Ios 使用背景位置设置精灵
我是cocos2d的新手,如果可以,请帮助我 我有从右向左移动的背景,背景包含3行窗口的小窗口Ios 使用背景位置设置精灵,ios,random,background,cocos2d-iphone,ccsprite,Ios,Random,Background,Cocos2d Iphone,Ccsprite,我是cocos2d的新手,如果可以,请帮助我 我有从右向左移动的背景,背景包含3行窗口的小窗口 _spaceDust1 = [CCSprite spriteWithFile:@"bg_front_spacedust.png"]; _spaceDust2 = [CCSprite spriteWithFile:@"bg_front_spacedust.png"]; CGPoint dustSpeed = ccp(0.1 , 0.1); CGPoint bgSpeed = ccp(0
_spaceDust1 = [CCSprite spriteWithFile:@"bg_front_spacedust.png"];
_spaceDust2 = [CCSprite spriteWithFile:@"bg_front_spacedust.png"];
CGPoint dustSpeed = ccp(0.1 , 0.1);
CGPoint bgSpeed = ccp(0.05 , 0.05);
[_backgroundNode addChild:_spaceDust1 z:0 parallaxRatio:dustSpeed positionOffset:ccp(0,winSize.height / 2)];
[_backgroundNode addChild:_spaceDust2 z:0 parallaxRatio:dustSpeed positionOffset:ccp(_spaceDust1.contentSize.width , winSize.height / 2)];
现在添加敌人,同时以相同的速度从右向左移动
_robbers = [[CCArray alloc] initWithCapacity:kNumAstroids];
for (int i = 0; i < kNumAstroids; ++i) {
CCSprite *asteroid = [CCSprite spriteWithSpriteFrameName:@"robber.png"];
asteroid.visible = NO;
[_batchNode addChild:asteroid];
[_robbers addObject:asteroid];
}
一切进展顺利,但我想将此设置为窗口中的任意位置那么,我如何设置敌人的x参数,以便将其固定在背景窗口中呢?由于某些原因,我无法发表评论,因此这是作为一个答案写的。你到底想干什么?我有点困惑。听起来你想把X的位置设置成3个随机位置中的一个,对吗
double curTime = CACurrentMediaTime();
if (curTime > _nextRunemanSpawn) {
float randSecs = [self randomValueBetween:0.20 andValue:1.0];
_nextRunemanSpawn = randSecs + curTime;
float randY = 80.0;
float randY1 = 185.0;
float randY2 = 293.0;
float randDuration = [self randomValueBetween:5.2 andValue:5.2];
float randDuration1 = [self randomValueBetween:1.0 andValue:1.0];
CCSprite *asteroid = [_robbers objectAtIndex:_nextRobber];
_nextRobber++;
if (_nextRobber >= _robbers.count) {
_nextRobber = 0;
}
//[asteroid stopAllActions];
int winChoice = arc4random() % 3;
if (winChoice == 0) {
asteroid.position = ccp(winSize.width +asteroid.contentSize.width / 2 , randY);
asteroid.visible = YES;
}
else if(winChoice == 1){
asteroid.position = ccp(winSize.width +asteroid.contentSize.width / 2 , randY1);
asteroid.visible = YES;
}else {
asteroid.position = ccp(winSize.width +asteroid.contentSize.width / 2 , randY2);
asteroid.visible = YES;
}
[asteroid runAction:[CCSequence actions:[CCMoveBy actionWithDuration:randDuration position:ccp(-winSize.width-asteroid.contentSize.width, 0)],
[CCCallFuncN actionWithTarget:self selector:@selector(setInvisible:)],nil]];