Ios 将阴影应用于从nib加载的子视图
我正在从nib的Ios 将阴影应用于从nib加载的子视图,ios,swift,uiview,nslayoutconstraint,Ios,Swift,Uiview,Nslayoutconstraint,我正在从nib的viewwillbeen加载一个自定义视图类。加载nib后,我将其添加为子视图,然后应用一些约束,然后更新约束。此时,我尝试向该视图添加阴影,但没有显示阴影 仅针对某些上下文,ViewController具有包含contentView的scrollview。视图的所有内容都位于此contentView中 这是我的密码: 视图控制器 class MyViewController: UIViewController { @IBOutlet weak var contentV
viewwillbeen
加载一个自定义视图类。加载nib后,我将其添加为子视图,然后应用一些约束,然后更新约束。此时,我尝试向该视图添加阴影,但没有显示阴影
仅针对某些上下文,ViewController具有包含contentView
的scrollview。视图的所有内容都位于此contentView
中
这是我的密码:
视图控制器
class MyViewController: UIViewController {
@IBOutlet weak var contentView: UIView!
var matches: [Match] = []
var matchViews: [MatchDetailsView] = []
override func viewWillAppear(_ animated: Bool) {
super.viewWillAppear(animated)
setMatches()
}
func setMatches() {
// Match One
let matchOneDetailsView = MatchDetailsView.instanceFromNib(match: matches.count > 0 ? matches[0] : nil, delegate: self, tag: 1)
contentView.addSubview(matchOneDetailsView)
matchOneDetailsView.translatesAutoresizingMaskIntoConstraints = false
let matchOneLeadingConstraint = NSLayoutConstraint(item: matchOneDetailsView, attribute: .leading, relatedBy: .equal, toItem: contentView, attribute: .leading, multiplier: 1, constant: 16)
let matchOneTrailingConstraint = NSLayoutConstraint(item: matchOneDetailsView, attribute: .trailing, relatedBy: .equal, toItem: contentView, attribute: .trailing, multiplier: 1, constant: -16)
let matchOneTopConstraint = NSLayoutConstraint(item: matchOneDetailsView, attribute: .top, relatedBy: .equal, toItem: contentView, attribute: .top, multiplier: 1, constant: 32)
// Match Two
let matchTwoDetailsView = MatchDetailsView.instanceFromNib(match: matches.count > 1 ? matches[1] : nil, delegate: self, tag: 2)
contentView.addSubview(matchTwoDetailsView)
matchTwoDetailsView.translatesAutoresizingMaskIntoConstraints = false
let matchTwoLeadingConstraint = NSLayoutConstraint(item: matchTwoDetailsView, attribute: .leading, relatedBy: .equal, toItem: contentView, attribute: .leading, multiplier: 1, constant: 16)
let matchTwoTrailingConstraint = NSLayoutConstraint(item: matchTwoDetailsView, attribute: .trailing, relatedBy: .equal, toItem: contentView, attribute: .trailing, multiplier: 1, constant: -16)
let matchTwoTopConstraint = NSLayoutConstraint(item: matchTwoDetailsView, attribute: .top, relatedBy: .equal, toItem: matchOneDetailsView, attribute: .bottom, multiplier: 1, constant: 32)
// Match Three
let matchThreeDetailsView = MatchDetailsView.instanceFromNib(match: matches.count > 2 ? matches[2] : nil, delegate: self, tag: 3)
contentView.addSubview(matchThreeDetailsView)
matchThreeDetailsView.translatesAutoresizingMaskIntoConstraints = false
let matchThreeLeadingConstraint = NSLayoutConstraint(item: matchThreeDetailsView, attribute: .leading, relatedBy: .equal, toItem: contentView, attribute: .leading, multiplier: 1, constant: 16)
let matchThreeTrailingConstraint = NSLayoutConstraint(item: matchThreeDetailsView, attribute: .trailing, relatedBy: .equal, toItem: contentView, attribute: .trailing, multiplier: 1, constant: -16)
