C# SlimDX当游戏窗口FULLMODE抛出错误时
DxScreenCapture.csC# SlimDX当游戏窗口FULLMODE抛出错误时,c#,slimdx,C#,Slimdx,DxScreenCapture.cs public class DxScreenCapture { Device d; public DxScreenCapture() { PresentParameters present_params = new PresentParameters(); present_params.Windowed = true; prese
public class DxScreenCapture
{
Device d;
public DxScreenCapture()
{
PresentParameters present_params = new PresentParameters();
present_params.Windowed = true;
present_params.SwapEffect = SwapEffect.Discard;
d = new Device(new Direct3D(), 0, DeviceType.Hardware, IntPtr.Zero, CreateFlags.SoftwareVertexProcessing, present_params);
}
public Surface CaptureScreen()
{
Surface s = Surface.CreateOffscreenPlain(d, Screen.PrimaryScreen.Bounds.Width, Screen.PrimaryScreen.Bounds.Height, Format.A8R8G8B8, Pool.Scratch);
d.GetFrontBufferData(0, s);
return s;
}
}
捕获映像并序列化以发送到服务器
using (Surface s = cap.CaptureScreen())
{
BinaryFormatter bf = new BinaryFormatter();
Bitmap bitmap = new Bitmap(SlimDX.Direct3D9.Surface.ToStream(s, SlimDX.Direct3D9.ImageFileFormat.Bmp));
ns = client.GetStream();
bf.Serialize(ns, bitmap); // ns = NetworkStream
}
当游戏不运行时,状态很好。
但游戏是在全窗口模式下运行的
豁免
SlimDX.Direct3D9.Direct3D9Exception
这是内在的例外:
D3DERR_INVALIDCALL: Invalid call (-2005530516)
也许也适合你的问题
我猜您的图形卡可能不支持1x1
backbuffer
查看调试运行时的输出。每当你得到一个
无效呼叫很有可能有某种诊断
那里的信息表明你做错了什么
谢谢,我将尝试运行另一台计算机。。然后。。如何解决这个问题?