C# 统一,脚本拖动相机
我在XY平面上有2D网格。我有下面的脚本,它在平面上移动摄影机,摄影机从(0,0,-10)开始 但我一辈子都不知道该改变什么,如果我向右拖动鼠标,相机就会向左移动,反之亦然。同样,如果我向上拖动鼠标,我想向下移动相机,反之亦然。救命啊 谢谢你的回复C# 统一,脚本拖动相机,c#,unity3d,C#,Unity3d,我在XY平面上有2D网格。我有下面的脚本,它在平面上移动摄影机,摄影机从(0,0,-10)开始 但我一辈子都不知道该改变什么,如果我向右拖动鼠标,相机就会向左移动,反之亦然。同样,如果我向上拖动鼠标,我想向下移动相机,反之亦然。救命啊 谢谢你的回复 -DrOmega.您需要对MouseMove向量的x求反,以仅翻转x移动: MouseMove = new Vector3(-MouseMove.x, MouseMove.y, MouseMove.z); 您需要对MouseMove向量的x求反,以
-DrOmega.您需要对MouseMove向量的x求反,以仅翻转x移动:
MouseMove = new Vector3(-MouseMove.x, MouseMove.y, MouseMove.z);
您需要对MouseMove向量的x求反,以仅翻转x移动:
MouseMove = new Vector3(-MouseMove.x, MouseMove.y, MouseMove.z);
这里有一个简单的解决方法。如果要翻转x和y,请将“-(MouseMove-MouseStart)”替换为“+(MouseMove-MouseStart)”
这里有一个简单的解决方法。如果要翻转x和y,请将“-(MouseMove-MouseStart)”替换为“+(MouseMove-MouseStart)”您的代码当前做什么?拖动时以错误的方式移动?当我向右拖动鼠标时,它会向右移动摄影机,但我想反转。您的代码当前做什么?拖动时移动方向错误?当我向右拖动鼠标时,相机会向右移动,但我想反转。
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class DragMap : MonoBehaviour {
private float dist;
private Vector3 MouseStart;
private Vector3 derp;
void Start () {
dist = transform.position.z; // Distance camera is above map
}
void Update () {
if (Input.GetMouseButtonDown (2)) {
MouseStart = new Vector3(Input.mousePosition.x, Input.mousePosition.y, dist);
MouseStart = Camera.main.ScreenToWorldPoint (MouseStart);
MouseStart.z = transform.position.z;
}
else if (Input.GetMouseButton (2)) {
var MouseMove = new Vector3(Input.mousePosition.x, Input.mousePosition.y, dist);
MouseMove = Camera.main.ScreenToWorldPoint (MouseMove);
MouseMove.z = transform.position.z;
transform.position = transform.position - (MouseMove - MouseStart);
}
}
}