如何使图像在iOS中下降
我需要做的事情之一就是让火球掉下来。我可以使它与一个正方形一起工作,但我如何使它与我的图像一起工作?我曾经让广场倒塌的网站是: 这是我对图像的尝试:如何使图像在iOS中下降,ios,swift,uiimageview,uikit-dynamics,Ios,Swift,Uiimageview,Uikit Dynamics,我需要做的事情之一就是让火球掉下来。我可以使它与一个正方形一起工作,但我如何使它与我的图像一起工作?我曾经让广场倒塌的网站是: 这是我对图像的尝试: import UIKit class SecondViewController: UIViewController { @IBOutlet weak var fireball: UIImageView! var animator: UIDynamicAnimator! var gravity: UIGravityBeh
import UIKit
class SecondViewController: UIViewController {
@IBOutlet weak var fireball: UIImageView!
var animator: UIDynamicAnimator!
var gravity: UIGravityBehavior!
var collision: UICollisionBehavior!
override func viewDidLoad() {
super.viewDidLoad()
self.view.backgroundColor = UIColor(patternImage: UIImage(named: "background23.png")!)
animator = UIDynamicAnimator(referenceView: view)
gravity = UIGravityBehavior(items: [fireball])
animator.addBehavior(gravity)
collision = UICollisionBehavior(items: [fireball])
collision.translatesReferenceBoundsIntoBoundary = true
animator.addBehavior(collision)
}
@IBOutlet weak var imageToMove: UIImageView!
@IBAction func buttonmoveleft(_ sender: Any) {
self.imageToMove.frame.origin.x += 20
}
@IBAction func buttonmoveright(_ sender: Any) {
self.imageToMove.frame.origin.x -= 20
}
}
在广场上:
import UIKit
class SecondViewController: UIViewController {
var animator: UIDynamicAnimator!
var gravity: UIGravityBehavior!
var collision: UICollisionBehavior!
override func viewDidLoad() {
super.viewDidLoad()
self.view.backgroundColor = UIColor(patternImage: UIImage(named: "background23.png")!)
let square = UIView(frame: CGRect(x: 100, y: 100, width: 100, height: 100))
square.backgroundColor = UIColor.gray
view.addSubview(square)
animator = UIDynamicAnimator(referenceView: view)
gravity = UIGravityBehavior(items: [square])
animator.addBehavior(gravity)
collision = UICollisionBehavior(items: [square])
collision.translatesReferenceBoundsIntoBoundary = true
animator.addBehavior(collision)
}
@IBOutlet weak var imageToMove: UIImageView!
@IBAction func buttonmoveleft(_ sender: Any) {
self.imageToMove.frame.origin.x += 20
}
@IBAction func buttonmoveright(_ sender: Any) {
self.imageToMove.frame.origin.x -= 20
}
}
尝试使用“self”标记传递对象(对象属性):
这是我在第16行得到的错误消息:“线程1:致命错误:在展开可选值“Mmm…时意外地发现nil”,您可以尝试使用Outlet来实例化代码中的图像吗?var fireball:UIImageView=UIImageView(…)?刚刚发布了一个与此相关的新问题。。。你能回答吗?
import UIKit
class SecondViewController: UIViewController {
@IBOutlet weak var fireball: UIImageView!
var animator: UIDynamicAnimator!
var gravity: UIGravityBehavior!
var collision: UICollisionBehavior!
override func viewDidLoad() {
super.viewDidLoad()
self.view.backgroundColor = UIColor(patternImage: UIImage(named: "background23.png")!)
animator = UIDynamicAnimator(referenceView: self.view)
gravity = UIGravityBehavior(items: [self.fireball])
collision = UICollisionBehavior(items: [self.fireball])
collision.translatesReferenceBoundsIntoBoundary = true
animator.addBehavior(collision)
animator.addBehavior(gravity)
}
@IBOutlet weak var imageToMove: UIImageView!
@IBAction func buttonmoveleft(_ sender: Any) {
self.imageToMove.frame.origin.x += 20
}
@IBAction func buttonmoveright(_ sender: Any) {
self.imageToMove.frame.origin.x -= 20
}
}