C# 如何调整旋转控件的大小而不基于当前位置X和Y更改纵横比?
目前我使用了以下代码,它工作正常,但不考虑纵横比:C# 如何调整旋转控件的大小而不基于当前位置X和Y更改纵横比?,c#,wpf,controls,transform,C#,Wpf,Controls,Transform,目前我使用了以下代码,它工作正常,但不考虑纵横比: private double angle; private Point transformOrigin; private ContentControl designerItem; public ResizeThumb() { DragStarted += new DragStartedEventHandler(this.ResizeThumb_DragStarted);
private double angle;
private Point transformOrigin;
private ContentControl designerItem;
public ResizeThumb()
{
DragStarted += new DragStartedEventHandler(this.ResizeThumb_DragStarted);
DragDelta += new DragDeltaEventHandler(this.ResizeThumb_DragDelta);
}
private void ResizeThumb_DragStarted(object sender, DragStartedEventArgs e)
{
this.designerItem = DataContext as ContentControl;
if (this.designerItem != null)
{
this.transformOrigin = this.designerItem.RenderTransformOrigin;
RotateTransform rotateTransform = this.designerItem.RenderTransform as RotateTransform;
if (rotateTransform != null)
this.angle = rotateTransform.Angle * Math.PI / 180.0;
else
this.angle = 0;
}
}
private void ResizeThumb_DragDelta(object sender, DragDeltaEventArgs e)
{
if (this.designerItem != null)
{
double deltaVertical, deltaHorizontal;
switch (VerticalAlignment)
{
case System.Windows.VerticalAlignment.Bottom:
deltaVertical = Math.Min(-e.VerticalChange, this.designerItem.ActualHeight - this.designerItem.MinHeight);
Canvas.SetTop(this.designerItem, Canvas.GetTop(this.designerItem) + (this.transformOrigin.Y * deltaVertical * (1 - Math.Cos(-this.angle))));
Canvas.SetLeft(this.designerItem, Canvas.GetLeft(this.designerItem) - deltaVertical * this.transformOrigin.Y * Math.Sin(-this.angle));
this.designerItem.Height -= deltaVertical;
break;
case System.Windows.VerticalAlignment.Top:
deltaVertical = Math.Min(e.VerticalChange, this.designerItem.ActualHeight - this.designerItem.MinHeight);
Canvas.SetTop(this.designerItem, Canvas.GetTop(this.designerItem) + deltaVertical * Math.Cos(-this.angle) + (this.transformOrigin.Y * deltaVertical * (1 - Math.Cos(-this.angle))));
Canvas.SetLeft(this.designerItem, Canvas.GetLeft(this.designerItem) + deltaVertical * Math.Sin(-this.angle) - (this.transformOrigin.Y * deltaVertical * Math.Sin(-this.angle)));
this.designerItem.Height -= deltaVertical;
break;
default:
break;
}
switch (HorizontalAlignment)
{
case System.Windows.HorizontalAlignment.Left:
deltaHorizontal = Math.Min(e.HorizontalChange, this.designerItem.ActualWidth - this.designerItem.MinWidth);
Canvas.SetTop(this.designerItem, Canvas.GetTop(this.designerItem) + deltaHorizontal * Math.Sin(this.angle) - this.transformOrigin.X * deltaHorizontal * Math.Sin(this.angle));
Canvas.SetLeft(this.designerItem, Canvas.GetLeft(this.designerItem) + deltaHorizontal * Math.Cos(this.angle) + (this.transformOrigin.X * deltaHorizontal * (1 - Math.Cos(this.angle))));
this.designerItem.Width -= deltaHorizontal;
break;
case System.Windows.HorizontalAlignment.Right:
deltaHorizontal = Math.Min(-e.HorizontalChange, this.designerItem.ActualWidth - this.designerItem.MinWidth);
