C# 聊天应用程序写空行
我用以下模型制作了一个聊天应用程序(客户端+服务器): 区别在于,我也在控制台应用程序中创建了客户机。以下是我的客户端类的代码:C# 聊天应用程序写空行,c#,client,server,chat,C#,Client,Server,Chat,我用以下模型制作了一个聊天应用程序(客户端+服务器): 区别在于,我也在控制台应用程序中创建了客户机。以下是我的客户端类的代码: class Program { static TcpClient clientSocket = new TcpClient(); static NetworkStream serverStream = default(NetworkStream); static string readData = null; static void
class Program
{
static TcpClient clientSocket = new TcpClient();
static NetworkStream serverStream = default(NetworkStream);
static string readData = null;
static void Main(string[] args)
{
connect();
while (true)
{
string send = Console.ReadLine();
byte[] outStream = Encoding.ASCII.GetBytes(send + "$");
serverStream.Write(outStream, 0, outStream.Length);
serverStream.Flush();
}
}
private static void connect()
{
readData = "Connected to Chat Server...";
msg();
clientSocket.Connect("localhost", 8888);
serverStream = clientSocket.GetStream();
byte[] outStream = Encoding.ASCII.GetBytes("somerandomusername" + "$");
serverStream.Write(outStream, 0, outStream.Length);
serverStream.Flush();
Thread ctThread = new Thread(getMessage);
ctThread.Start();
}
private static void getMessage()
{
while (true)
{
serverStream = clientSocket.GetStream();
int buffSize = 0;
byte[] inStream = new byte[10025];
buffSize = clientSocket.ReceiveBufferSize;
serverStream.Read(inStream, 0, buffSize);
string returndata = Encoding.ASCII.GetString(inStream);
if (returndata != null)
{
readData = "" + returndata;
msg();
}
}
}
private static void msg()
{
Console.WriteLine(">> " + readData);
}
}
下面是我的服务器类的代码:
class Program
{
public static Hashtable clientsList = new Hashtable();
static void Main(string[] args)
{
TcpListener serverSocket = new TcpListener(8888);
TcpClient clientSocket = default(TcpClient);
int counter = 0;
serverSocket.Start();
Console.WriteLine("Server started...");
counter = 0;
while ((true))
{
counter += 1;
clientSocket = serverSocket.AcceptTcpClient();
byte[] bytesFrom = new byte[10025];
string dataFromClient = null;
NetworkStream networkStream = clientSocket.GetStream();
networkStream.Read(bytesFrom, 0, (int)clientSocket.ReceiveBufferSize);
dataFromClient = Encoding.ASCII.GetString(bytesFrom);
dataFromClient = dataFromClient.Substring(0, dataFromClient.IndexOf("$"));
clientsList.Add(dataFromClient, clientSocket);
broadcast(dataFromClient + " Joined", dataFromClient, false);
Console.WriteLine(dataFromClient + " Joined chat room");
handleClient client = new handleClient();
client.startClient(clientSocket, dataFromClient, clientsList);
}
clientSocket.Close();
serverSocket.Stop();
Console.WriteLine("exit");
Console.ReadLine();
}
public static void broadcast(string msg, string uName, bool flag)
{
foreach (DictionaryEntry client in clientsList)
{
TcpClient broadcastSocket;
broadcastSocket = (TcpClient)client.Value;
NetworkStream broadcastStream = broadcastSocket.GetStream();
Byte[] broadcastBytes = null;
if (flag == true)
{
broadcastBytes = Encoding.ASCII.GetBytes(uName + ": " + msg);
}
else
{
broadcastBytes = Encoding.ASCII.GetBytes(msg);
}
broadcastStream.Write(broadcastBytes, 0, broadcastBytes.Length);
broadcastStream.Flush();
}
}
}
public class handleClient
{
TcpClient clientSocket;
string clNo;
Hashtable clientsList;
public void startClient(TcpClient inClientSocket, string clineNo, Hashtable cList)
{
this.clientSocket = inClientSocket;
this.clNo = clineNo;
this.clientsList = cList;
Thread ctThread = new Thread(doChat);
ctThread.Start();
}
private void doChat()
{
int requestCount = 0;
byte[] bytesFrom = new byte[10025];
string dataFromClient = null;
Byte[] sendBytes = null;
string serverResponse = null;
string rCount = null;
requestCount = 0;
while ((true))
{
try
{
requestCount = requestCount + 1;
NetworkStream networkStream = clientSocket.GetStream();
networkStream.Read(bytesFrom, 0, (int)clientSocket.ReceiveBufferSize);
dataFromClient = System.Text.Encoding.ASCII.GetString(bytesFrom);
dataFromClient = dataFromClient.Substring(0, dataFromClient.IndexOf("$"));
Console.WriteLine("From client - " + clNo + " : " + dataFromClient);
rCount = Convert.ToString(requestCount);
Program.broadcast(dataFromClient, clNo, true);
}
catch (Exception ex)
{
clientsList.Remove(clNo);
Console.WriteLine(clNo + " hat den Chat verlassen");
break;
}
}
}
}
不知何故,客户端在接收消息时会显示很多空行。这里有一个截图:。
在第一个红色标记上方有空行。它标记了我输入消息、按enter键并写入服务器响应的区域。要查看它,我必须向下滚动到红色标记。然后是空行。第二个红色标记标记下一条消息将出现的区域
如果您能帮我解决这个问题,我将非常感谢。您确定收到任何文本吗?您发送的文本是否正确?你有什么错误吗?在数据广播之前设置断点,在接收端设置断点,并检查变量是否包含预期的内容 是不是因为您试图从没有任何数据的流中读取数据,并为您提供dummydata,从而导致应用程序打印没有文本的新行,因为它没有要发送的文本
空文本的行数是否与您发送的字符串长度相同?我知道您的问题出在这里是固定代码(在客户端): 您可以将缓冲区大小读取到需要可用字节的数组中
David您的问题是对
编码.ASCII.GetString
的误用:
字节值0将转换为空格,而不是您可能怀疑的转换为'\0'
。因为你用10025个零来初始化它,所以有一堆空格填满了你的行。
在将returndata
附加到readData
之前对其进行修剪可以解决此问题,但会产生一些副作用,例如不允许在消息中使用前导空格和尾随空格
您可以尝试以下方法来了解问题:
static void Main(string[] args)
{
byte[] lolempty = new byte[1024];
string encoded = Encoding.ASCII.GetString(lolempty);
Console.WriteLine(encoded.Length.ToString());
Console.WriteLine("[{0}]", encoded);
}
我收到了文本。我没有收到任何错误,我已经设置了断点。问题必须在发送消息的服务器部分。当我使用msg()显示来自客户端的消息时,没有行。只有当我收到来自服务器的消息时。你截屏了服务器。我截屏了客户。这是另一张照片:不,我向下滚动。谢谢,但我已经找到了解决办法。我只需要修剪接收的字节数组,这样就不会有10025个空值。由您决定,但您读取的字节数超过了需要的字节数。我已经更新了我的答案,但不确定您是否收到了警报。
static void Main(string[] args)
{
byte[] lolempty = new byte[1024];
string encoded = Encoding.ASCII.GetString(lolempty);
Console.WriteLine(encoded.Length.ToString());
Console.WriteLine("[{0}]", encoded);
}