Ios 远程显示框架
我正在尝试使用Google Cast远程显示。只需添加GoogleCastRemoteDisplay.framework就会导致链接错误。我已经解决了一些问题,但无法解决这个问题 有人有主意吗Ios 远程显示框架,ios,google-cast,Ios,Google Cast,我正在尝试使用Google Cast远程显示。只需添加GoogleCastRemoteDisplay.framework就会导致链接错误。我已经解决了一些问题,但无法解决这个问题 有人有主意吗 Undefined symbols for architecture armv7: "_kvImage_ARGBToYpCbCrMatrix_ITU_R_709_2", referenced from: l034 in GoogleCastRemoteDisplay(libCastRemo
Undefined symbols for architecture armv7:
"_kvImage_ARGBToYpCbCrMatrix_ITU_R_709_2", referenced from:
l034 in GoogleCastRemoteDisplay(libCastRemoteDisplay.a-armv7-master.o)
"_vImageConvert_ARGB8888To420Yp8_Cb8_Cr8", referenced from:
l035 in GoogleCastRemoteDisplay(libCastRemoteDisplay.a-armv7-master.o)
"_vImageConvert_ARGB8888To420Yp8_CbCr8", referenced from:
l035 in GoogleCastRemoteDisplay(libCastRemoteDisplay.a-armv7-master.o)
"_vImageConvert_ARGBToYpCbCr_GenerateConversion", referenced from:
l034 in GoogleCastRemoteDisplay(libCastRemoteDisplay.a-armv7-master.o)
ld: symbol(s) not found for architecture armv7
clang: error: linker command failed with exit code 1 (use -v to see invocation)
通过运行“pod安装”而不是手动引入框架解决了这个问题。但是这是一个unity项目,因此存在以下问题:
Unity iPhone[Release]
target覆盖“Pods/target Support Files/Pods/Pods.Release.xcconfig”中定义的HEADER\u SEARCH\u路径
build设置。这可能会导致CocoaPods安装出现问题
转到project build settings->Other Linker Flags并添加了$(继承)完全正确,Cocoapod是获取库的最佳方式。如果你想手动将它拉进来,你需要链接到合适的系统框架,以及常规的GoogleCastSDK,它依赖于-即使你没有使用Cocoapods,你实际上也可以从中读取这些。这些是:
- 加速
- 音频工具箱
- 核心媒体
- 核心视频
- 打开
- 石英砂