C# 为什么我的GUI健康栏从两个方向而不是仅从一个方向排水?
我想这是因为我没有通过代码告诉它我希望它从哪个方向流出,但我认为这对unity来说已经很明显了,因为我在层次结构中的GUI图像类型上的设置是填充的,填充原点设置为左。不管怎样,我假设我的代码中有某种东西在告诉它从两个方面流失,也许??我的生活栅栏两边都在排水,但我只希望它从左边排水。有人有什么解决办法吗C# 为什么我的GUI健康栏从两个方向而不是仅从一个方向排水?,c#,user-interface,unity3d,direction,C#,User Interface,Unity3d,Direction,我想这是因为我没有通过代码告诉它我希望它从哪个方向流出,但我认为这对unity来说已经很明显了,因为我在层次结构中的GUI图像类型上的设置是填充的,填充原点设置为左。不管怎样,我假设我的代码中有某种东西在告诉它从两个方面流失,也许??我的生活栅栏两边都在排水,但我只希望它从左边排水。有人有什么解决办法吗 using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class meterDrain : MonoBehaviour {
public float maxHungerMeter = 100f;
public float curHungerMeter;
public RectTransform hungerMeter;
public float maxThirstMeter = 100f;
public float curThirstMeter;
public RectTransform thirstMeter;
public float maxEnergyMeter = 100f;
public float curEnergyMeter;
public RectTransform EnergyMeter;
public float maxBowelsMeter = 100f;
public float curBowelsMeter;
public RectTransform bowelsMeter;
public float maxMoraleMeter = 100f;
public float curMoraleMeter;
public RectTransform moraleMeter;
void Start ()
{
curHungerMeter = maxHungerMeter;
curThirstMeter = maxThirstMeter;
curEnergyMeter = maxEnergyMeter;
curBowelsMeter = maxBowelsMeter;
curMoraleMeter = maxMoraleMeter;
}
// Update is called once per frame
void Update ()
{
TakeDamage ();
}
void TakeDamage(float amount = 10f){ //as of now the meters are being drained towards the middle from both sides. need to fix that
{
curHungerMeter -= amount * Time.deltaTime;
curThirstMeter -= amount * Time.deltaTime;
curEnergyMeter -= amount * Time.deltaTime;
curBowelsMeter -= amount * Time.deltaTime;
curMoraleMeter -= amount * Time.deltaTime;
}
if (hungerMeter == null) //for some reason, this is being applied all meters besides hunger, even though i didn't tell it to. *shrugs* works for me.
return;
hungerMeter.sizeDelta = new Vector2 (curHungerMeter, hungerMeter.sizeDelta.y);
thirstMeter.sizeDelta = new Vector2 (curHungerMeter, thirstMeter.sizeDelta.y);
EnergyMeter.sizeDelta = new Vector2 (curHungerMeter, EnergyMeter.sizeDelta.y);
bowelsMeter.sizeDelta = new Vector2 (curHungerMeter, bowelsMeter.sizeDelta.y);
moraleMeter.sizeDelta = new Vector2 (curHungerMeter, moraleMeter.sizeDelta.y);
}
}
//The edited script that now works...
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class meterDrain : MonoBehaviour {
private float drainTime = 10f;
private float maxHungerMeter = 100f;
public float curHungerMeter;
public Image hungerMeter;
private float maxThirstMeter = 100f;
public float curThirstMeter;
public Image thirstMeter;
private float maxEnergyMeter = 100f;
public float curEnergyMeter;
public Image energyMeter;
private float maxBowelsMeter = 100f;
public float curBowelsMeter;
public Image bowelsMeter;
private float maxMoraleMeter = 100f;
public float curMoraleMeter;
public Image moraleMeter;
void Start ()
{
curHungerMeter = maxHungerMeter;
curThirstMeter = maxThirstMeter;
curEnergyMeter = maxEnergyMeter;
curBowelsMeter = maxBowelsMeter;
curMoraleMeter = maxMoraleMeter;
}
// Update is called once per frame
void Update ()
{
TakeDamage ();
}
void TakeDamage(float amount = 10f){
{
curHungerMeter -= amount * Time.deltaTime;
curThirstMeter -= amount * Time.deltaTime;
curEnergyMeter -= amount * Time.deltaTime;
curBowelsMeter -= amount * Time.deltaTime;
curMoraleMeter -= amount * Time.deltaTime;
}
if (hungerMeter == null) {
return;
}
else
{
hungerMeter.fillAmount -= 1.0f / drainTime * Time.deltaTime;
}
if (thirstMeter == null) {
return;
}
else
{
thirstMeter.fillAmount -= 1.0f / drainTime * Time.deltaTime;
}
if (energyMeter == null){
return;
}
else
{
energyMeter.fillAmount -= 1.0f / drainTime * Time.deltaTime;
}
if (bowelsMeter == null){
return;
}
else
{
bowelsMeter.fillAmount -= 1.0f / drainTime * Time.deltaTime;
}
if (moraleMeter == null){
return;
}
else
{
moraleMeter.fillAmount -= 1.0f / drainTime * Time.deltaTime;
}
}
}
您通过设置健康栏的RectTransform来更改健康栏的大小,而希望更改图像组件的大小。为此,您需要将仪表对象(HungeMeter等)的类型更改为Image类型。将健康栏绘制到屏幕上的代码在哪里?它是unity中的gui。顶部的RecTransform是我将健康栏放入RecTransformname的地方。哦,这就是原因吗???但是如果我这样做,“hungerMeter.sizeDelta=new Vector2(curHungerMeter,hungerMeter.sizeDelta.y);”与其他米一起不起作用,因为sizeDelta不适用于图像。您需要更改图像值的填充量,如文档中所述。另外,因为填充量的范围是0到1,所以您需要稍微更改逻辑。好的。你的反馈给了我足够的帮助,让我把事情弄清楚了。谢谢别担心!很高兴它起到了作用。另外,看看您编辑的代码,为什么不编写if(hungemeter!=null)hungemeter.fillAmount-=1.0f/drainTime*Time.deltaTime;?它将为您节省一些空间并使代码更具可读性,除非您真的希望在图像设置为null时返回方法。尽管我认为如果你在Inspector中设置字段,它永远不应该为空!