Ios 如何创建本机显示浮动窗口的ANE
如何在Xcode中创建本机窗口并将其与移动Flex应用程序集成。本机窗口应与StageWebView组件类似,本机内容在Flex应用程序其余部分的矩形区域中浮动。作为Flex程序员,这是一个耗时数周的冗长过程。希望这能帮助其他Xcode新手 首先,您必须对Objective-C和Xcode有基本的了解。您应该能够创建一个简单的Hello World Xcode程序。一旦您知道如何做到这一点,您将看到,对于每个可视窗口,您通常会有一个xib文件、一个头文件和一个实现文件。我发现开始编写一个普通的Xcode应用程序比较容易,一旦它正常工作并看起来应该正常,您就可以手动将这3个文件(当然还有帮助文件)拉到您的Xcode静态库项目中。所以,继续,我假设你已经过了这一步。以下是一些关于如何使用电子邮箱集成Xcode和Flex mobile的分步说明:Ios 如何创建本机显示浮动窗口的ANE,ios,xcode,apache-flex,adobe,air-native-extension,Ios,Xcode,Apache Flex,Adobe,Air Native Extension,如何在Xcode中创建本机窗口并将其与移动Flex应用程序集成。本机窗口应与StageWebView组件类似,本机内容在Flex应用程序其余部分的矩形区域中浮动。作为Flex程序员,这是一个耗时数周的冗长过程。希望这能帮助其他Xcode新手 首先,您必须对Objective-C和Xcode有基本的了解。您应该能够创建一个简单的Hello World Xcode程序。一旦您知道如何做到这一点,您将看到,对于每个可视窗口,您通常会有一个xib文件、一个头文件和一个实现文件。我发现开始编写一个普通的X
- 打开XCode。创建新项目。iOS->Cocoa触摸静态库。我给我的项目打了电话
- 删除FWAne.h文件。将FWAne.m文件的内容替换为以下内容:
'#import "FloatingWindow.h"
'#import "FlashRuntimeExtensions.h"
FREObject openFloatingWindow(FREContext ctx, void* funcData, uint32_t argc, FREObject argv[] )
{
uint32_t parm0Length, parm1Length, parm2Length, parm3Length, parm4Length, parm5Length, parm6Length, parm7Length, parm8Length, parm9Length, parm10Length, parm11Length, parm12Length, parm13Length;
const uint8_t *uparm0, *uparm1, *uparm2, *uparm3, *uparm4, *uparm5, *uparm6, *uparm7, *uparm8, *uparm9, *uparm10, *uparm11, *uparm12, *uparm13;
FREGetObjectAsUTF8(argv[0], &parm0Length, &uparm0);
NSString* parm0 = [NSString stringWithUTF8String:(char*)uparm0];
// FREGetObjectAsUTF8(argv[1], &parm1Length, &uparm1);
// NSString* parm1 = [NSString stringWithUTF8String:(char*)uparm1];
// FREGetObjectAsUTF8(argv[2], &parm2Length, &uparm2);
// NSString* parm2 = [NSString stringWithUTF8String:(char*)uparm2];
// FREGetObjectAsUTF8(argv[3], &parm3Length, &uparm3);
// NSString* parm3 = [NSString stringWithUTF8String:(char*)uparm3];
// FREGetObjectAsUTF8(argv[4], &parm4Length, &uparm4);
// NSString* parm4 = [NSString stringWithUTF8String:(char*)uparm4];
// FREGetObjectAsUTF8(argv[5], &parm5Length, &uparm5);
// NSString* parm5 = [NSString stringWithUTF8String:(char*)uparm5];
// FREGetObjectAsUTF8(argv[6], &parm6Length, &uparm6);
// NSString* parm6 = [NSString stringWithUTF8String:(char*)uparm6];
// FREGetObjectAsUTF8(argv[7], &parm7Length, &uparm7);
// NSString* parm7 = [NSString stringWithUTF8String:(char*)uparm7];
// FREGetObjectAsUTF8(argv[8], &parm8Length, &uparm8);
// NSString* parm8 = [NSString stringWithUTF8String:(char*)uparm8];
// FREGetObjectAsUTF8(argv[9], &parm9Length, &uparm9);
// NSString* parm9 = [NSString stringWithUTF8String:(char*)uparm9];
// FREGetObjectAsUTF8(argv[10], &parm10Length, &uparm10);
// NSString* parm10 = [NSString stringWithUTF8String:(char*)uparm10];
// FREGetObjectAsUTF8(argv[11], &parm11Length, &uparm11);
// NSString* parm11 = [NSString stringWithUTF8String:(char*)uparm11];
// FREGetObjectAsUTF8(argv[12], &parm12Length, &uparm12);
// NSString* parm12 = [NSString stringWithUTF8String:(char*)uparm12];
// FREGetObjectAsUTF8(argv[13], &parm13Length, &uparm13);
// NSString* parm13 = [NSString stringWithUTF8String:(char*)uparm13];
} //ContextFinalizer()。 void上下文终结器(FREContext ctx) { NSLog(@“ContextFinalizer”); //清理这里。 返回; } //上下文初始值设定项() void ContextInitializer(void*extData,const uint8\u t*ctxType,FREContext ctx, uint32_t*numFunctionsToTest,const FRENamedFunction**functionsToSet) { NSLog(@“ContextInitializer”); *numFunctionsToTest=1; package fwane { import flash.events.EventDispatcher; import flash.events.StatusEvent; import flash.external.ExtensionContext;NSLog(@"Initializing delegate and window"); id delegate = [[UIApplication sharedApplication] delegate]; UIWindow *window = [delegate window]; NSLog(@"Creating FloatingWindow"); FloatingWindow* fw = [[FloatingWindow alloc] initWithNibName:@"FloatingWindow" bundle:nil]; NSLog(@"Adding FloatingWindow"); [window addSubview:fw.view]; NSLog(@"Setting frame size"); fw.view.frame = CGRectMake(100, 100, 200, 200); NSLog(@"Done openFloatingWindow"); return NULL;
