Ios 使用AVPlayer循环播放视频?
在AVFoundation中是否有一种相对简单的视频循环方式 我创建了我的AVPlayer和AVPlayerLayer,如下所示:Ios 使用AVPlayer循环播放视频?,ios,objective-c,swift,avfoundation,avplayer,Ios,Objective C,Swift,Avfoundation,Avplayer,在AVFoundation中是否有一种相对简单的视频循环方式 我创建了我的AVPlayer和AVPlayerLayer,如下所示: avPlayer = [[AVPlayer playerWithURL:videoUrl] retain]; avPlayerLayer = [[AVPlayerLayer playerLayerWithPlayer:avPlayer] retain]; avPlayerLayer.frame = contentView.layer.bounds; [conten
avPlayer = [[AVPlayer playerWithURL:videoUrl] retain];
avPlayerLayer = [[AVPlayerLayer playerLayerWithPlayer:avPlayer] retain];
avPlayerLayer.frame = contentView.layer.bounds;
[contentView.layer addSublayer: avPlayerLayer];
然后我播放我的视频:
[avPlayer play];
视频播放正常,但在结尾处停止。使用MPMoviePlayerController,只需将其repeatMode
属性设置为正确的值。AVPlayer上似乎没有类似的属性。似乎也没有一个回调会告诉我电影什么时候结束,这样我就可以从头开始重新播放
我没有使用MPMoviePlayerController,因为它有一些严重的限制。我希望能够一次播放多个视频流。播放器结束时,您可以收到通知。选中AvPlayerItemDidPlayToEndTime通知 设置播放机时:
avPlayer.actionAtItemEnd = AVPlayerActionAtItemEnd.None
NSNotificationCenter.defaultCenter().addObserver(self,
selector: "playerItemDidReachEnd:",
name: AVPlayerItemDidPlayToEndTimeNotification,
object: avPlayer.currentItem)
ObjC
avPlayer.actionAtItemEnd = AVPlayerActionAtItemEndNone;
[[NSNotificationCenter defaultCenter] addObserver:self
selector:@selector(playerItemDidReachEnd:)
name:AVPlayerItemDidPlayToEndTimeNotification
object:[avPlayer currentItem]];
这将防止播放器在结束时暂停
在通知中:
- (void)playerItemDidReachEnd:(NSNotification *)notification {
AVPlayerItem *p = [notification object];
[p seekToTime:kCMTimeZero];
}
func playerItemDidReachEnd(notification: NSNotification) {
if let playerItem: AVPlayerItem = notification.object as? AVPlayerItem {
playerItem.seekToTime(kCMTimeZero)
}
}
这将倒带电影
释放玩家时不要忘记取消注册通知
Swift
avPlayer?.actionAtItemEnd = .none
NotificationCenter.default.addObserver(self,
selector: #selector(playerItemDidReachEnd(notification:)),
name: .AVPlayerItemDidPlayToEndTime,
object: avPlayer?.currentItem)
@objc func playerItemDidReachEnd(notification: Notification) {
if let playerItem = notification.object as? AVPlayerItem {
playerItem.seek(to: kCMTimeZero)
}
}
Swift 4+
@objc func playerItemDidReachEnd(notification: Notification) {
if let playerItem = notification.object as? AVPlayerItem {
playerItem.seek(to: CMTime.zero, completionHandler: nil)
}
}
我建议使用AVQueuePlayer无缝循环您的视频。添加通知观察员
AVPlayerItemDidPlayToEndTimeNotification
在选择器中,循环播放视频
AVPlayerItem *video = [[AVPlayerItem alloc] initWithURL:videoURL];
[self.player insertItem:video afterItem:nil];
[self.player play];
以下是我为防止停顿打嗝问题所做的工作: Swift:
NotificationCenter.default.addObserver(forName: .AVPlayerItemDidPlayToEndTime,
object: nil,
queue: nil) { [weak self] note in
self?.avPlayer.seek(to: kCMTimeZero)
self?.avPlayer.play()
}
__weak typeof(self) weakSelf = self; // prevent memory cycle
NSNotificationCenter *noteCenter = [NSNotificationCenter defaultCenter];
[noteCenter addObserverForName:AVPlayerItemDidPlayToEndTimeNotification
object:nil
queue:nil
usingBlock:^(NSNotification *note) {
[weakSelf.avPlayer seekToTime:kCMTimeZero];
[weakSelf.avPlayer play];
}];
private var player: AVPlayer?