Canvas.SetTop(this.designerItem, Canvas.GetTop(this.designerItem) - this.transformOrigin.X * deltaHorizontal * Math.Sin(this.angle));
Canvas.SetLeft(this.designerItem, Canvas.GetLeft(this.designerItem) + (deltaHorizontal * this.transformOrigin.X * (1 - Math.Cos(this.angle))));
this.designerItem.Width -= deltaHorizontal;
break;
default:
break;
}
}
}
}
及其视觉(xaml):
就像我说的,它工作得很好,特别是当控件旋转时,组件的x和y位置完全按照预期工作,无论旋转了多少
完整源代码:
如何调整它的大小以保持纵横比,并且X和Y位置没有问题
通过多种方式尝试,在保持纵横比的同时,很容易获得新尺寸。但我不能让它正常工作,因为组件可以旋转,X和Y位置乱七八糟。我不知道如何调整和纠正新的X和Y保持比例
//
///定义用于调整形状大小的拇指。
///
公共类ResizeThumb:Thumb
{
///
///保存设计器项。
///
私人设计公司(DesignerItem);
///
///保存设计器项的集合。
///
私人设计公司(DesignerItems);
///
///保存设计器项的变换原点
///
私人点(来源);;
///
///保持设计器项的旋转变换角度
///
私人双_角=0.0;
///
///初始化类的新实例。
///
公众辞职
{
DragStarted+=ResizeThumbDragStarted;
DragDelta+=ResizeThumbDragDelta;
DragCompleted+=ResizeThumbDragCompleted;
}
///
///开始拖动拇指时处理通知。
///
///发送方对象
///事件参数
私有void ResizeThumbDragStarted(对象发送方,DragStartedEventArgs e)
{
_designerItem=数据上下文作为designerItem;
如果(_designerItem==null)
回来
_designerItem.isResising=true;
_designerItem.isDraging=true;
_designerItems=\u designerItem.GetItemsControl();
_transformOrigin=\u designerItem.renderTransferOrigin;
var rotateTransform=\u designerItem.RenderTransform作为rotateTransform;
if(rotateTransform!=null)
_角度=旋转变换角度*Math.PI/180.0;
其他的
_角度=0.0;
}
///
///在拇指拖动完成时处理通知。
///
///发送方对象
///事件参数
私有void ResizeThumbDragCompleted(对象发送方,DragCompletedEventArgs e)
{
如果(_designerItem!=null)
{
_designerItem.isResising=false;
_designerItem.isDraging=false;
}
}
///
///在拖动拇指时处理通知。
///
///发送方对象
///事件参数
私有void resizetumbdragdelta(对象发送方,DragDeltaEventArgs e)
{
如果(_designerItem==null||
_designerItems==null||
!\u designerItem.IsSelected)
{
回来
}
变量项=_designerItem;
var minLeft=double.MaxValue;
var minTop=double.MaxValue;
var minDeltaHorizontal=double.MaxValue;
var mindeltical=double.MaxValue;
minLeft=Math.Min(Canvas.GetLeft(项目),minLeft);
minTop=Math.Min(Canvas.GetTop(item),minTop);
minDeltaVertical=Math.Min(minDeltaVertical,item.ActualHeight-item.MinHeight);
minDeltaHorizontal=Math.Min(minDeltaHorizontal,item.ActualWidth-item.MinWidth);
//停止移动时
//至少一个选定项目已锁定
如果(项目已锁定)
{
回来
}
双精度?dragDeltaVertical=null;
开关(垂直对齐)
{
外壳垂直对齐。底部:
dragDeltaVertical=数学最小值(-e.垂直变化,minDeltaVertical);
打破
外壳垂直对齐。顶部:
dragDeltaVertical=Math.Min(Math.Max(-minTop,e.VerticalChange),minDeltaVertical);
打破
}
double?dragDeltaHorizontal=null;
开关(水平对齐)
{
案例水平对齐。左:
dragDeltaHorizontal=Math.Min(Math.Max(-minLeft,e.HorizontalChange),minDeltaHorizontal);
打破
案例水平对齐。右侧:
dragDeltaHorizontal=数学最小值(-e.水平变化,minDeltaHorizontal);
打破
}
//如果保持纵横比,则调整宽度和高度
if(项目KeepAspectRatio)
{
检查AspectRatio(参考dragDeltaHorizontal、参考DragDeltahovertical、item.ActualHeight/item.ActualWidth);
}
if(dragDeltaVertical.HasValue)
{
开关(垂直对齐)
{
case System.Windows.VerticalAlignment.Bottom:
SetTop(item,Canvas.GetTop(item)+(_transformOrigin.Y*dragDeltaVertical.Value*(1-Math.Cos(-_angle)));
SetLeft(item,Canvas.GetLeft(item)-dragDeltaVertical.Value*\u transformOrigin.Y*Math.Sin(-\u angle));
打破
案例System.Windows.VerticalAlignment.Top:
