Ios UIView如何绘制摄影机选择器
我正在寻找在视图周围绘制这样的框架的方法。 可以使用iOS本机绘图吗?Ios UIView如何绘制摄影机选择器,ios,uiview,draw,Ios,Uiview,Draw,我正在寻找在视图周围绘制这样的框架的方法。 可以使用iOS本机绘图吗? 绘制本机渲染很容易做到这一点。其中一种方法是创建一个新视图并重写drawrect方法。您可以执行以下操作: class ViewWithFrame: UIView { var color: UIColor = UIColor.black { didSet { setNeedsDisplay() } } var lineThickness: CGFloat = 5 { didSet { setNeedsDis
绘制本机渲染很容易做到这一点。其中一种方法是创建一个新视图并重写
drawrect
方法。您可以执行以下操作:
class ViewWithFrame: UIView {
var color: UIColor = UIColor.black { didSet { setNeedsDisplay() } }
var lineThickness: CGFloat = 5 { didSet { setNeedsDisplay() } }
var lineLength: CGFloat = 30.0 { didSet { setNeedsDisplay() } }
override var frame: CGRect { didSet { setNeedsDisplay() } }
override func layoutSubviews() {
super.layoutSubviews()
setNeedsDisplay()
}
override func draw(_ rect: CGRect) {
super.draw(rect)
var paths: [UIBezierPath] = [UIBezierPath]()
// Top left
paths.append({
let path = UIBezierPath()
path.move(to: .zero)
path.addLine(to: CGPoint(x: lineLength, y: 0.0))
path.addQuadCurve(to: CGPoint(x: lineLength-lineThickness, y: lineThickness), controlPoint: CGPoint(x: lineLength, y: lineThickness))
path.addLine(to: CGPoint(x: lineThickness, y: lineThickness))
path.addLine(to: CGPoint(x: lineThickness, y: lineLength-lineThickness))
path.addQuadCurve(to: CGPoint(x: 0.0, y: lineLength), controlPoint: CGPoint(x: lineThickness, y: lineLength))
path.close()
return path
}())
// Top right
paths.append({
let path = UIBezierPath()
path.move(to: CGPoint(x: frame.width, y: 0.0))
path.addLine(to: CGPoint(x: frame.width-lineLength, y: 0.0))
path.addQuadCurve(to: CGPoint(x: frame.width-(lineLength-lineThickness), y: lineThickness), controlPoint: CGPoint(x: frame.width-lineLength, y: lineThickness))
path.addLine(to: CGPoint(x: frame.width-lineThickness, y: lineThickness))
path.addLine(to: CGPoint(x: frame.width-lineThickness, y: lineLength-lineThickness))
path.addQuadCurve(to: CGPoint(x: frame.width, y: lineLength), controlPoint: CGPoint(x: frame.width-lineThickness, y: lineLength))
path.close()
return path
}())
// TODO: add 2 bottom paths
color.setFill()
paths.forEach { $0.fill() }
}
}
底部部分仍然需要绘制,但我希望您了解如何绘制
记下对
setNeedsDisplay
的所有调用。这将在下一次运行循环中触发draw rect
方法,并且对于可能影响绘图(包括视图大小)的视图的每次更改都应触发该方法。绘图这在本机渲染中很容易实现。其中一种方法是创建一个新视图并重写drawrect
方法。您可以执行以下操作:
class ViewWithFrame: UIView {
var color: UIColor = UIColor.black { didSet { setNeedsDisplay() } }
var lineThickness: CGFloat = 5 { didSet { setNeedsDisplay() } }
var lineLength: CGFloat = 30.0 { didSet { setNeedsDisplay() } }
override var frame: CGRect { didSet { setNeedsDisplay() } }
override func layoutSubviews() {
super.layoutSubviews()
setNeedsDisplay()
}
override func draw(_ rect: CGRect) {
super.draw(rect)
var paths: [UIBezierPath] = [UIBezierPath]()
// Top left
paths.append({
let path = UIBezierPath()
path.move(to: .zero)
path.addLine(to: CGPoint(x: lineLength, y: 0.0))
path.addQuadCurve(to: CGPoint(x: lineLength-lineThickness, y: lineThickness), controlPoint: CGPoint(x: lineLength, y: lineThickness))
path.addLine(to: CGPoint(x: lineThickness, y: lineThickness))
path.addLine(to: CGPoint(x: lineThickness, y: lineLength-lineThickness))
path.addQuadCurve(to: CGPoint(x: 0.0, y: lineLength), controlPoint: CGPoint(x: lineThickness, y: lineLength))
path.close()
return path
}())
// Top right
paths.append({
let path = UIBezierPath()
path.move(to: CGPoint(x: frame.width, y: 0.0))
path.addLine(to: CGPoint(x: frame.width-lineLength, y: 0.0))
path.addQuadCurve(to: CGPoint(x: frame.width-(lineLength-lineThickness), y: lineThickness), controlPoint: CGPoint(x: frame.width-lineLength, y: lineThickness))
path.addLine(to: CGPoint(x: frame.width-lineThickness, y: lineThickness))
path.addLine(to: CGPoint(x: frame.width-lineThickness, y: lineLength-lineThickness))
path.addQuadCurve(to: CGPoint(x: frame.width, y: lineLength), controlPoint: CGPoint(x: frame.width-lineThickness, y: lineLength))
path.close()
return path
}())
// TODO: add 2 bottom paths
color.setFill()
paths.forEach { $0.fill() }
}
}
底部部分仍然需要绘制,但我希望您了解如何绘制
记下对
setNeedsDisplay
的所有调用。这将在下一次运行循环中触发draw rect
方法,并且对于可能影响绘图(包括视图大小)的视图的每一次更改都应该触发该方法。您可以使用带有此类边框和透明区域的.png。或者使用bezier路径在视图上绘制此类路径。您可以使用带有此类边框和透明区域的.png。或者使用bezier路径在视图上绘制此类路径