Ios 使用super.init-Swift循环层错误
这将是一个非常基本的问题 我正在研究这个答案: 但无论我如何格式化它,我都会得到一个错误。我可以从错误中看出,我没有初始化圆,我确定这只是一个定位问题,但不确定正确地做什么或如何做,或者我的布局有什么问题 当我这样尝试时,我得到了错误('self.circleLayer'未在super.init调用中初始化): 然后尝试将其移动到初始值设定项之后,如下所示,这不会给我一个错误): 但是,当我尝试将引用circleLayer的函数放入我的viewcontroller.swift时,我会得到未解析的标识符:Ios 使用super.init-Swift循环层错误,ios,swift,uiview,initializer,Ios,Swift,Uiview,Initializer,这将是一个非常基本的问题 我正在研究这个答案: 但无论我如何格式化它,我都会得到一个错误。我可以从错误中看出,我没有初始化圆,我确定这只是一个定位问题,但不确定正确地做什么或如何做,或者我的布局有什么问题 当我这样尝试时,我得到了错误('self.circleLayer'未在super.init调用中初始化): 然后尝试将其移动到初始值设定项之后,如下所示,这不会给我一个错误): 但是,当我尝试将引用circleLayer的函数放入我的viewcontroller.swift时,我会得到未解析
func animateCircle(duration: NSTimeInterval) {
// We want to animate the strokeEnd property of the circleLayer
let animation = CABasicAnimation(keyPath: "strokeEnd")
// Set the animation duration appropriately
animation.duration = duration
// Animate from 0 (no circle) to 1 (full circle)
animation.fromValue = 0
animation.toValue = 1
// Do a linear animation (i.e. the speed of the animation stays the same)
animation.timingFunction = CAMediaTimingFunction(name: kCAMediaTimingFunctionLinear)
// Set the circleLayer's strokeEnd property to 1.0 now so that it's the
// right value when the animation ends.
circleLayer.strokeEnd = 1.0
// Do the actual animation
circleLayer.addAnimation(animation, forKey: "animateCircle")
}
我确信这只是一件非常简单的事情,但我不确定是什么
感谢您的帮助。来自文档
安全检查1
指定的初始值设定项必须确保
由其类引入的属性在其委托之前初始化
直到超类初始值设定项
在声明行中初始化circleLayer
,并将self.backgroundColor=…
移动到super.init
class CircleView: UIView {
let circleLayer = CAShapeLayer()
override init(frame: CGRect) {
// Use UIBezierPath as an easy way to create the CGPath for the layer.
// The path should be the entire circle.
let circlePath = UIBezierPath(arcCenter: CGPoint(x: frame.size.width / 2.0, y: frame.size.height / 2.0), radius: (frame.size.width - 10)/2, startAngle: 0.0, endAngle: CGFloat(M_PI * 2.0), clockwise: true)
super.init(frame: frame)
// Setup the CAShapeLayer with the path, colors, and line width
self.backgroundColor = UIColor.clearColor()
circleLayer.path = circlePath.CGPath
circleLayer.fillColor = UIColor.clearColor().CGColor
circleLayer.strokeColor = UIColor.redColor().CGColor
circleLayer.lineWidth = 5.0;
// Don't draw the circle initially
circleLayer.strokeEnd = 0.0
// Add the circleLayer to the view's layer's sublayers
layer.addSublayer(circleLayer)
}
required init(coder aDecoder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
}
从文件中
安全检查1
指定的初始值设定项必须确保
由其类引入的属性在其委托之前初始化
直到超类初始值设定项
在声明行中初始化circleLayer
,并将self.backgroundColor=…
移动到super.init
class CircleView: UIView {
let circleLayer = CAShapeLayer()
override init(frame: CGRect) {
// Use UIBezierPath as an easy way to create the CGPath for the layer.
// The path should be the entire circle.
let circlePath = UIBezierPath(arcCenter: CGPoint(x: frame.size.width / 2.0, y: frame.size.height / 2.0), radius: (frame.size.width - 10)/2, startAngle: 0.0, endAngle: CGFloat(M_PI * 2.0), clockwise: true)
super.init(frame: frame)
// Setup the CAShapeLayer with the path, colors, and line width
self.backgroundColor = UIColor.clearColor()
circleLayer.path = circlePath.CGPath
circleLayer.fillColor = UIColor.clearColor().CGColor
circleLayer.strokeColor = UIColor.redColor().CGColor
circleLayer.lineWidth = 5.0;
// Don't draw the circle initially
circleLayer.strokeEnd = 0.0
// Add the circleLayer to the view's layer's sublayers
layer.addSublayer(circleLayer)
}
required init(coder aDecoder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
}
非常感谢!所以我假设在mu视图控制器中使用它,我只需要声明它类似于var circleLayer:circleLayer!为什么是可选的,虽然它显然是非可选的?非常感谢!所以我假设在mu视图控制器中使用它,我只需要声明它类似于var circleLayer:circleLayer!为什么是可选的,尽管它显然是非可选的?
class CircleView: UIView {
let circleLayer = CAShapeLayer()
override init(frame: CGRect) {
// Use UIBezierPath as an easy way to create the CGPath for the layer.
// The path should be the entire circle.
let circlePath = UIBezierPath(arcCenter: CGPoint(x: frame.size.width / 2.0, y: frame.size.height / 2.0), radius: (frame.size.width - 10)/2, startAngle: 0.0, endAngle: CGFloat(M_PI * 2.0), clockwise: true)
super.init(frame: frame)
// Setup the CAShapeLayer with the path, colors, and line width
self.backgroundColor = UIColor.clearColor()
circleLayer.path = circlePath.CGPath
circleLayer.fillColor = UIColor.clearColor().CGColor
circleLayer.strokeColor = UIColor.redColor().CGColor
circleLayer.lineWidth = 5.0;
// Don't draw the circle initially
circleLayer.strokeEnd = 0.0
// Add the circleLayer to the view's layer's sublayers
layer.addSublayer(circleLayer)
}
required init(coder aDecoder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
}