ios CoreAnimation
我正在尝试倾斜一个对象,这是我正在做的UIView:ios CoreAnimation,ios,core-animation,Ios,Core Animation,我正在尝试倾斜一个对象,这是我正在做的UIView: [UIView beginAnimations:nil context:NULL]; [UIView setAnimationDuration:DEPLACEMENT_ANIMATION_DUREE_SECONDES_DROITE]; scene.carte17.layer.position = positionInit; if (scene.carte17.angleCarte == 15.f) { scene.carte17.tr
[UIView beginAnimations:nil context:NULL];
[UIView setAnimationDuration:DEPLACEMENT_ANIMATION_DUREE_SECONDES_DROITE];
scene.carte17.layer.position = positionInit;
if (scene.carte17.angleCarte == 15.f) {
scene.carte17.transform = CGAffineTransformRotate(scene.carte17.transform, degreesToRadians(30));
scene.carte17.angleCarte = 45.f;
}
[UIView commitAnimations];
它正在工作!我的卡倾斜30度,很好。我正在使用setAnimationDuration来控制速度
我想使用CoreAnimation和KCAMediatiming函数easeAseOut来制作更好的动画,但我不适合使用CoreAnimation,我正在尝试以下方法:
[CATransaction begin];
[CATransaction setAnimationDuration:.5f];
[CATransaction setAnimationTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut]];
scene.carte17.layer.position = positionInit;
if (scene.carte17.angleCarte == 15.f) {
CABasicAnimation *animation;
animation = [CABasicAnimation animationWithKeyPath:@"transform.rotation.z"];
animation.fromValue = [NSNumber numberWithFloat:0.0];
animation.toValue = [NSValue valueWithCGAffineTransform:CGAffineTransformRotate(scene.carte17.transform, degreesToRadians(30))];
animation.timingFunction = [CAMediaTimingFunction functionWithName: kCAMediaTimingFunctionEaseInEaseOut];
animation.delegate = self;
[scene.carte17.layer addAnimation:animation forKey:@"rotationAnimation"];
scene.carte17.angleCarte = 45.f;
}
[CATransaction commit];
但它不起作用。。。你能帮帮我吗 为什么不直接称之为:
[UIView setAnimationCurve:UIViewAnimationCurveEaseInOut];
但这太过分了,因为UIViewAnimationCurveEaseInOut是默认值。谢谢你,PeyloW非常有用!我是新来的,我很难在CoreAnimation和UIKit中的动画之间做出准确的区别。。。但我正在努力@玛丽和我你能看看这个吗?