TCP客户端:不允许在未连接的套接字上进行操作-C#4.5
为什么下面的代码会给出以下异常TCP客户端:不允许在未连接的套接字上进行操作-C#4.5,c#,tcp,client-server,tcpclient,C#,Tcp,Client Server,Tcpclient,为什么下面的代码会给出以下异常 不允许在未连接的插座上进行操作。 他说: 您必须Connect()才能获得NetworkStream 对于这类东西,文档通常是非常好的。在下面 异常在GetStream的帮助中,您将看到: InvalidOperationException:TcpClient未连接到远程主机 在这里,我的客户也在做同样的事情 那么,出了什么问题 客户端代码: using System; using System.Net.Sockets; using System.IO; na
不允许在未连接的插座上进行操作。
他说:
您必须Connect()
才能获得NetworkStream
对于这类东西,文档通常是非常好的。在下面
异常在GetStream
的帮助中,您将看到:
InvalidOperationException
:TcpClient
未连接到远程主机
在这里,我的客户也在做同样的事情
那么,出了什么问题
客户端代码:
using System;
using System.Net.Sockets;
using System.IO;
namespace WhoIsClientNamespace
{
public class WhoIsClient
{
static void Main()
{
Console.Title = "Client";
string kbInput;
try
{
TcpClient client = new TcpClient();
client.Connect("localHost", 43);
Console.WriteLine("Client started...");
Console.WriteLine("Enter command to the server!");
Console.WriteLine(" # ");
while (true)
{
kbInput = Console.ReadLine();
Console.WriteLine(kbInput);
if ("exit" == kbInput)
{
Console.WriteLine("while loop exited!");
break;
}
string[] args = kbInput.Split(' ');
if (args.Length < 1)
{
Console.WriteLine("Provide more than one Args");
}
else if (args.Length == 1)
{
StreamWriter sw = new StreamWriter(client.GetStream());
StreamReader sr = new StreamReader(client.GetStream());
string str = kbInput;
sw.WriteLine(kbInput);
sw.Flush();
Console.WriteLine(kbInput[0] + " is " + sr.ReadToEnd());
return;
}
else if (args.Length > 1)
{
StreamWriter sw = new StreamWriter(client.GetStream());
StreamReader sr = new StreamReader(client.GetStream());
string str = kbInput;
sw.WriteLine(str);
sw.Flush();
//Console.WriteLine(kbInput[0] + " location changed to be " + args[1]);
sw.Close();
}
else
{
Console.WriteLine("Invalid args ");
}
}
}
catch (Exception e)
{
Console.WriteLine(e.Message);
}
Console.WriteLine("Client exits!");
}
}
}
using System;
using System.Net;
using System.Net.Sockets;
using System.IO;
using System.Collections.Generic;
namespace WhoIsServerNamespace
{
public class WhoIsServer
{
static Dictionary<string, string>
_locationsDictionary = new Dictionary<String, String>();
static void Main(string[] args)
{
Console.Title = "Server";
runServer();
}
static void runServer()
{
TcpListener listener;
Socket connection;
NetworkStream socketStream;
try
{
listener = new TcpListener(IPAddress.Any, 43);
listener.Start();
Console.WriteLine("server started listening");
while (true)
{
connection = listener.AcceptSocket();
socketStream = new NetworkStream(connection);
Console.WriteLine("Connection Received");
doRequest(socketStream);
socketStream.Close();
connection.Close();
}
}
catch (Exception e)
{
Console.WriteLine("Exception:" + e.ToString());
}
}
static void doRequest(NetworkStream socketStream)
{
try
{
StreamWriter sw = new StreamWriter(socketStream);
StreamReader sr = new StreamReader(socketStream);
String strClientInput = sr.ReadLine();
Console.WriteLine("Respond Received:" + strClientInput);
String[] clientInputsSplitted = strClientInput.Split(new char[] { ' ' }, 2);
String name;
String location;
if (clientInputsSplitted.Length < 1)
{
Console.WriteLine("Too little words was inputted");
}
else if (clientInputsSplitted.Length == 1)
{/* when we receive only one command-string from client,
that is considered as the name of the server.
So, the server returns its corresponding location. */
name = clientInputsSplitted[0];//obtain the name from the client-command-string.
if (_locationsDictionary.ContainsKey(name))//Is the [name] in the dictionary?
{
Console.WriteLine(name + "'s location is :"+ _locationsDictionary[name]);
sw.WriteLine(_locationsDictionary[name]);//return location to the client.
}
else
{
Console.WriteLine("Error: [name] not found in the dictionary");
sw.WriteLine("Error: [name] not found in the dictionary");
}
sw.Flush();
}
else if (clientInputsSplitted.Length == 2)
{/* when we receive two command-string from client,
that is considered as the (name, location) pair of the server.
