C# 理解委托流程
首先,我想道歉,如果这似乎是我不应该张贴这个问题。在过去的两周里,我一直在努力理解这段代码,但都无济于事 我的主要问题是理解这个代表在这里是如何工作的C# 理解委托流程,c#,.net,sockets,delegates,tcplistener,C#,.net,Sockets,Delegates,Tcplistener,首先,我想道歉,如果这似乎是我不应该张贴这个问题。在过去的两周里,我一直在努力理解这段代码,但都无济于事 我的主要问题是理解这个代表在这里是如何工作的 messageInformer = new MessageInformer(this.Broadcast); 我无法使用调试器跟踪代码,因为VS不允许我这样做。我了解套接字连接、发送和接收,但我不知道代理在这里是如何工作的。我注意到,在将多个客户端连接到服务器之后,当一个客户端向服务器发送消息时,其他客户端会收到与服务器相同的消息 我理解委托是
messageInformer = new MessageInformer(this.Broadcast);
我无法使用调试器跟踪代码,因为VS不允许我这样做。我了解套接字连接、发送和接收,但我不知道代理在这里是如何工作的。我注意到,在将多个客户端连接到服务器之后,当一个客户端向服务器发送消息时,其他客户端会收到与服务器相同的消息
我理解委托是一个函数指针,我知道委托的基础知识
请有人向我解释一下如何使用该代表的流程
查找以下所有代码:
Server.cs
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Net.Sockets;
using System.Net;
using System.Threading;
namespace SimpleChatServer.Communication
{
class Server
{
private Socket serverSock;
private List<ClientHandler> clientsConnected = new List<ClientHandler>();
private MessageInformer messageInformer;
public Server()
{
serverSock = new Socket(
AddressFamily.InterNetwork,
SocketType.Stream,
ProtocolType.Tcp);
Console.WriteLine("Socket created");
serverSock.Bind(
new IPEndPoint(IPAddress.Loopback, 8055));
Console.WriteLine("Binding done");
serverSock.Listen(5);
Console.WriteLine("Listening started");
messageInformer = new MessageInformer(this.Broadcast);
}
public void StartAccepting()
{
while (true)
{
clientsConnected.Add(new ClientHandler(serverSock.Accept(), messageInformer));
Thread thread = new Thread(new ParameterizedThreadStart(clientsConnected.Last().StartReceiving));
thread.Start();
Console.WriteLine("New Client accepted");
}
}
private void Broadcast(Socket caller, string message)
{
foreach (var item in clientsConnected)
{
if(!item.ClientSock.Equals(caller))
item.ClientSock.Send(Encoding.UTF8.GetBytes(message));
}
}
}
}
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Net.Sockets;
namespace SimpleChatServer.Communication
{
class ClientHandler
{
private Socket clientSock;
private MessageInformer informer;
public Socket ClientSock
{
get { return clientSock; }
//set { clientSock = value; }
}
private byte[] buffer = new byte[512];
public ClientHandler(Socket clientSock, MessageInformer informer)
{
this.clientSock = clientSock;
this.informer = informer;
}
/// <summary>
/// Receive messages from the client
/// </summary>
/// <param name="obj"></param>
public void StartReceiving(object obj)
{
int length;
string name = "";
string message = "";
#region Handle Name
do
{
length = clientSock.Receive(buffer);
name += Encoding.UTF8.GetString(buffer, 0, length);
} while (!name.Contains("\r\n"));
name = name.Substring(0, name.Length - 2);
clientSock.Send(Encoding.UTF8.GetBytes("hello " + name + "\r\n"));
#endregion
while (true)
{
length = clientSock.Receive(buffer);
message += Encoding.UTF8.GetString(buffer, 0, length);
if (message.Contains("\r\n"))
{
Console.Write(name + ": " + message);
informer(clientSock, name + ": " + message);
message = "";
}
}
}
}
}
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Net.Sockets;
namespace SimpleChatServer.Communication
{
public delegate void MessageInformer(Socket caller, string message);
}
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using SimpleChatServer.Communication;
namespace SimpleChatServer
{
class Program
{
static void Main(string[] args)
{
Server server = new Server();
server.StartAccepting();
server.StartAccepting();
Console.ReadLine();
}
}
}
program.cs
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Net.Sockets;
using System.Net;
using System.Threading;
namespace SimpleChatServer.Communication
{
class Server
{
private Socket serverSock;
private List<ClientHandler> clientsConnected = new List<ClientHandler>();
