C# UWP径向进度条图像填充
我正在使用UWP工具包中的径向进度条。我想在我创建的游戏中使用这个进度。我有一个图像,我想用它填充进度条的前景。无论我尝试什么,我都无法让图像以进度条填充的方式填充进度条 我目前正在尝试缩放前景中的图像,但这并不是我想要的效果 XAML: 以下是上述代码产生的效果: 有没有办法用图像填充进度条C# UWP径向进度条图像填充,c#,xaml,uwp,windows-10-universal,C#,Xaml,Uwp,Windows 10 Universal,我正在使用UWP工具包中的径向进度条。我想在我创建的游戏中使用这个进度。我有一个图像,我想用它填充进度条的前景。无论我尝试什么,我都无法让图像以进度条填充的方式填充进度条 我目前正在尝试缩放前景中的图像,但这并不是我想要的效果 XAML: 以下是上述代码产生的效果: 有没有办法用图像填充进度条 使用Win2d定制一个怎么样 XAML: 在它背后: private static Vector2 _centerPoint = new Vector2(250); private
使用Win2d定制一个怎么样 XAML:
在它背后:
private static Vector2 _centerPoint = new Vector2(250);
private static float _radius = 200;
private int _currentValue;
private readonly List<Vector2> _points = new List<Vector2>();
private readonly CanvasStrokeStyle _strokeStyle = new CanvasStrokeStyle
{
StartCap = CanvasCapStyle.Round,
EndCap = CanvasCapStyle.Round
};
public MainPage()
{
InitializeComponent();
GetPoints(100);
}
private void GetPoints(int i)
{
var radFactor = Math.PI / 180;
var angleStep = 360f / i;
for (int j = 0; j < i + 1; j++)
{
_points.Add(new Vector2(_centerPoint.X + _radius * (float)Math.Cos((angleStep * j + 90) * radFactor),
_centerPoint.Y + _radius * (float)Math.Sin((angleStep * j + 90) * radFactor)));
}
}
private void CanvasControl_OnDraw(CanvasControl sender, CanvasDrawEventArgs args)
{
for (int i = 0; i < _currentValue; i++)
{
args.DrawingSession.DrawLine(_points[i], _points[i + 1], Colors.LimeGreen, 24, _strokeStyle);
}
}
private void RangeBase_OnValueChanged(object sender, RangeBaseValueChangedEventArgs e)
{
_currentValue = (int) e.NewValue;
CanvasControl.Invalidate();
}
private static Vector2\u centerPoint=new Vector2(250);
专用静态浮点数_半径=200;
私有int_currentValue;
私有只读列表_points=new List();
私有只读画布样式_strokeStyle=新画布样式
{
StartCap=画布样式。圆形,
EndCap=画布样式。圆形
};
公共主页()
{
初始化组件();
得分(100分);
}
私有无效获取点(int i)
{
var radFactor=Math.PI/180;
var angleStep=360f/i;
对于(int j=0;j
它应该是这样的:
我决定不再使用径向进度条。我已经学会了图像剪辑。我使用图像剪辑和旋转变换来获得所需的效果 XAML:
private int _value;
public int Value
{
get => _value;
set
{
if (_value != value)
{
_value = value;
RaisePropertyChanged(nameof(Value));
Scale = 1.0-(100.0 - (316.0 * (Convert.ToDouble(value) / 100.0) / 316.0 * 100.0))/100.0;
}
}
}
private double _scale;
public double Scale
{
get => _scale;
set
{
if (_scale != value)
{
_scale = value;
RaisePropertyChanged(nameof(Scale));
}
}
}
<Grid Width="500" Height="500">
<xaml:CanvasControl x:Name="CanvasControl" Draw="CanvasControl_OnDraw"/>
<Slider Width="500" VerticalAlignment="Center" ValueChanged="RangeBase_OnValueChanged"/>
</Grid>
private static Vector2 _centerPoint = new Vector2(250);
private static float _radius = 200;
private int _currentValue;
private readonly List<Vector2> _points = new List<Vector2>();
private readonly CanvasStrokeStyle _strokeStyle = new CanvasStrokeStyle
{
StartCap = CanvasCapStyle.Round,
EndCap = CanvasCapStyle.Round
};
public MainPage()
{
InitializeComponent();
GetPoints(100);
}
private void GetPoints(int i)
{
var radFactor = Math.PI / 180;
var angleStep = 360f / i;
for (int j = 0; j < i + 1; j++)
{
_points.Add(new Vector2(_centerPoint.X + _radius * (float)Math.Cos((angleStep * j + 90) * radFactor),
_centerPoint.Y + _radius * (float)Math.Sin((angleStep * j + 90) * radFactor)));
}
}
private void CanvasControl_OnDraw(CanvasControl sender, CanvasDrawEventArgs args)
{
for (int i = 0; i < _currentValue; i++)
{
args.DrawingSession.DrawLine(_points[i], _points[i + 1], Colors.LimeGreen, 24, _strokeStyle);
}
}
private void RangeBase_OnValueChanged(object sender, RangeBaseValueChangedEventArgs e)
{
_currentValue = (int) e.NewValue;
CanvasControl.Invalidate();
}
<Image Source="ms-appx:///Assets/Progress.png" Width="{Binding ImageWidth}" Height="{Binding ImageHeight}" >
<Image.Clip>
<RectangleGeometry Rect="{Binding Rect}" >
<RectangleGeometry.Transform>
<RotateTransform CenterX="{Binding CenterXY}" CenterY="{Binding CenterXY}" Angle="{Binding Angle}" />
</RectangleGeometry.Transform>
</RectangleGeometry>
</Image.Clip>
</Image>
private int _value;
public int Value
{
get => _value;
set
{
if (_value != value)
{
_value = value;
RaisePropertyChanged(nameof(Value));
Angle = 144 - 1.44 * value;
}
}
}