So, the server returns its corresponding location. */
name = clientInputsSplitted[0];
location = clientInputsSplitted[1];
if (_locationsDictionary.ContainsKey(name))
{
_locationsDictionary[name] = location;
Console.WriteLine("(" + name + "," + location + ") updated");
sw.WriteLine("("+name +","+ location +") updated");
}
else
{
_locationsDictionary.Add(name, location);
Console.WriteLine("(" + name + "," + location + ") added");
sw.WriteLine("(" + name + "," + location + ") added");
}
sw.Flush();
}
if (strClientInput.Contains("-h0"))
{
Console.WriteLine("Is ok");
sw.WriteLine("Is ok");
}
else if (strClientInput.Contains("-h9"))
{
Console.WriteLine("Hey you're progressing");
sw.WriteLine("Hey you're progressing");
}
else if (strClientInput.Contains("-h1"))
{
Console.WriteLine("We're Done");
sw.WriteLine("We're Done");
}
}
catch (Exception e)
{
Console.WriteLine("Something went wrong");
Console.WriteLine(e.Message);
}
}
}
}
使用系统;
使用System.Net.Sockets;
使用System.IO;
命名空间WhoIsClientNamespace
{
公共类WhoIsClient
{
静态void Main()
{
Console.Title=“客户端”;
字符串输入;
尝试
{
TcpClient client=新的TcpClient();
client.Connect(“localHost”,43);
Console.WriteLine(“客户端已启动…”);
WriteLine(“向服务器输入命令!”);
Console.WriteLine(“#”);
while(true)
{
kbInput=Console.ReadLine();
控制台写入线(kbInput);
如果(“退出”==kbInput)
{
WriteLine(“当循环退出时!”);
打破
}
字符串[]args=kbInput.Split(“”);
如果(参数长度<1)
{
Console.WriteLine(“提供多个参数”);
}
else if(args.Length==1)
{
StreamWriter sw=新的StreamWriter(client.GetStream());
StreamReader sr=新的StreamReader(client.GetStream());
字符串str=kbInput;
软件写入线(kbInput);
sw.Flush();
Console.WriteLine(kbInput[0]+“是”+sr.ReadToEnd());
回来
}
否则如果(args.Length>1)
{
StreamWriter sw=新的StreamWriter(client.GetStream());
StreamReader sr=新的StreamReader(client.GetStream());
字符串str=kbInput;
sw.WriteLine(str);
sw.Flush();
//Console.WriteLine(kbInput[0]+“位置更改为”+args[1]);
sw.Close();
}
其他的
{
Console.WriteLine(“无效参数”);
}
}
}
捕获(例外e)
{
控制台写入线(e.Message);
}
Console.WriteLine(“客户端退出!”);
}
}
}
服务器代码:
using System;
using System.Net.Sockets;
using System.IO;
namespace WhoIsClientNamespace
{
public class WhoIsClient
{
static void Main()
{
Console.Title = "Client";
string kbInput;
try
{
TcpClient client = new TcpClient();
client.Connect("localHost", 43);
Console.WriteLine("Client started...");
Console.WriteLine("Enter command to the server!");
Console.WriteLine(" # ");
while (true)
{
kbInput = Console.ReadLine();
Console.WriteLine(kbInput);
if ("exit" == kbInput)
{
Console.WriteLine("while loop exited!");
break;
}
string[] args = kbInput.Split(' ');
if (args.Length < 1)
{
Console.WriteLine("Provide more than one Args");
}
else if (args.Length == 1)
{
StreamWriter sw = new StreamWriter(client.GetStream());
StreamReader sr = new StreamReader(client.GetStream());
string str = kbInput;
sw.WriteLine(kbInput);
sw.Flush();
Console.WriteLine(kbInput[0] + " is " + sr.ReadToEnd());
return;
}
else if (args.Length > 1)
{
StreamWriter sw = new StreamWriter(client.GetStream());
StreamReader sr = new StreamReader(client.GetStream());
string str = kbInput;
sw.WriteLine(str);
sw.Flush();
//Console.WriteLine(kbInput[0] + " location changed to be " + args[1]);
sw.Close();
}
else
{
Console.WriteLine("Invalid args ");
}
}
}
catch (Exception e)
{
Console.WriteLine(e.Message);
}
Console.WriteLine("Client exits!");
}
}
}
using System;
using System.Net;
using System.Net.Sockets;
using System.IO;
using System.Collections.Generic;
namespace WhoIsServerNamespace
{
public class WhoIsServer
{
static Dictionary<string, string>
_locationsDictionary = new Dictionary<String, String>();
static void Main(string[] args)
{
Console.Title = "Server";
runServer();
}
static void runServer()
{
TcpListener listener;
Socket connection;
NetworkStream socketStream;
try
{
listener = new TcpListener(IPAddress.Any, 43);
listener.Start();
Console.WriteLine("server started listening");
while (true)
{
connection = listener.AcceptSocket();
socketStream = new NetworkStream(connection);
Console.WriteLine("Connection Received");
doRequest(socketStream);
socketStream.Close();
connection.Close();
}
}
catch (Exception e)
{
Console.WriteLine("Exception:" + e.ToString());
}
}
static void doRequest(NetworkStream socketStream)
{
try
{
StreamWriter sw = new StreamWriter(socketStream);
StreamReader sr = new StreamReader(socketStream);
String strClientInput = sr.ReadLine();
Console.WriteLine("Respond Received:" + strClientInput);
String[] clientInputsSplitted = strClientInput.Split(new char[] { ' ' }, 2);
String name;
String location;
if (clientInputsSplitted.Length < 1)
{
Console.WriteLine("Too little words was inputted");
}
else if (clientInputsSplitted.Length == 1)
{/* when we receive only one command-string from client,
that is considered as the name of the server.