private MessageInformer messageInformer;
public Server()
{
serverSock = new Socket(
AddressFamily.InterNetwork,
SocketType.Stream,
ProtocolType.Tcp);
Console.WriteLine("Socket created");
serverSock.Bind(
new IPEndPoint(IPAddress.Loopback, 8055));
Console.WriteLine("Binding done");
serverSock.Listen(5);
Console.WriteLine("Listening started");
messageInformer = new MessageInformer(this.Broadcast);
}
public void StartAccepting()
{
while (true)
{
clientsConnected.Add(new ClientHandler(serverSock.Accept(), messageInformer));
Thread thread = new Thread(new ParameterizedThreadStart(clientsConnected.Last().StartReceiving));
thread.Start();
Console.WriteLine("New Client accepted");
}
}
private void Broadcast(Socket caller, string message)
{
foreach (var item in clientsConnected)
{
if(!item.ClientSock.Equals(caller))
item.ClientSock.Send(Encoding.UTF8.GetBytes(message));
}
}
}
}
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Net.Sockets;
namespace SimpleChatServer.Communication
{
class ClientHandler
{
private Socket clientSock;
private MessageInformer informer;
public Socket ClientSock
{
get { return clientSock; }
//set { clientSock = value; }
}
private byte[] buffer = new byte[512];
public ClientHandler(Socket clientSock, MessageInformer informer)
{
this.clientSock = clientSock;
this.informer = informer;
}
/// <summary>
/// Receive messages from the client
/// </summary>
/// <param name="obj"></param>
public void StartReceiving(object obj)
{
int length;
string name = "";
string message = "";
#region Handle Name
do
{
length = clientSock.Receive(buffer);
name += Encoding.UTF8.GetString(buffer, 0, length);
} while (!name.Contains("\r\n"));
name = name.Substring(0, name.Length - 2);
clientSock.Send(Encoding.UTF8.GetBytes("hello " + name + "\r\n"));
#endregion
while (true)
{
length = clientSock.Receive(buffer);
message += Encoding.UTF8.GetString(buffer, 0, length);
if (message.Contains("\r\n"))
{
Console.Write(name + ": " + message);
informer(clientSock, name + ": " + message);
message = "";
}
}
}
}
}
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Net.Sockets;
namespace SimpleChatServer.Communication
{
public delegate void MessageInformer(Socket caller, string message);
}
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using SimpleChatServer.Communication;
namespace SimpleChatServer
{
class Program
{
static void Main(string[] args)
{
Server server = new Server();
server.StartAccepting();
server.StartAccepting();
Console.ReadLine();
}
}
}
让我们从上到下开始:
public delegate void MessageInformer(Socket caller, string message);
这是委托定义,这里还没有完成任何工作
messageInformer = new MessageInformer(this.Broadcast);
这将私有变量messageInformer(属于messageInformer委托类型)设置为一个新值:一个以此类的方法广播为目标的实例化委托。它必须具有与委托类型相同的参数,才能作为此委托的目标应用。比较这些参数:
public delegate **void** MessageInformer(**Socket** caller, **string** message);
private **void** Broadcast(**Socket** caller, **string** message)
调用messageInformer(mySocket,myMessage)
现在将调用重定向到Server.Broadcast(mySocket,MyMessage)
,无论从何处调用此委托,因为此委托绑定到服务器广播方法的此实例,并且不依赖于调用它的上下文
clientsConnected.Add(new ClientHandler(serverSock.Accept(), messageInformer));
这一行使用一个新连接的套接字创建一个新的ClientHandler,并为它提供messageInformerDelegate,它仍然指向Server.Broadcast,即使它现在被提供给ClientHandler。然后在ClientHandler中将代理另存为通知者
informer(clientSock, name + ": " + message);
ClientHandler.StartReceiving方法中的这一行现在调用Server.BroadCast方法,提供它自己的套接字和它收到的消息。它可以被转换成myServer.Broadcast(clientSock,name+”:“+message)代码>如果您在ClientHandler中拥有对服务器的引用
informer(clientSock, name + ": " + message);
然后,Server.Broadcast方法循环遍历所有套接字,转发接收到的消息,检查委托调用提供的套接字(在本例中始终是调用Clienthandler的套接字)是否正确将是此消息转发到的套接字。首先,您应该了解如何在这样的场景中使用调试器。(启动多个工作室,每个客户端一个,将一个连接到服务器)。此外,您可以使用跟踪消息和/或Console.Write*()消息来遵循此代码的流程。是的,套接字代码是复杂的。。。