread
                        serverStream = clientSocket.GetStream();
                        ctThread.Start();
                        // call send user function
                        sendusr();

                    }

                }

                catch (System.Net.Sockets.SocketException)
                {
                    recievebox.Clear();
                    recievebox.AppendText("*** Could not connected to " + srvip + ":" + srvport + " ***");
                }
            } else
            {
                string quitmsg = "{quit}";
                byte[] quitstream = System.Text.Encoding.UTF8.GetBytes(quitmsg);
                serverStream.Write(quitstream, 0, quitstream.Length);
                serverStream.Flush();

                Thread.Sleep(3000);
                ctThread.Abort();

                conntectbutton.Text ="Connect";
            }


        }

        private void serverip_TextChanged(object sender, EventArgs e)
        {

        }

        private void serverport_TextChanged(object sender, EventArgs e)
        {

        }

        // recieve
        private void recievestream()
        {
            while (true)
            {


                NetworkStream serverStream = clientSocket.GetStream();
                int buffSize = 0;
                byte[] inStream = new byte[1024];
                int bytesRead = serverStream.Read(inStream, 0, inStream.Length);
                buffSize = clientSocket.ReceiveBufferSize;
                string returndata = System.Text.Encoding.UTF8.GetString(inStream, 0, bytesRead);
                readData = "" + returndata;
                msg();

            }
        }

        // print message to recievebox
        private void msg()
        {
            if (this.InvokeRequired)
                this.Invoke(new MethodInvoker(msg));
            else
                recievebox.Text = recievebox.Text + Environment.NewLine + readData;
        }

        private void usernamebox_TextChanged(object sender, EventArgs e)
        {

        }

    }
}

while(true)
更改为
while(clientSocket.Connected)
然后,当远程服务器断开连接时,您的循环将自动中断

while(true)
更改为
while(clientSocket.Connected)
然后,当远程服务器断开连接时,您的循环将自动中断

我设法通过让服务器将{quit}消息发回客户端来修复它。收到后,它将关闭套接字,然后重新初始化它,以便可以重新连接到服务器。

我设法通过让服务器将{quit}消息发回客户端来修复它。收到后,它将关闭套接字,然后重新初始化,以便可以重新连接到服务器。

您没有线程问题;您有一个协议设计问题。您应该设计通信协议来处理这种情况。与关机前一样,服务器会向客户端发送最后一条消息。@DavidBrowne Microsoft已修复此问题,谢谢@MichaelL-请记住一个小提示-您永远不应该调用
Thread.Abort()
,除非您试图从程序中崩溃。@Enigmativity是的,我读到了,我已经删除了它!您没有线程问题;您有一个协议设计问题。您应该设计通信协议来处理这种情况。与关机前一样,服务器会向客户端发送最后一条消息。@DavidBrowne Microsoft已修复此问题,谢谢@MichaelL-请记住一个小提示-您永远不应该调用
Thread.Abort()
,除非您试图从程序中崩溃。@Enigmativity是的,我读到了,我已经删除了它!