let matchThreeTopConstraint = NSLayoutConstraint(item: matchThreeDetailsView, attribute: .top, relatedBy: .equal, toItem: matchTwoDetailsView, attribute: .bottom, multiplier: 1, constant: 32)
let matchThreeBottomConstraint = NSLayoutConstraint(item: matchThreeDetailsView, attribute: .bottom, relatedBy: .equal, toItem: contentView, attribute: .bottom, multiplier: 1, constant: -32)
NSLayoutConstraint.activate([matchOneLeadingConstraint, matchOneTrailingConstraint, matchOneTopConstraint, matchTwoLeadingConstraint, matchTwoTrailingConstraint, matchTwoTopConstraint, matchThreeLeadingConstraint, matchThreeTrailingConstraint, matchThreeTopConstraint, matchThreeBottomConstraint])
updateViewConstraints()
matchViews.append(matchOneDetailsView)
matchViews.append(matchTwoDetailsView)
matchViews.append(matchThreeDetailsView)
styleMatchViews()
}
func styleMatchViews() {
for view in matchViews {
view.addShadow(opacity: 0.25, yOffset: 0, xOffset: 0, radius: 5.0)
view.roundCorners(withRadius: 5.0)
}
}
}
匹配细节视图
class MatchDetailsView: UIView {
class func instanceFromNib(match: Match?, delegate: MatchDetailsViewDelegate, tag: Int) -> MatchDetailsView {
let view = UINib(nibName: "MatchDetailsView", bundle: nil).instantiate(withOwner: MatchDetailsView(), options: nil)[0] as! MatchDetailsView
view.translatesAutoresizingMaskIntoConstraints = false
view.updateMatchContent()
return view
}
}
UIViewExtension
extension UIView {
/**
Add Shadow
Puts a Drop Shadow in the UIView
*/
func addShadow(opacity: Float, yOffset: Int, xOffset: Int, radius: CGFloat) {
self.layer.masksToBounds = false
self.layer.shadowColor = UIColor.black.cgColor
self.layer.shadowOpacity = opacity
self.layer.shadowOffset = CGSize(width: xOffset, height: yOffset)
self.layer.shadowRadius = radius
self.layer.shadowPath = UIBezierPath(rect: self.bounds).cgPath
}
}
如果
MatchDetailsView
的nib文件的'clipsToBounds'设置为false,为什么在加载页面时不显示我的阴影?即使布局正确,我是否仍缺少布局功能?您正在将.shadowPath
设置为视图的边界。。。但是,在自动布局布局视图之后,该点的边界可能不是(可能不会是)边界
对于“阴影视图”,最好在视图本身内部的layoutSubviews()
中设置阴影
您还应该在viewdiload()
viewwillappease()
中添加和设置子视图。根据您的导航,可能会多次调用该子视图,最终会添加子视图的多个副本
所以
更改MatchDetailsView
类,如下所示:
class MatchDetailsView: UIView {
var opacity: CGFloat = 0.0
var xOffset: CGFloat = 0.0
var yOffset: CGFloat = 0.0
// for the shadowRadius
var sRadius: CGFloat = 0.0
// for the cornerRadius
var cRadius: CGFloat = 0.0
override func layoutSubviews() {
self.layer.masksToBounds = false
self.layer.shadowColor = UIColor.black.cgColor
self.layer.shadowOpacity = Float(opacity)
self.layer.shadowOffset = CGSize(width: xOffset, height: yOffset)
self.layer.shadowRadius = sRadius
self.layer.shadowPath = UIBezierPath(rect: self.bounds).cgPath
self.layer.cornerRadius = cRadius
}
class func instanceFromNib(match: Match?, delegate: MatchDetailsViewDelegate, tag: Int) -> MatchDetailsView {
let view = UINib(nibName: "MatchDetailsView", bundle: nil).instantiate(withOwner: MatchDetailsView(), options: nil)[0] as! MatchDetailsView
view.translatesAutoresizingMaskIntoConstraints = false
view.updateMatchContent()
return view
}
}
然后,在视图控制器中:
override func viewDidLoad() {
super.viewDidLoad()
setMatches()
}
func setMatches() {
// Match One
let matchOneDetailsView = MatchDetailsView.instanceFromNib(match: matches.count > 0 ? matches[0] : nil, delegate: self, tag: 1)