} //灭活剂() 无效终止初始化器(无效**extDataToSet,FREContextInitializer*CtXInitializerSet, FREContextFinalizer*ctxFinalizerToSet) { NSLog(“灭活器”); *extDataToSet=NULL; *ctxInitializerToSet=&ContextInitializer; *ctxFinalizerToSet=&ContextFinalizer; } //ExtFinalizer() void ExtFinalizer(void*extData){ NSLog(@“ExtFinalizer”); //在这里做清洁。 返回; }public class FWAne { private static const EXTENSION_ID : String = "fwane.FWAne"; private var context : ExtensionContext; public function FWAne() { context = ExtensionContext.createExtensionContext( EXTENSION_ID, null ); if (context == null) { trace("WARNING: ExtensionContext cannot initialize"); } } public function openFloatingWeendow(fileName : String) : void { trace("Calling openFloatingWeendow"); context.addEventListener( StatusEvent.STATUS, onAneWinHander ); trace("Invoking native call"); context.call( "openFloatingWindow", fileName); trace("Returning from openFloatingWeendow"); } private function onAneWinHander( event : StatusEvent ) : void { trace(event.level); } }
- 将FlashRuntimeExtensions.h添加到您的Xcode项目中。此文件位于/Applications/Adobe Flash Builder 4.6/sdks/4.6.0/include文件夹下
- 将FloatingWindow.h和FloatingWindow.m(或与xib所有者关联的任何文件)添加到Xcode项目中
- 您可能还需要将UIKit框架添加到xcode项目中(/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS5.0.sdk/System/Library/Frameworks/UIKit.framework)
- 转到“项目生成设置”并修改以下标志(否则会导致分段错误。我花了一段时间才弄清楚。希望这是我更改的所有标志):
- 目标设备系列=iPhone/iPad
- 马赫-O型=静态库
- 其他链接器标志=-OjbC–v
- 展开Info.plist文件中的生成设置=否
- 启用与共享库的链接=否
- 构建Xcode静态库
- 现在,转到FlashBuilder并创建一个Flex库项目。确保包含Adobe Air库
- 创建将使用ExtensionContext将Flex代码连接到Xcode代码的类,如下所示: export XLIB="/Users/christo.smal/Library/Developer/Xcode/DerivedData/wherever-lib.a" export CERT="/wherever/if/you/want/to/sign/ane.p12" export FLEXLIBPATH="../Path/of/flex/library/project" export XIBPATH="/Path/of/where/xib/files/are" export SWCFNAME="FWAne.swc" export ANEFNAME="FWAne.ane" ls -la $XLIB echo Copying files ... rm -rf debug/* cp $FLEXLIBPATH/src/extension.xml . cp $FLEXLIBPATH/bin/$SWCFNAME . cp $XLIB ./debug '# copy resource files such as images to debug folder cp /path/to/my/images/referenced/from/xcode/*.png ./debug echo Compiling xib''s cp $XIBPATH/*.xib ./debug cp /wherever/FloatingWindow.xib ./debug /Developer/usr/bin/ibtool --errors --warnings --notices --output-format human-readable-text --compile debug/FloatingWindow.nib debug/FloatingWindow.xib --sdk /Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS5.0.sdk rm -rf debug/*.xib echo Extracting library.swc ... cp $SWCFNAME kak cd kak unzip -xo $SWCFNAME cp -X library.swf ../debug cd .. echo Copying some more files ... rm -rf debug/*.ane cp extension.xml debug echo Building ANE ... '# -package -target ane / extension.xml -swc -platform -C . /Applications/Adobe\ Flash\ Builder\ 4.6/sdks/4.6.0/bin/adt -package -target ane debug/unsigned.ane extension.xml -swc $SWCFNAME -platform iPhone-ARM -platformoptions ios-platformoptions.xml -C debug . echo Signing ANE ... '#/Applications/Adobe\ Flash\ Builder\ 4.6/sdks/4.6.0/bin/adt -sign -storetype pkcs12 -keystore $CERT -storepass password -target ane debug/unsigned.ane $ANEFNAME cp debug/unsigned.ane $ANEFNAME echo done }
- 构建FWAne swc
