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Flutter 更改时复选框在对话框中不起作用_Flutter_Dart - Fatal编程技术网

Flutter 更改时复选框在对话框中不起作用

Flutter 更改时复选框在对话框中不起作用,flutter,dart,Flutter,Dart,对话框中的复选框在更改时不起作用,但当对话框关闭时,值会更改,如第一次打开对话框时,值为false;单击时,值不会更改,但当打开对话框时,值返回true void _showCupertinoDialog(String title) { showDialog( context: context, builder: (context) { return AlertDialog( title: Text('CheckBox'), conte

对话框中的复选框在更改时不起作用,但当对话框关闭时,值会更改,如第一次打开对话框时,值为false;单击时,值不会更改,但当打开对话框时,值返回true

void _showCupertinoDialog(String title) {
showDialog(
    context: context,
    builder: (context) {
      return AlertDialog(
        title: Text('CheckBox'),
        content: CheckboxListTile(
          title: Text("CheckBox Text"),
          value: check,
          onChanged: (val) {
            setState(() {
              check = val;
            });
          },
        ),
        actions: <Widget>[
          new FlatButton(
            child: new Text('Batal'),
            onPressed: () {
              Navigator.of(context).pop();
            },
          ),
          new FlatButton(
            child: new Text('Terapkan'),
            onPressed: () {
              Navigator.of(context).pop();
            },
          ),
        ],
      );
    });
void\u showCupertinoDialog(字符串标题){
显示对话框(
上下文:上下文,
生成器:(上下文){
返回警报对话框(
标题:文本(“复选框”),
内容:CheckboxListTile(
标题:文本(“复选框文本”),
值:检查,
一旦更改:(val){
设置状态(){
检查=val;
});
},
),
行动:[
新扁平按钮(
子项:新文本(“Batal”),
已按下:(){
Navigator.of(context.pop();
},
),
新扁平按钮(
子项:新文本('Terapkan'),
已按下:(){
Navigator.of(context.pop();
},
),
],
);
});

}

您可以使用StatefulBuilder包装

代码片段

    void _showCupertinoDialog(String title) {
    showDialog(
        context: context,
        builder: (context) {
          return StatefulBuilder(builder: (context, setState) {
            return AlertDialog(
              title: Text('CheckBox'),
              content: CheckboxListTile(
                title: Text("CheckBox Text"),
                value: check,
                onChanged: (val) {
                  setState(() {
                    check = val;
                  });
                },
              ),
              actions: <Widget>[
                new FlatButton(
                  child: new Text('Batal'),
                  onPressed: () {
                    Navigator.of(context).pop();
                  },
                ),
                new FlatButton(
                  child: new Text('Terapkan'),
                  onPressed: () {
                    Navigator.of(context).pop();
                  },
                ),
              ],
            );
          });
        });
  }
void\u showCupertinoDialog(字符串标题){
显示对话框(
上下文:上下文,
生成器:(上下文){
返回StatefulBuilder(生成器:(上下文,设置状态){
返回警报对话框(
标题:文本(“复选框”),
内容:CheckboxListTile(
标题:文本(“复选框文本”),
值:检查,
一旦更改:(val){
设置状态(){
检查=val;
});
},
),
行动:[
新扁平按钮(
子项:新文本(“Batal”),
已按下:(){
Navigator.of(context.pop();
},
),
新扁平按钮(
子项:新文本('Terapkan'),
已按下:(){
Navigator.of(context.pop();
},
),
],
);
});
});
}
完整代码

import 'package:flutter/material.dart';

void main() => runApp(MyApp());

class MyApp extends StatelessWidget {
  // This widget is the root of your application.
  @override
  Widget build(BuildContext context) {
    return MaterialApp(
      title: 'Flutter Demo',
      theme: ThemeData(
        // This is the theme of your application.
        //
        // Try running your application with "flutter run". You'll see the
        // application has a blue toolbar. Then, without quitting the app, try
        // changing the primarySwatch below to Colors.green and then invoke
        // "hot reload" (press "r" in the console where you ran "flutter run",
        // or simply save your changes to "hot reload" in a Flutter IDE).
        // Notice that the counter didn't reset back to zero; the application
        // is not restarted.
        primarySwatch: Colors.blue,
      ),
      home: MyHomePage(title: 'Flutter Demo Home Page'),
    );
  }
}

class MyHomePage extends StatefulWidget {
  MyHomePage({Key key, this.title}) : super(key: key);

  // This widget is the home page of your application. It is stateful, meaning
  // that it has a State object (defined below) that contains fields that affect
  // how it looks.

  // This class is the configuration for the state. It holds the values (in this
  // case the title) provided by the parent (in this case the App widget) and
  // used by the build method of the State. Fields in a Widget subclass are
  // always marked "final".

  final String title;

  @override
  _MyHomePageState createState() => _MyHomePageState();
}

class _MyHomePageState extends State<MyHomePage> {
  int _counter = 0;
  bool check = false;

  void _showCupertinoDialog(String title) {
    showDialog(
        context: context,
        builder: (context) {
          return StatefulBuilder(builder: (context, setState) {
            return AlertDialog(
              title: Text('CheckBox'),
              content: CheckboxListTile(
                title: Text("CheckBox Text"),
                value: check,
                onChanged: (val) {
                  setState(() {
                    check = val;
                  });
                },
              ),
              actions: <Widget>[
                new FlatButton(
                  child: new Text('Batal'),
                  onPressed: () {
                    Navigator.of(context).pop();
                  },
                ),
                new FlatButton(
                  child: new Text('Terapkan'),
                  onPressed: () {
                    Navigator.of(context).pop();
                  },
                ),
              ],
            );
          });
        });
  }

  void _incrementCounter() {
    _showCupertinoDialog("title");
    setState(() {
      // This call to setState tells the Flutter framework that something has
      // changed in this State, which causes it to rerun the build method below
      // so that the display can reflect the updated values. If we changed
      // _counter without calling setState(), then the build method would not be
      // called again, and so nothing would appear to happen.
      _counter++;
    });
  }