override func viewDidLoad() {
super.viewDidLoad()
NotificationCenter.default.addObserver(self,
selector: #selector(restartVideo),
name: .AVPlayerItemDidPlayToEndTime,
object: self.player?.currentItem)
}
@objc func restartVideo() {
player?.pause()
player?.currentItem?.seek(to: CMTime.zero, completionHandler: { _ in
self.player?.play()
})
}
目标C:
NotificationCenter.default.addObserver(forName: .AVPlayerItemDidPlayToEndTime,
object: nil,
queue: nil) { [weak self] note in
self?.avPlayer.seek(to: kCMTimeZero)
self?.avPlayer.play()
}
__weak typeof(self) weakSelf = self; // prevent memory cycle
NSNotificationCenter *noteCenter = [NSNotificationCenter defaultCenter];
[noteCenter addObserverForName:AVPlayerItemDidPlayToEndTimeNotification
object:nil
queue:nil
usingBlock:^(NSNotification *note) {
[weakSelf.avPlayer seekToTime:kCMTimeZero];
[weakSelf.avPlayer play];
}];
private var player: AVPlayer?
override func viewDidLoad() {
super.viewDidLoad()
NotificationCenter.default.addObserver(self,
selector: #selector(restartVideo),
name: .AVPlayerItemDidPlayToEndTime,
object: self.player?.currentItem)
}
@objc func restartVideo() {
player?.pause()
player?.currentItem?.seek(to: CMTime.zero, completionHandler: { _ in
self.player?.play()
})
}
注意:我没有使用
avPlayer.actionAtItemEnd=avplayeraactionatitemendnone
,因为它不是必需的。为了避免视频重放时出现间隙,在一篇文章中使用同一资源的多个副本对我来说效果很好。我在这里找到了它:www.developers-life.com/avplayer-looping-video-without-hiccupdelays.html(链接现已失效)
avurlaste*tAsset=[avurlaste-assetwithur:tURL];
CMTimeRange tEditRange=CMTimeRangeMake(CMTimeMake(0,1),CMTimeMake(tAsset.duration.value,tAsset.duration.timescale));
AVMutableComposition*tComposition=[[AVMutableComposition alloc]init]autorelease];
对于(int i=0;i<100;i++){//插入一些副本。
[tComposition insertTimeRange:tEdit资产范围:tSet时间:tComposition.duration错误:nil];
}
AVPlayerItem*tAVPlayerItem=[[AVPlayerItem alloc]initWithAsset:tComposition];
AVPlayer*tAVPlayer=[[AVPlayer alloc]initWithPlayerItem:tAVPlayerItem];
此属性已在AVAudioPlayer
中定义。希望这能帮助你。
我在Swift中使用的是Xcode 6.3。:
玩家结束时,您可以收到通知。。。检查AVPlayerItemDidPlayToEndTimeNotification
NSNotificationCenter.defaultCenter().addObserver(self, selector: "videoLoop", name: AVPlayerItemDidPlayToEndTimeNotification, object: self.backgroundPlayer!.currentItem)
设置播放机时:
avPlayer.actionAtItemEnd = AVPlayerActionAtItemEnd.None
NSNotificationCenter.defaultCenter().addObserver(self,
selector: "playerItemDidReachEnd:",
name: AVPlayerItemDidPlayToEndTimeNotification,
object: avPlayer.currentItem)
这将防止播放器在结束时暂停
在通知中:
- (void)playerItemDidReachEnd:(NSNotification *)notification {
AVPlayerItem *p = [notification object];
[p seekToTime:kCMTimeZero];
}
func playerItemDidReachEnd(notification: NSNotification) {
if let playerItem: AVPlayerItem = notification.object as? AVPlayerItem {
playerItem.seekToTime(kCMTimeZero)
}
}
Swift3
NotificationCenter.default.addObserver(self,
selector: #selector(PlaylistViewController.playerItemDidReachEnd),
name: NSNotification.Name.AVPlayerItemDidPlayToEndTime,
object: avPlayer?.currentItem)
这将倒带电影
释放玩家时不要忘记注销通知。这对我来说很有效,没有打嗝的问题,关键是在调用seekToTime方法之前暂停玩家:
let url = NSBundle.mainBundle().URLForResource("loop", withExtension: "mp4")
let playerItem = AVPlayerItem(URL: url!)
