Ios 自动布局按钮、渐变和WIN';我不能适应高度
我想根据屏幕大小调整每个按钮的高度。为此,我创建了以下类,其中还包含我以前创建的渐变和阴影路径:Ios 自动布局按钮、渐变和WIN';我不能适应高度,ios,swift,Ios,Swift,我想根据屏幕大小调整每个按钮的高度。为此,我创建了以下类,其中还包含我以前创建的渐变和阴影路径: extension UIButton { func typeMain() { self.translatesAutoresizingMaskIntoConstraints = false let height = UIScreen.main.bounds.height * 0.07 self.heightAnchor.constraint(e
extension UIButton {
func typeMain() {
self.translatesAutoresizingMaskIntoConstraints = false
let height = UIScreen.main.bounds.height * 0.07
self.heightAnchor.constraint(equalToConstant: height).isActive = true
self.addCharacterSpacing()
self.tintColor = UIColor.white
let color = UIColor(red: 11/255, green: 95/255, blue: 244/255, alpha: 1)
let sndColor = UIColor(red: 106/255, green: 178/255, blue: 255/255, alpha: 1)
self.layer.cornerRadius = self.frame.size.height / 5.0
self.applyGradient(colours: [color, sndColor], locations: [0.0, 1.0])
let shadowSize : CGFloat = 2.0
self.layer.shadowColor = UIColor(red: 106/255, green: 178/255, blue: 255/255, alpha: 1).cgColor
self.layer.shadowOffset = CGSize(width: 0.0, height: 0.0)
self.layer.shadowOpacity = 0.4
let shadowPath = UIBezierPath(rect: CGRect(x: -shadowSize / 2,
y: shadowSize,
width: self.frame.size.width + shadowSize,
height: self.frame.size.height + shadowSize))
self.layer.shadowPath = shadowPath.cgPath
self.layer.shadowRadius = 5
self.layer.masksToBounds = false
}
}
按钮正在根据屏幕大小进行调整,但渐变和阴影都没有调整。我该怎么做
顺便说一句,故事板集合中没有高度约束。子类
UIButton
并覆盖layoutSubviews
以设置层。阴影路径
,这将确保阴影边界与视图边界匹配
class CustomButton: UIButton {
override func layoutSubviews() {
super.layoutSubviews()
let shadowSize: CGFloat = 2.0
let shadowRect = CGRect(x: -shadowSize / 2,
y: shadowSize,
width: self.bounds.width + shadowSize,
height: self.bounds.height + shadowSize)
self.layer.shadowPath = UIBezierPath(rect: shadowRect).cgPath
}
}
建议
typeMain
方法作为UIButton的扩展,而是在上面的类中移动它阴影路径
只是为了匹配视图边界,您可以设置阴影偏移
class CustomButton: UIButton {
required init?(coder aDecoder: NSCoder) {
super.init(coder: aDecoder)
setup()
}
override init(frame: CGRect) {
super.init(frame: frame)
setup()
}
override func awakeFromNib() {
super.awakeFromNib()
setup()
}
override func layoutSubviews() {
super.layoutSubviews()
self.layer.shadowPath = UIBezierPath(rect: self.bounds).cgPath
}
private func setup() {
self.translatesAutoresizingMaskIntoConstraints = false
let height = UIScreen.main.bounds.height * 0.07
self.heightAnchor.constraint(equalToConstant: height).isActive = true
self.tintColor = UIColor.white
self.layer.cornerRadius = self.frame.size.height / 5.0
self.layer.shadowColor = UIColor(red: 106/255, green: 178/255, blue: 255/255, alpha: 1).cgColor
self.layer.shadowOffset = CGSize(width: -1.0, height: 2.0)
self.layer.shadowOpacity = 1
self.layer.shadowRadius = 5
self.layer.masksToBounds = false
}
private func applyGradient(_ rect: CGRect, colors: NSArray, locations: NSArray) {
guard
let ctx = UIGraphicsGetCurrentContext(),
let gradient = CGGradient(colorsSpace: CGColorSpaceCreateDeviceRGB(), colors: colors, locations: [0, 0.5])
else {
return
}
ctx.drawLinearGradient(gradient, start: .zero, end: CGPoint(x: bounds.width, y: 0), options: [])
}
override func draw(_ rect: CGRect) {
let startColor = UIColor(red: 11/255, green: 95/255, blue: 244/255, alpha: 1).cgColor
let endColor = UIColor(red: 106/255, green: 178/255, blue: 255/255, alpha: 1).cgColor
self.applyGradient(rect, colors: [startColor, endColor], locations: [0.0, 1.0])
}
}
下面是对2个按钮的测试,第一个是UIButton,第二个是子类CustomButton
class ViewController: UIViewController {
override func viewDidLoad() {
super.viewDidLoad()
let button = UIButton()
button.setTitle("UIButton", for: .normal)
button.setTitleColor(.black, for: .normal)
button.contentEdgeInsets = UIEdgeInsets(top: 0, left: 16.0, bottom: 0, right: 16.0)
self.view.addSubview(button)
button.typeMain()
let subclassedButton = CustomButton()
subclassedButton.setTitle("UIButton Subclassed", for: .normal)
subclassedButton.setTitleColor(.black, for: .normal)
subclassedButton.contentEdgeInsets = UIEdgeInsets(top: 0, left: 16.0, bottom: 0, right: 16.0)
self.view.addSubview(subclassedButton)
let salGuide = self.view.safeAreaLayoutGuide
button.leadingAnchor.constraint(equalTo: salGuide.leadingAnchor, constant: 20.0).isActive = true
button.topAnchor.constraint(equalTo: salGuide.topAnchor, constant: 20.0).isActive = true
subclassedButton.leadingAnchor.constraint(equalTo: salGuide.leadingAnchor, constant: 20.0).isActive = true
subclassedButton.topAnchor.constraint(equalTo: button.bottomAnchor, constant: 20.0).isActive = true
}
}
这就产生了
您似乎是在设置阴影路径相对于帧大小,而不是生成的高度约束 您可以删除以下内容:
let shadowPath = UIBezierPath(rect: CGRect(x: -shadowSize / 2,
y: shadowSize,
width: self.frame.size.width + shadowSize,
height: self.frame.size.height + shadowSize))
阴影应该紧紧地抱住按钮。但是,如果希望阴影具有已布置的路径,则需要根据设置的约束设置宽度和高度(即UIScreen.main.bounds.height*0.07)
如果将TranslatesAutoResizengMaskinToConstraints设置为false,则将不再生成相对于传递给对象的任何CGRect帧的约束。它们是根据锚定和内容大小生成的(此处,您的高度由该锚定明确设置,但您的宽度仍受按钮内容大小的约束)。换句话说,self.frame与此无关
如果您这样设置,它将工作:
self.widthAnchor.constraint(equalToConstant: self.frame.width).isActive = true
let shadowPath = UIBezierPath(rect: CGRect(x: -shadowSize / 2,
y: shadowSize,
width: self.frame.width + shadowSize,
height: height + shadowSize))
这有用吗