  @override
  Widget build(BuildContext context) {
    // This method is rerun every time setState is called, for instance as done
    // by the _incrementCounter method above.
    //
    // The Flutter framework has been optimized to make rerunning build methods
    // fast, so that you can just rebuild anything that needs updating rather
    // than having to individually change instances of widgets.
    return Scaffold(
      appBar: AppBar(
        // Here we take the value from the MyHomePage object that was created by
        // the App.build method, and use it to set our appbar title.
        title: Text(widget.title),
      ),
      body: Center(
        // Center is a layout widget. It takes a single child and positions it
        // in the middle of the parent.
        child: Column(
          // Column is also a layout widget. It takes a list of children and
          // arranges them vertically. By default, it sizes itself to fit its
          // children horizontally, and tries to be as tall as its parent.
          //
          // Invoke "debug painting" (press "p" in the console, choose the
          // "Toggle Debug Paint" action from the Flutter Inspector in Android
          // Studio, or the "Toggle Debug Paint" command in Visual Studio Code)
          // to see the wireframe for each widget.
          //
          // Column has various properties to control how it sizes itself and
          // how it positions its children. Here we use mainAxisAlignment to
          // center the children vertically; the main axis here is the vertical
          // axis because Columns are vertical (the cross axis would be
          // horizontal).
          mainAxisAlignment: MainAxisAlignment.center,
          children: <Widget>[
            Text(
              'You have pushed the button this many times:',
            ),
            Text(
              '$_counter',
              style: Theme.of(context).textTheme.display1,
            ),
          ],
        ),
      ),
      floatingActionButton: FloatingActionButton(
        onPressed: _incrementCounter,
        tooltip: 'Increment',
        child: Icon(Icons.add),
      ), // This trailing comma makes auto-formatting nicer for build methods.
    );
  }
}
导入“包装:颤振/材料.省道”;
void main()=>runApp(MyApp());
类MyApp扩展了无状态小部件{
//此小部件是应用程序的根。
@凌驾
小部件构建(构建上下文){
返回材料PP(
标题:“颤振演示”,
主题:主题数据(
//这是应用程序的主题。
//
//尝试使用“flutter run”运行应用程序。您将看到
//应用程序有一个蓝色工具栏。然后,在不退出应用程序的情况下,重试
//将下面的primarySwatch更改为Colors.green,然后调用
//“热重新加载”(在运行“颤振运行”的控制台中按“r”,
//或者只需将更改保存到颤振IDE中的“热重新加载”。
//请注意,计数器没有重置回零;应用程序
//未重新启动。
主样本:颜色。蓝色,
),
主页:MyHomePage(标题:“颤振演示主页”),
);
}
}
类MyHomePage扩展StatefulWidget{
MyHomePage({Key,this.title}):超级(Key:Key);
//此小部件是应用程序的主页。它是有状态的,表示
//它有一个状态对象(定义如下),其中包含影响
//看起来怎么样。
//此类是状态的配置。它保存值(在此
//案例名称)由家长(在本例中为应用程序小部件)提供,以及
//由State的build方法使用。小部件子类中的字段包括
//始终标记为“最终”。
最后的字符串标题;
@凌驾
_MyHomePageState createState()=>\u MyHomePageState();
}
类_MyHomePageState扩展状态{
int _计数器=0;
布尔检查=假;
void\u showCupertinoDialog(字符串标题){
显示对话框(
上下文:上下文,
生成器:(上下文){
返回StatefulBuilder(生成器:(上下文,设置状态){
返回警报对话框(
标题:文本(“复选框”),
内容:CheckboxListTile(
标题:文本(“复选框文本”),
值:检查,
一旦更改:(val){
设置状态(){
检查=val;
});
},
),
行动:[
新扁平按钮(
子项:新文本(“Batal”),
已按下:(){
Navigator.of(context.pop();
},
),
新扁平按钮(
子项:新文本('Terapkan'),
已按下:(){
Navigator.of(context.pop();
},
),
],
);
});
});
}
void _incrementCounter(){
_showCupertinoDialog(“标题”);
设置状态(){
//这个对setState的调用告诉颤振框架,某些东西
//已在此状态下更改,这将导致它重新运行下面的生成方法
//以便显示能够反映更新的值。如果我们更改
//_计数器,而不调用setState(),则生成方法将不可用
//再打一次电话,似乎什么也没发生。
_计数器++;
});
}
@凌驾
小部件构建(构建上下文){
//每次调用setState时都会重新运行此方法,例如,按done
//通过上面的_incrementCounter方法。
//
//对颤振框架进行了优化,以制定重新运行的构建方法
//快速,这样你就可以重建任何需要更新的东西
//而不是必须单独更改小部件的实例。
返回脚手架(
appBar:appBar(
//在这里,我们从MyHomePage对象中获取由创建的值
//使用App.build方法,并使用它设置appbar标题。
标题:文本(wid)