self.backgroundPlayer = AVPlayer(playerItem: playerItem)
let playerLayer = AVPlayerLayer(player: self.backgroundPlayer)
playerLayer.frame = CGRectMake(0, 0, UIScreen.mainScreen().bounds.width, UIScreen.mainScreen().bounds.height)
self.layer.addSublayer(playerLayer)
self.backgroundPlayer!.actionAtItemEnd = .None
self.backgroundPlayer!.play()
NSNotificationCenter.defaultCenter().addObserver(self, selector: "videoLoop", name: AVPlayerItemDidPlayToEndTimeNotification, object: self.backgroundPlayer!.currentItem)
func videoLoop() {
self.backgroundPlayer?.pause()
self.backgroundPlayer?.currentItem?.seekToTime(kCMTimeZero)
self.backgroundPlayer?.play()
}
将视频加载到AVPlayer后(当然是通过其AVPlayerItem): addDidPlayToEndTimeNotificationForPlayerItem方法:
- (void)addDidPlayToEndTimeNotificationForPlayerItem:(AVPlayerItem *)item
{
if (_notificationToken)
_notificationToken = nil;
/*
Setting actionAtItemEnd to None prevents the movie from getting paused at item end. A very simplistic, and not gapless, looped playback.
*/
_player.actionAtItemEnd = AVPlayerActionAtItemEndNone;
_notificationToken = [[NSNotificationCenter defaultCenter] addObserverForName:AVPlayerItemDidPlayToEndTimeNotification object:item queue:[NSOperationQueue mainQueue] usingBlock:^(NSNotification *note) {
// Simple item playback rewind.
[[_player currentItem] seekToTime:kCMTimeZero];
}];
}
在ViewWillEnglish方法中:
if (_notificationToken) {
[[NSNotificationCenter defaultCenter] removeObserver:_notificationToken name:AVPlayerItemDidPlayToEndTimeNotification object:_player.currentItem];
_notificationToken = nil;
}
在实现文件中的视图控制器接口声明中:
id _notificationToken;
在您尝试之前,需要先看到它的启动和运行吗?下载并运行此示例应用程序:
在我的应用程序中,使用这段代码,在视频结束和开始之间没有任何停顿。事实上,根据视频的不同,我无法判断视频是否在开头,请保存时间代码显示。使用代码下方的AVPlayerViewController,它对我有效
let type : String! = "mp4"
let targetURL : String? = NSBundle.mainBundle().pathForResource("Official Apple MacBook Air Video YouTube", ofType: "mp4")
let videoURL = NSURL(fileURLWithPath:targetURL!)