Canvas.SetTop(item,Canvas.GetTop(item)+dragDeltaVertical.Value*Math.Cos(-u角度)+(_transformOrigin.Y*dragDeltaVertical.Value*(1-Math.Cos(-u角度)));
Canvas.SetLeft(项,Canvas.GetLef
<Grid>
<s:ResizeThumb Height="3" Cursor="SizeNS" Margin="0 -4 0 0"
VerticalAlignment="Top" HorizontalAlignment="Stretch"/>
<s:ResizeThumb Width="3" Cursor="SizeWE" Margin="-4 0 0 0"
VerticalAlignment="Stretch" HorizontalAlignment="Left"/>
<s:ResizeThumb Width="3" Cursor="SizeWE" Margin="0 0 -4 0"
VerticalAlignment="Stretch" HorizontalAlignment="Right"/>
<s:ResizeThumb Height="3" Cursor="SizeNS" Margin="0 0 0 -4"
VerticalAlignment="Bottom" HorizontalAlignment="Stretch"/>
<s:ResizeThumb Width="7" Height="7" Cursor="SizeNWSE" Margin="-6 -6 0 0"
VerticalAlignment="Top" HorizontalAlignment="Left"/>
<s:ResizeThumb Width="7" Height="7" Cursor="SizeNESW" Margin="0 -6 -6 0"
VerticalAlignment="Top" HorizontalAlignment="Right"/>
<s:ResizeThumb Width="7" Height="7" Cursor="SizeNESW" Margin="-6 0 0 -6"
VerticalAlignment="Bottom" HorizontalAlignment="Left"/>
<s:ResizeThumb Width="7" Height="7" Cursor="SizeNWSE" Margin="0 0 -6 -6"
VerticalAlignment="Bottom" HorizontalAlignment="Right"/>
<!-- ... -->
</Grid>
/// <summary>
/// Defines a thumb for resizing shapes.
/// </summary>
public class ResizeThumb : Thumb
{
/// <summary>
/// Holds a designer item.
/// </summary>
private DesignerItem _designerItem;
/// <summary>
/// Holds a collection of designer items.
/// </summary>
private DesignerItems _designerItems;
/// <summary>
/// holds a transform origin of the designer item
/// </summary>
private Point _transformOrigin;
/// <summary>
/// holds an angle of the rotation transformation of the designer item
/// </summary>
private double _angle = 0.0;
/// <summary>
/// Initializes a new instance of the <see cref="ResizeThumb"/> class.
/// </summary>
public ResizeThumb()
{
DragStarted += ResizeThumbDragStarted;
DragDelta += ResizeThumbDragDelta;
DragCompleted += ResizeThumbDragCompleted;
}
/// <summary>
/// Handles notifications when the dragging of the thumb starts.
/// </summary>
/// <param name="sender">the sender object</param>
/// <param name="e">the event arguments</param>
private void ResizeThumbDragStarted(object sender, DragStartedEventArgs e)
{
_designerItem = DataContext as DesignerItem;
if (_designerItem == null)
return;
_designerItem.IsResizing = true;
_designerItem.IsDragging = true;
_designerItems = _designerItem.GetItemsControl();
_transformOrigin = _designerItem.RenderTransformOrigin;
var rotateTransform = _designerItem.RenderTransform as RotateTransform;
if (rotateTransform != null)
_angle = rotateTransform.Angle * Math.PI / 180.0;
else
_angle = 0.0;
}
/// <summary>
/// Handles notifications when the dragging of the thumb completes.
/// </summary>
/// <param name="sender">the sender object</param>
/// <param name="e">the event arguments</param>
private void ResizeThumbDragCompleted(object sender, DragCompletedEventArgs e)
{
if (_designerItem != null)
{
_designerItem.IsResizing = false;
_designerItem.IsDragging = false;
}
}
/// <summary>
/// Handles notifications when the thumb has been dragged.
