C# .net异步套接字超时检查线程安全

C# .net异步套接字超时检查线程安全,c#,multithreading,asynchronous,sockets,timeout,C#,Multithreading,Asynchronous,Sockets,Timeout,从上面的msdn示例开始,我尝试编写一个超时检查,它将关闭不活动的客户端套接字并释放资源 这就是我想到的。但我不确定它是否完全线程安全,是否有更好的方法来实现这一点。我希望有人能给我一些建议 void IO_Completed(object sender, SocketAsyncEventArgs e) { if (e.SocketError != SocketError.Success) { CloseClientSocket(e); retur

从上面的msdn示例开始,我尝试编写一个超时检查,它将关闭不活动的客户端套接字并释放资源

这就是我想到的。但我不确定它是否完全线程安全,是否有更好的方法来实现这一点。我希望有人能给我一些建议

void IO_Completed(object sender, SocketAsyncEventArgs e)
{
    if (e.SocketError != SocketError.Success)
    {
        CloseClientSocket(e);
        return;
    }

    if (1 < Interlocked.CompareExchange(ref token.Status, 1, 0))
        return;

    switch (e.LastOperation)
    {
        case SocketAsyncOperation.Receive:
            ProcessReceive(e);
            break;
        ...
    }

    token.LastActive = Environment.TickCount;
    Interlocked.CompareExchange(ref token.Status, 0, 1);
}

void ProcessReceive(SocketAsyncEventArgs e)
{
    AsyncUserToken token = (AsyncUserToken)e.UserToken;
    if (e.BytesTransferred > 0)
        if (!token.Socket.SendAsync(e))
            ProcessSend(e);
    else
        CloseClientSocket(e);
}

void ProcessSend(SocketAsyncEventArgs e)
{
    AsyncUserToken token = (AsyncUserToken)e.UserToken;
    if (!token.Socket.ReceiveAsync(e))
        ProcessReceive(e);
}
void IO_已完成(对象发送方,SocketAsyncEventArgs e)
{
如果(例如SocketError!=SocketError.Success)
{
闭合客户端插座(e);
返回;
}
if(1<联锁比较交换(参考标记状态,1,0))
返回;
开关(如上次操作)
{
案例SocketAsyncOperation。接收:
处理接收(e);
打破
...
}
token.LastActive=Environment.TickCount;
联锁比较交换(参考标记状态,0,1);
}
void ProcessReceive(SocketAsyncEventArgs e)
{
AsyncUserToken=(AsyncUserToken)e.UserToken;
如果(例如,ByTestTransferred>0)
if(!token.Socket.SendAsync(e))
ProcessSend(e);
其他的
闭合客户端插座(e);
}
void ProcessSend(SocketAsyncEventArgs e)
{
AsyncUserToken=(AsyncUserToken)e.UserToken;
if(!token.Socket.ReceiveAsync(e))
处理接收(e);
}
超时检查将每20秒执行一次。allReadWriteArgs是一个包含所有SocketAsyncEventArgs的数组。关闭套接字后,将使用SocketError.OperationAborted调用IO_Completed

void TimeoutCheck(object state)
{
    AsyncUserToken token;
    int timeout = Environment.TickCount - 20000;
    for (int i = 0; i < allReadWriteArgs.Length; i++)
    {
        token = (AsyncUserToken)allReadWriteArgs[i].UserToken;
        if (token.LastActive < timeout)
            if (0 == Interlocked.CompareExchange(ref token.Status, 2, 0))
                Interlocked.Exchange(ref token.Socket, null).Close();
    }
}


void CloseClientSocket(SocketAsyncEventArgs e)
{
    AsyncUserToken token = e.UserToken as AsyncUserToken;

    if (token.Socket != null)
    {
        try
        {
            token.Socket.Shutdown(SocketShutdown.Both);
        }
        catch (SocketException) { }
        token.Socket.Close();
    }

    token.Status = 2;
    bufferManager.FreeBuffer(e);
    readWritePool.Push(e);
    ...
}
void TimeoutCheck(对象状态)
{
异步用户令牌;
int timeout=Environment.TickCount-20000;
for(int i=0;i
您的代码看起来不错。您也可以这样做:

void _connectionActivityCheck_Elapsed(object sender, System.Timers.ElapsedEventArgs e)
{
    _connectionActivityCheck.Stop();

    try
    {
        List<Guid> connectionsToRemove = new List<Guid>();

        lock (_connections.SyncRoot)
        {
            IncomingConnection conn;

            foreach (DictionaryEntry item in _connections)
            {
                conn = (IncomingConnection)item.Value;

                if (conn.LastIncomingActivity.HasValue && 
                    DateTime.Now.Subtract(conn.LastIncomingActivity.Value).TotalSeconds > MaximumInactivitySeconds)
                        connectionsToRemove.Add(conn.ConnectionId);
            }
        }

        if (connectionsToRemove.Count > 0)
        {
            int itemsToRemove = connectionsToRemove.Count;

            foreach (Guid item in connectionsToRemove)
            {
                RemoveConnection(item);
            }

            Context.Current.Logger.LogInfo(_loggerName, 
                string.Format("{0} connections were closed due to incoming traffic inactivity", itemsToRemove));
        }
    }
    catch (Exception ex)
    {
        Context.Current.Logger.LogFatal(_loggerName, "An error ocurred while checking incoming traffic.", ex);
    }
    finally
    {
        _connectionActivityCheck.Start();
    }
}



private void RemoveConnection(Guid connectionId)
{
    lock (_connections.SyncRoot)
    {
        try
        {
            IncomingConnection conn = _connections[connectionId] as IncomingConnection;

            if (conn != null)
            {
                try
                {
                    conn.Dispose();
                }
                catch { }

                _connections.Remove(connectionId);
            }
        }
        catch { }
    }
}
void\u connectionActivityCheck\u过期(对象发送方,System.Timers.ElapsedEventArgs e)
{
_connectionActivityCheck.Stop();
尝试
{
列表连接存储移动=新建列表();
锁定(_connections.SyncRoot)
{
进线连接接头;
foreach(DictionaryEntry项在_connections中)
{
conn=(IncomingConnection)项值;
if(conn.LastIncomingActivity.HasValue&&
DateTime.Now.Subtract(conn.LastIncomingActivity.Value).TotalSeconds>MaximumActivitySeconds)
connectionsToRemove.Add(conn.ConnectionId);
}
}
如果(ConnectionsStoreMove.Count>0)
{
int itemsToRemove=connectionsToRemove.Count;
foreach(connectionsToRemove中的Guid项)
{
移除连接(项目);
}
Context.Current.Logger.LogInfo(_loggerName,
Format(“{0}连接因传入流量不活动而关闭”,itemsToRemove));
}
}
捕获(例外情况除外)
{
Context.Current.Logger.LogFatal(_loggerName,“检查传入流量时发生错误”,例如);
}
最后
{
_connectionActivityCheck.Start();
}
}
私有void RemoveConnection(Guid connectionId)
{
锁定(_connections.SyncRoot)
{
尝试
{
IncomingConnection conn=_connections[connectionId]作为IncomingConnection;
如果(conn!=null)
{
尝试
{
conn.Dispose();
}
捕获{}
_连接。移除(connectionId);
}
}
捕获{}
}
}

这有点老了,但对于将来阅读这篇文章的人来说:不要在应用程序中的任何计算中使用
Environment.TickCount
。它表示为
Int32
,将在24.9天内运行,并循环到一个负整数,最终返回0。改用
DateTime.UtcNow.Ticks