let player = AVPlayer(URL: videoURL)
let playerController = AVPlayerViewController()
playerController.player = player
self.addChildViewController(playerController)
self.playView.addSubview(playerController.view)
playerController.view.frame = playView.bounds
player.play()
所有要显示的控件,希望有帮助如果有帮助,在iOS/tvOS 10中,有一个新的AVPlayerLooper(),可以用来创建无缝视频循环(Swift): 这在2016年WWDC的“AVFoundation回放的进展”中介绍: 即使使用这段代码,我也会打个嗝,直到我向苹果公司提交了一份bug报告,并得到了以下回复: 电影持续时间长于音频/视频曲目的电影文件不可用 这个问题。FigPlayer_文件正在禁用无间隙转换,因为 音频曲目编辑比电影持续时间短(15.682 vs 15.787) 您需要修复电影文件以获得电影持续时间和 跟踪持续时间为相同长度,也可以使用时间范围 AVPlayerLooper的参数(设置时间范围从0到 音轨)
原来Premiere导出的文件的音轨长度与视频稍有不同。在我的例子中,完全删除音频是可以的,这就解决了问题。您可以添加一个AVPlayerItemDidPlayToEndTimeNotification observer并重放视频 从选择器中的开始,代码如下
//add observer
[[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(playbackFinished:) name:AVPlayerItemDidPlayToEndTimeNotification
object:_aniPlayer.currentItem];
-(void)playbackFinished:(NSNotification *)notification{
[_aniPlayer seekToTime:CMTimeMake(0, 1)];//replay from start
[_aniPlayer play];
}
我在objective-c和AVQueuePlayer中的解决方案-似乎您必须复制AVPlayerItem,并在完成第一个元素的播放后立即添加另一个副本。“有点”很有道理,对我来说没有任何问题
NSURL *videoLoopUrl;
// as [[NSBundle mainBundle] URLForResource:@"assets/yourVideo" withExtension:@"mp4"]];
AVQueuePlayer *_loopVideoPlayer;
+(void) nextVideoInstance:(NSNotification*)notif
{
AVPlayerItem *currItem = [AVPlayerItem playerItemWithURL: videoLoopUrl];
[[NSNotificationCenter defaultCenter] addObserver:self
selector:@selector(nextVideoInstance:)
name:AVPlayerItemDidPlayToEndTimeNotification
object: currItem];
[_loopVideoPlayer insertItem:currItem afterItem:nil];
[_loopVideoPlayer advanceToNextItem];
}
+(void) initVideoPlayer {
videoCopy1 = [AVPlayerItem playerItemWithURL: videoLoopUrl];
videoCopy2 = [AVPlayerItem playerItemWithURL: videoLoopUrl];
NSArray <AVPlayerItem *> *dummyArray = [NSArray arrayWithObjects: videoCopy1, videoCopy2, nil];
_loopVideoPlayer = [AVQueuePlayer queuePlayerWithItems: dummyArray];
[[NSNotificationCenter defaultCenter] addObserver: self
selector: @selector(nextVideoInstance:)
name: AVPlayerItemDidPlayToEndTimeNotification
object: videoCopy1];
[[NSNotificationCenter defaultCenter] addObserver: self
selector: @selector(nextVideoInstance:)
name: AVPlayerItemDidPlayToEndTimeNotification
object: videoCopy2];
}
NSURL*videoLoopUrl;
//作为[[NSBundle mainBundle]URLForResource:@“资产/yourVideo”,扩展名为:@“mp4”];
AVQueuePlayer*\u loopVideoPlayer;
+(void)nextVideoInstance:(NSNotification*)notif
{
AVPlayerItem*currItem=[AVPlayerItem playerItemWithURL:videoLoopUrl];
[[NSNotificationCenter defaultCenter]添加观察者:self
选择器:@selector(nextVideoInstance:)
名称:AVPlayerItemDidPlayToEndTimeNotification
对象:项目];
[\u loopVideoPlayer插入项:currItem afterItem:nil];
[\u loopVideoPlayer advanceToNextItem];
}
+(无效)视频播放器{
videoCopy1=[AVPlayerItem playerItemWithURL:videoLoopUrl];
视频公司
let playerItem = AVPlayerItem(url: url)
let player = AVQueuePlayer(playerItem: playerItem)
let playerLayer = AVPlayerLayer(player: player)
playerLooper = AVPlayerLooper(player: player, templateItem: playerItem)
playerLayer.frame = cell.eventImage.bounds
playerLayer.videoGravity = AVLayerVideoGravity.resizeAspectFill
// Add the playerLayer to a UIView.layer
player.play()
private var player: AVPlayer?
override func viewDidLoad() {
super.viewDidLoad()
NotificationCenter.default.addObserver(self,
selector: #selector(restartVideo),
name: .AVPlayerItemDidPlayToEndTime,
object: self.player?.currentItem)
}
@objc func restartVideo() {
player?.pause()
player?.currentItem?.seek(to: CMTime.zero, completionHandler: { _ in
self.player?.play()
})
}
player?.addBoundaryTimeObserver(forTimes: [NSValue(time: asset.duration)], queue: .main) { [weak self] in
self?.player?.seek(to: .zero, completionHandler: { [weak self] _ in
self?.player?.play()
})
}