C# `System.IO.File';不包含“ReadAllBytes';CapturePanorma脚本中的unity3d错误

C# `System.IO.File';不包含“ReadAllBytes';CapturePanorma脚本中的unity3d错误,c#,.net,unity3d,mono,C#,.net,Unity3d,Mono,我是unity3d的新手,我想使用360 capture panorama资产拍摄我的小游戏的360视频,但我不断收到错误System.IO。文件不包含ReadAllBytes的定义,然后是一系列错误: GUI Window tries to begin rendering while something else has not finished rendering! Either you have a recursive OnGUI rendering, or previou

我是unity3d的新手,我想使用360 capture panorama资产拍摄我的小游戏的360视频,但我不断收到错误
System.IO。文件
不包含
ReadAllBytes
的定义,然后是一系列错误:

    GUI Window tries to begin rendering while something else has not finished rendering!
    Either you have a recursive OnGUI rendering, or previous OnGUI did not clean up properly.
    InvalidOperationException: Operation is not valid due to the current state of the object
    System.Collections.Stack.Peek () (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Collections/Stack.cs:321)
    UnityEngine.GUILayoutUtility.EndLayoutGroup () (at C:/buildslave/unity/build/Runtime/IMGUI/Managed/GUILayoutUtility.cs:280)
    UnityEditor.DockArea.EndOffsetArea () (at C:/buildslave/unity/build/Editor/Mono/GUI/DockArea.cs:425)
    UnityEditor.DockArea.OnGUI () (at C:/buildslave/unity/build/Editor/Mono/GUI/DockArea.cs:348)
    ArgumentException: Getting control 1's position in a group with only 1 controls when doing Repaint
    Aborting
    UnityEngine.GUILayoutGroup.GetNext () (at C:/buildslave/unity/build/Runtime/IMGUI/Managed/GUILayoutUtility.cs:656)
    UnityEngine.GUILayoutUtility.BeginLayoutArea (UnityEngine.GUIStyle style, System.Type layoutType) (at C:/buildslave/unity/build/Runtime/IMGUI/Managed/GUILayoutUtility.cs:297)
    UnityEngine.GUILayoutUtility.DoBeginLayoutArea (UnityEngine.GUIStyle style, System.Type layoutType) (at C:/buildslave/unity/build/Runtime/IMGUI/Managed/GUILayoutUtility.cs:312)
    UnityEditor.EditorGUILayoutUtilityInternal.BeginLayoutArea (UnityEngine.GUIStyle style, System.Type LayoutType) (at C:/buildslave/unity/build/Editor/Mono/GUI/EditorGUIInternal.cs:65)
    UnityEditor.DockArea.BeginOffsetArea (Rect screenRect, UnityEngine.GUIContent content, UnityEngine.GUIStyle style) (at C:/buildslave/unity/build/Editor/Mono/GUI/DockArea.cs:431)
    UnityEditor.DockArea.OnGUI () (at C:/buildslave/unity/build/Editor/Mono/GUI/DockArea.cs:323)
    device.IsInsideFrame()

有人知道问题出在哪里吗??提前非常感谢

你是想从ongui内部调用它吗?很抱歉,我对c#很陌生,我不明白:/我从360 capture panorama资产中找到了代码,我不是自己写的。。关注
System.IO.File“不包含
ReadAllBytes”的定义。我想其余的错误都是通过更改布局修复的注意到它是资产商店中的一项资产,你是出于好奇才使用mac的吗?无论哪种方式,都可以尝试添加“using System.IO.File”;“在顶部显示您的using语句。尝试此操作-内置设置向下滚动到最后一个选项卡,并将Api兼容级别设置为.NET 2.0(而不是.NET 2.0子集)