contentView.addSubview(matchOneDetailsView)
matchOneDetailsView.translatesAutoresizingMaskIntoConstraints = false
let matchOneLeadingConstraint = NSLayoutConstraint(item: matchOneDetailsView, attribute: .leading, relatedBy: .equal, toItem: contentView, attribute: .leading, multiplier: 1, constant: 16)
let matchOneTrailingConstraint = NSLayoutConstraint(item: matchOneDetailsView, attribute: .trailing, relatedBy: .equal, toItem: contentView, attribute: .trailing, multiplier: 1, constant: -16)
let matchOneTopConstraint = NSLayoutConstraint(item: matchOneDetailsView, attribute: .top, relatedBy: .equal, toItem: contentView, attribute: .top, multiplier: 1, constant: 32)
// Match Two
let matchTwoDetailsView = MatchDetailsView.instanceFromNib(match: matches.count > 1 ? matches[1] : nil, delegate: self, tag: 2)
contentView.addSubview(matchTwoDetailsView)
matchTwoDetailsView.translatesAutoresizingMaskIntoConstraints = false
let matchTwoLeadingConstraint = NSLayoutConstraint(item: matchTwoDetailsView, attribute: .leading, relatedBy: .equal, toItem: contentView, attribute: .leading, multiplier: 1, constant: 16)
let matchTwoTrailingConstraint = NSLayoutConstraint(item: matchTwoDetailsView, attribute: .trailing, relatedBy: .equal, toItem: contentView, attribute: .trailing, multiplier: 1, constant: -16)
let matchTwoTopConstraint = NSLayoutConstraint(item: matchTwoDetailsView, attribute: .top, relatedBy: .equal, toItem: matchOneDetailsView, attribute: .bottom, multiplier: 1, constant: 32)
// Match Three
let matchThreeDetailsView = MatchDetailsView.instanceFromNib(match: matches.count > 2 ? matches[2] : nil, delegate: self, tag: 3)
contentView.addSubview(matchThreeDetailsView)
matchThreeDetailsView.translatesAutoresizingMaskIntoConstraints = false
let matchThreeLeadingConstraint = NSLayoutConstraint(item: matchThreeDetailsView, attribute: .leading, relatedBy: .equal, toItem: contentView, attribute: .leading, multiplier: 1, constant: 16)
let matchThreeTrailingConstraint = NSLayoutConstraint(item: matchThreeDetailsView, attribute: .trailing, relatedBy: .equal, toItem: contentView, attribute: .trailing, multiplier: 1, constant: -16)
let matchThreeTopConstraint = NSLayoutConstraint(item: matchThreeDetailsView, attribute: .top, relatedBy: .equal, toItem: matchTwoDetailsView, attribute: .bottom, multiplier: 1, constant: 32)
let matchThreeBottomConstraint = NSLayoutConstraint(item: matchThreeDetailsView, attribute: .bottom, relatedBy: .equal, toItem: contentView, attribute: .bottom, multiplier: 1, constant: -32)
NSLayoutConstraint.activate([matchOneLeadingConstraint, matchOneTrailingConstraint, matchOneTopConstraint, matchTwoLeadingConstraint, matchTwoTrailingConstraint, matchTwoTopConstraint, matchThreeLeadingConstraint, matchThreeTrailingConstraint, matchThreeTopConstraint, matchThreeBottomConstraint])
matchViews.append(matchOneDetailsView)
matchViews.append(matchTwoDetailsView)
matchViews.append(matchThreeDetailsView)
styleMatchViews()
}
func styleMatchViews() {
for view in matchViews {
view.opacity = 0.25
view.yOffset = 0.0
view.xOffset = 0.0
view.sRadius = 5.0
view.cRadius = 5.0
}
}