So, the server returns its corresponding location. */
name = clientInputsSplitted[0];//obtain the name from the client-command-string.
if (_locationsDictionary.ContainsKey(name))//Is the [name] in the dictionary?
{
Console.WriteLine(name + "'s location is :"+ _locationsDictionary[name]);
sw.WriteLine(_locationsDictionary[name]);//return location to the client.
}
else
{
Console.WriteLine("Error: [name] not found in the dictionary");
sw.WriteLine("Error: [name] not found in the dictionary");
}
sw.Flush();
}
else if (clientInputsSplitted.Length == 2)
{/* when we receive two command-string from client,
that is considered as the (name, location) pair of the server.
So, the server returns its corresponding location. */
name = clientInputsSplitted[0];
location = clientInputsSplitted[1];
if (_locationsDictionary.ContainsKey(name))
{
_locationsDictionary[name] = location;
Console.WriteLine("(" + name + "," + location + ") updated");
sw.WriteLine("("+name +","+ location +") updated");
}
else
{
_locationsDictionary.Add(name, location);
Console.WriteLine("(" + name + "," + location + ") added");
sw.WriteLine("(" + name + "," + location + ") added");
}
sw.Flush();
}
if (strClientInput.Contains("-h0"))
{
Console.WriteLine("Is ok");
sw.WriteLine("Is ok");
}
else if (strClientInput.Contains("-h9"))
{
Console.WriteLine("Hey you're progressing");
sw.WriteLine("Hey you're progressing");
}
else if (strClientInput.Contains("-h1"))
{
Console.WriteLine("We're Done");
sw.WriteLine("We're Done");
}
}
catch (Exception e)
{
Console.WriteLine("Something went wrong");
Console.WriteLine(e.Message);
}
}
}
}
使用系统;
Net系统;
使用System.Net.Sockets;
使用System.IO;
使用System.Collections.Generic;
命名空间WhoIsServerNamespace
{
公共类WhoIsServer
{
静态词典
_locationsDictionary=新字典();
静态void Main(字符串[]参数)
{
Console.Title=“服务器”;
runServer();
}
静态void runServer()
{
听者;
插座连接;
网络流socketStream;
尝试
{
侦听器=新的TcpListener(IPAddress.Any,43);
listener.Start();
WriteLine(“服务器开始侦听”);
while(true)
{
connection=listener.AcceptSocket();
socketStream=新网络流(连接);
Console.WriteLine(“接收到连接”);
doRequest(socketStream);
socketStream.Close();
connection.Close();
}
}
捕获(例外e)
{
Console.WriteLine(“异常:+e.ToString());
}
}
静态void doRequest(NetworkStream socketStream)
{
尝试
{
StreamWriter sw=新StreamWriter(socketStream);
StreamReader sr=新的StreamReader(socketStream);
字符串strClientInput=sr.ReadLine();
Console.WriteLine(“接收到响应:+strClientInput”);
字符串[]clientInputsSplited=strClientInput.Split(新字符[]{''},2);
字符串名;
字符串位置;
if(clientInputsSplited.Length<1)
{
Console.WriteLine(“输入的字太少”);
}
else if(clientInputsSplited.Length==1)
{/*当我们从客户端只收到一个命令字符串时,
这被视为服务器的名称。
因此,服务器返回其相应的位置*/
name=clientInputsSplited[0];//从客户端命令字符串获取名称。
if(_locationsDictionary.ContainsKey(name))//是字典中的[name]吗?
{
WriteLine(name+“)的位置是:“+\u locationsDictionary[name]);
sw.WriteLine(_locationsDictionary[name]);//将位置返回给客户端。
}
其他的
{
Console.WriteLine(“字典中找不到错误:[名称]);
sw.WriteLine(“错误:[名称