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Html5 canvas 如何在不同的画布上保留以前的HTML5视频_Html5 Canvas_Html5 Video_Webcam Capture - Fatal编程技术网

Html5 canvas 如何在不同的画布上保留以前的HTML5视频

Html5 canvas 如何在不同的画布上保留以前的HTML5视频,html5-canvas,html5-video,webcam-capture,Html5 Canvas,Html5 Video,Webcam Capture,情况是这样的 我正在尝试在网络摄像头显示屏下方创建缩略图 这是我目前的代码: <div class="row"> <div class="col-md-6"> <video onclick="snapshot(this);" width=400 height=400 id="video" controller autoplay></video>

情况是这样的

我正在尝试在网络摄像头显示屏下方创建缩略图

这是我目前的代码:

<div class="row">
      <div class="col-md-6">
        <video onclick="snapshot(this);" width=400 height=400 id="video" controller autoplay></video>
        <button type="button" onclick="startWebcam();" style="background-color: #3c8dbc;border-color: #367fa9;color: #fff;border:0;height:30px;" >START WEBCAM</button>
        <button type="button" onclick="stopWebcam();" style="background-color: #3c8dbc;border-color: #367fa9;color: #fff;border:0;height:30px;" >STOP WEBCAM</button>
        <button type="button" onclick="snapshot();" id="snapShot" class="snapShot" style="background-color: #3c8dbc;border-color: #367fa9;color: #fff;border:0;height:30px;" >TAKE SNAPSHOT</button>
        <!-- <button type="button" class="savePicture"  style="background-color: #3c8dbc;border-color: #367fa9;color: #fff;border:0;height:30px;" >SAVE PICTURE</button> -->
    </div>

    <div class="col-md-6">
        <canvas id="canvas" width="640" height="480"></canvas>
    </div>
</div>

<div class="row">
    <div id="container" style="overflow: hidden;width: 200px;"> 
        <div id="inner" style="  overflow: hidden;  width: 200px;">
        
        </div>        
    </div>
</div>

启动网络摄像头
停止网络摄像头
拍快照
以下是我当前的JS代码:

 <script type="text/javascript">

   var video;
   var webcamStream;
   var clicks = 0;

   function startWebcam() {
        if (navigator.getUserMedia) {
        navigator.getUserMedia (

          // constraints
          {
             video: true,
             audio: false
          },

          // successCallback
         function(localMediaStream) {
              video = document.querySelector('video');
             //video.src = window.URL.createObjectURL(localMediaStream);
             video.srcObject = localMediaStream;
             webcamStream = localMediaStream;
             video.play();
         },

          // errorCallback
         function(err) {
             console.log("The following error occured: " + err);
         }
       );
    } else {
       console.log("getUserMedia not supported");
    }
  }

  function snapshot() {
    var canvas = document.getElementById("canvas");
    var context = canvas.getContext('2d');
    context.drawImage(video, 0,0, 640, 480);        

    clicks += 1;
    
    document.getElementById('inner').innerHTML = '';
    
    for (x=0; x < clicks; x++)
    {               
                              
        $(document).ready(function() { $('#inner').append('<div id="div-'+x+'" style="background-color: #fff;float: left; width: 250px;height: 250px;"><canvas id="canvas'+x+'" width="640" height="480"></canvas></div>'); });               
        
        var canvasx = document.getElementById("canvas"+x);
        var contextx = canvasx.getContext('2d');
        contextx.drawImage(video, 0,0, 100, 100);
        
        console.log(contextx);
    }     

  }

 </script>

var视频;
网络摄像机流;
var=0;
函数startWebcam(){
if(navigator.getUserMedia){
navigator.getUserMedia(
//约束条件
{
视频:没错,
音频:错误
},
//成功回调
函数(localMediaStream){
video=document.querySelector('video');
//video.src=window.URL.createObjectURL(localMediaStream);
video.srcObject=localMediaStream;
webcamStream=localMediaStream;
video.play();
},
//错误回调
功能(err){
log(“发生以下错误:“+err”);
}
);
}否则{
log(“不支持getUserMedia”);
}
}
函数快照(){
var canvas=document.getElementById(“canvas”);
var context=canvas.getContext('2d');
drawImage(视频,0,060480);
点击次数+=1;
document.getElementById('inner')。innerHTML='';
对于(x=0;x
如何保留以前的图像并在旧图像旁边显示新图像?现在,它显示了不同的画布,但是,每次都显示相同的图像

谢谢,,
凯文

我找到了解决办法

问题在于画布不是数组。这就是我要做的

首先,我必须将画布创建为一个数组:

    var canvas = document.getElementById("canvas"),img, i, image_array = [];
然后我将画布放入一个url:

    var dataURL = canvas.toDataURL('image/jpg');
我将图像url推送到图像数组中:

    image_array.push(dataURL);
现在我创建了一个for循环:

     for (i = 0; i < image_array.length; i++) {  
      img = new Image();  
      img.src = image_array[i];  
      img.onload = (function(img, i){ 
      return function () {                         
           $(document).ready(function() { $('#inner').append('<div id="divimage" style="background-color: #fff;float: left; width: 300px;height: 300px;"><img style="width:250px; height:250px;" src="'+img.src+'" /></canvas></div>'); });                  
       }  
     })(img, i);
  }
(i=0;i img=新图像(); img.src=image_数组[i]; img.onload=(函数(img,i){ 返回函数(){ $(document).ready(function(){$('#inner').append('');}); } })(img,i); } 这解决了我的问题