- 接下来,您将需要一个构建脚本来编译您的ANE。下面是我的build.sh脚本: export XLIB=“/Users/christo.smal/Library/Developer/Xcode/DerivedData/where lib.a” 导出证书=“/where/if/you/want/to/sign/ane.p12” export FLEXLIBPATH=“../Path/of/flex/library/project” export XIBPATH=“/Path/of/where/xib/files/are” 导出SWCFNAME=“FWAne.swc” 导出ANEFNAME=“FWAne.ane” ls-la$XLIB 回显正在复制文件。。。 rm-rf调试/* cp$FLEXLIBPATH/src/extension.xml。 cp$FLEXLIBPATH/bin/$SWCFNAME。 cp$XLIB./debug “#将图像等资源文件复制到调试文件夹 cp/path/to/my/images/referenced/from/xcode/*.png./debug echo编译xib's cp$XIBPATH/*.xib./debug cp/where/FloatingWindow.xib./debug /Developer/usr/bin/ibtool--错误--警告--通知--输出格式人类可读文本--编译调试/FloatingWindow.nib调试/FloatingWindow.xib--sdk/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS5.0.sdk rm-rf调试/*.xib echo Extraction library.swc。。。 cp$SWCFNAME kak 卡卡 解压-xo$SWCFNAME cp-X library.swf../debug 光盘 echo正在复制更多文件。。。 rm-rf调试/*.ane cp extension.xml调试 回声大厦电子。。。 '#-package-target-ane/extension.xml-swc-platform-C。 /Applications/Adobe\Flash\Builder\4.6/sdks/4.6.0/bin/adt-package-target-ane debug/unsigned.ane extension.xml-swc$SWCFNAME-platformoptions-iPhone ARM-platformoptions-ios-platformoptions.xml-C debug。 回音签名电子邮件。。。 “#/Applications/Adobe\Flash\Builder\4.6/sdks/4.6.0/bin/adt-sign-storetype pkcs12-keystore$CERT-storepass password-target ane debug/unsigned.ane$ANEFNAME cp debug/unsigned.ane$ANEFNAME 回音完成
- 关于我的构建脚本需要注意的一点很重要:xib被编译成nib,然后这些nib连同其他资源文件(比如图像)一起被包含在ANE中。请记住,静态库不能包含资源文件
- 您还需要一个ios-platformoptions.xml文件。这将包括您需要的所有框架。您还可以在此处包含任何附加的第三方LIB及其搜索路径: 5 框架基础 -框架UIKit -框架石英砂 -框架核心图形
- 现在,在FlashBuilder中,创建一个示例测试应用程序项目。转到项目属性。在Flex构建路径中,确保添加了ane。另外,在Flex Build package->Apple iOS->Native extensions下,将添加一个ANE并检查包。还可以在下面添加Apple iOS SDK文件夹 export XLIB="/Users/christo.smal/Library/Developer/Xcode/DerivedData/wherever-lib.a" export CERT="/wherever/if/you/want/to/sign/ane.p12" export FLEXLIBPATH="../Path/of/flex/library/project" export XIBPATH="/Path/of/where/xib/files/are" export SWCFNAME="FWAne.swc" export ANEFNAME="FWAne.ane" ls -la $XLIB echo Copying files ... rm -rf debug/* cp $FLEXLIBPATH/src/extension.xml . cp $FLEXLIBPATH/bin/$SWCFNAME . cp $XLIB ./debug '# copy resource files such as images to debug folder cp /path/to/my/images/referenced/from/xcode/*.png ./debug echo Compiling xib''s cp $XIBPATH/*.xib ./debug cp /wherever/FloatingWindow.xib ./debug /Developer/usr/bin/ibtool --errors --warnings --notices --output-format human-readable-text --compile debug/FloatingWindow.nib debug/FloatingWindow.xib --sdk /Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS5.0.sdk rm -rf debug/*.xib echo Extracting library.swc ... cp $SWCFNAME kak cd kak unzip -xo $SWCFNAME cp -X library.swf ../debug cd .. echo Copying some more files ... rm -rf debug/*.ane cp extension.xml debug echo Building ANE ... '# -package -target ane / extension.xml -swc -platform -C . /Applications/Adobe\ Flash\ Builder\ 4.6/sdks/4.6.0/bin/adt -package -target ane debug/unsigned.ane extension.xml -swc $SWCFNAME -platform iPhone-ARM -platformoptions ios-platformoptions.xml -C debug . echo Signing ANE ... '#/Applications/Adobe\ Flash\ Builder\ 4.6/sdks/4.6.0/bin/adt -sign -storetype pkcs12 -keystore $CERT -storepass password -target ane debug/unsigned.ane $ANEFNAME cp debug/unsigned.ane $ANEFNAME echo done <platform xmlns="http://ns.adobe.com/air/extension/3.1"> <sdkVersion>5.0</sdkVersion> <linkerOptions> <option>-framework Foundation</option> <option>-framework UIKit</option> <option>-framework QuartzCore</option> <option>-framework CoreGraphics</option> <!--option>-lthirdparty</option> <option>-L/searhPath/for/thirdlibrary</option--> </linkerOptions> </platform>