/// </summary>
/// <param name="sender">the sender object</param>
/// <param name="e">the event arguments</param>
private void ResizeThumbDragDelta(object sender, DragDeltaEventArgs e)
{
if (_designerItem == null ||
_designerItems == null ||
!_designerItem.IsSelected)
{
return;
}
var item = _designerItem;
var minLeft = double.MaxValue;
var minTop = double.MaxValue;
var minDeltaHorizontal = double.MaxValue;
var minDeltaVertical = double.MaxValue;
minLeft = Math.Min(Canvas.GetLeft(item), minLeft);
minTop = Math.Min(Canvas.GetTop(item), minTop);
minDeltaVertical = Math.Min(minDeltaVertical, item.ActualHeight - item.MinHeight);
minDeltaHorizontal = Math.Min(minDeltaHorizontal, item.ActualWidth - item.MinWidth);
// stop moving when
// at least one of the selected items is locked
if (item.IsLocked)
{
return;
}
double? dragDeltaVertical = null;
switch (VerticalAlignment)
{
case VerticalAlignment.Bottom:
dragDeltaVertical = Math.Min(-e.VerticalChange, minDeltaVertical);
break;
case VerticalAlignment.Top:
dragDeltaVertical = Math.Min(Math.Max(-minTop, e.VerticalChange), minDeltaVertical);
break;
}
double? dragDeltaHorizontal = null;
switch (HorizontalAlignment)
{
case HorizontalAlignment.Left:
dragDeltaHorizontal = Math.Min(Math.Max(-minLeft, e.HorizontalChange), minDeltaHorizontal);
break;
case HorizontalAlignment.Right:
dragDeltaHorizontal = Math.Min(-e.HorizontalChange, minDeltaHorizontal);
break;
}
// in case the aspect ratio is kept then adjust both width and height
if (item.KeepAspectRatio)
{
CheckAspectRatio(ref dragDeltaHorizontal, ref dragDeltaVertical, item.ActualHeight / item.ActualWidth);
}
if (dragDeltaVertical.HasValue)
{
switch (VerticalAlignment)
{
case System.Windows.VerticalAlignment.Bottom:
Canvas.SetTop(item, Canvas.GetTop(item) + (_transformOrigin.Y * dragDeltaVertical.Value * (1 - Math.Cos(-_angle))));
Canvas.SetLeft(item, Canvas.GetLeft(item) - dragDeltaVertical.Value * _transformOrigin.Y * Math.Sin(-_angle));
break;
case System.Windows.VerticalAlignment.Top:
Canvas.SetTop(item, Canvas.GetTop(item) + dragDeltaVertical.Value * Math.Cos(-_angle) + (_transformOrigin.Y * dragDeltaVertical.Value * (1 - Math.Cos(-_angle))));
Canvas.SetLeft(item, Canvas.GetLeft(item) + dragDeltaVertical.Value * Math.Sin(-_angle) - (_transformOrigin.Y * dragDeltaVertical.Value * Math.Sin(-_angle)));
break;
default:
break;
}
item.Height = item.ActualHeight - dragDeltaVertical.Value;
}
if (dragDeltaHorizontal.HasValue)
{
switch (HorizontalAlignment)
{
case System.Windows.HorizontalAlignment.Left:
Canvas.SetTop(item, Canvas.GetTop(item) + dragDeltaHorizontal.Value * Math.Sin(_angle) - _transformOrigin.X * dragDeltaHorizontal.Value * Math.Sin(_angle));
Canvas.SetLeft(item, Canvas.GetLeft(item) + dragDeltaHorizontal.Value * Math.Cos(_angle) + (_transformOrigin.X * dragDeltaHorizontal.Value * (1 - Math.Cos(_angle))));
break;
case System.Windows.HorizontalAlignment.Right:
Canvas.SetTop(item, Canvas.GetTop(item) - _transformOrigin.X * dragDeltaHorizontal.Value * Math.Sin(_angle));
Canvas.SetLeft(item, Canvas.GetLeft(item) + (dragDeltaHorizontal.Value * _transformOrigin.X * (1 - Math.Cos(_angle))));
break;
default:
break;
}
item.Width = item.ActualWidth - dragDeltaHorizontal.Value;
}
e.Handled = true;
}
/// <summary>
/// Checks the values so that the ratio beween them has a defined value.
/// </summary>
/// <param name="dragDeltaHorizontal">horizontal delta</param>
/// <param name="dragDeltaVertical">vertical delta</param>
/// <param name="aspectRatio">horizontal to vertical ration</param>
private void CheckAspectRatio(ref double? dragDeltaHorizontal, ref double? dragDeltaVertical, double aspectRatio)
{
double? dragValue = null;
if (dragDeltaVertical.HasValue && dragDeltaHorizontal.HasValue)
{
dragValue = Math.Max(dragDeltaVertical.Value, dragDeltaHorizontal.Value);
}
else if (dragDeltaVertical.HasValue)
{
dragValue = dragDeltaVertical;
}
else if (dragDeltaHorizontal.HasValue)
{
dragValue = dragDeltaHorizontal;
}
if (dragValue.HasValue)
{
dragDeltaVertical = dragValue.Value * aspectRatio;
dragDeltaHorizontal = dragValue;
}
}
}