Ios 在Cocos2D中替换场景时共享菜单信息(按钮信息)
为了确定所选的级别,我想将所选按钮信息共享到替换的场景。。我该怎么做Ios 在Cocos2D中替换场景时共享菜单信息(按钮信息),ios,cocos2d-iphone,Ios,Cocos2d Iphone,为了确定所选的级别,我想将所选按钮信息共享到替换的场景。。我该怎么做 CCLabelBMFont *label = [CCLabelBMFont labelWithString:@"Lavel_2" fntFile:@"font.fnt"]; CCMenuItemLabel *titem = [CCMenuItemLabel itemWithLabel:label target:self selector:@selector(sceneLoader:)]; CCM
CCLabelBMFont *label = [CCLabelBMFont labelWithString:@"Lavel_2" fntFile:@"font.fnt"];
CCMenuItemLabel *titem = [CCMenuItemLabel itemWithLabel:label target:self selector:@selector(sceneLoader:)];
CCMenu *menu = [CCMenu menuWithItems: titem, nil];
menu.position = ccp(screenSize.width/2, screenSize.height/2);
[self addChild:menu];
- (void)sceneLoader:(id)sender {
[[CCDirector sharedDirector] replaceScene: [GameLayer scene]];
}
标记您的物品,然后将标记设置为您的游戏玩家 像这样的
titem.tag = 777;
...
- (void)sceneLoader:(CCNode)sender {
GameLayer *gameLayer = [GameLayer scene];
gameLayer.gameLevel = sender.tag;
[[CCDirector sharedDirector] replaceScene: gameLayer];
}
对于这种操作,我使用单例 文件.h
@interface YourClassName : NSObject
+ (id)sharedInstance;
@property (nonatomic,retain) NSString * selectedLevel;
file.m
@implementation YourClassName
@synthesize selectedLevel;
+ (id)sharedInstance {
static YourClassName *sharedInstance = nil;
static dispatch_once_t onceToken;
dispatch_once(&onceToken, ^{
sharedInstance = [[self alloc] init];
});
return sharedInstance;
}
- (id)init
{
self = [super init];
if (self) {
selectedLevel = [NSString string];
}
return self;
}
如果您想使用它,只需调用[[YourClassName sharedInstance]selectedLevel
或set[[YourClassName]setSelectedLevel]
希望这对您有所帮助。为您的场景创建单独的初始值设定项。或者至少创建一个带有枚举的初始值设定项:
[[GameLayer alloc] initWithButton:kSceneLoaderButton];