Ios AVAudioPlayerDelegate不';不要调用该方法

Ios AVAudioPlayerDelegate不';不要调用该方法,ios,swift,delegates,audio-player,Ios,Swift,Delegates,Audio Player,下面是类中的方法: import UIKIt import Foundation class notMoving { var drumPlayerObject = drumPlayer() var fileManagerObject = fileManager1() let drumStrength = 1 var bassStrength = 1 var synthStrength = 1 var indexToPlay: Int = 0

下面是类中的方法:

import UIKIt
import Foundation

class notMoving {
    var drumPlayerObject = drumPlayer()
    var fileManagerObject = fileManager1()
    let drumStrength = 1
    var bassStrength = 1
    var synthStrength = 1
    var indexToPlay: Int = 0

    // here we start the drum player.
    func startToPlay()  {
        fileManagerObject.clearPlayedListDrum(drumStrength, KeyNoteOfInstDrum: "C")
        if let indexToPlay = fileManager1().randomizeTheNextInstrument(fileManager1().drums, Strength: drumStrength, KeyNote: "C")  {
            fileManager1().drums[indexToPlay].4 = true
            self.indexToPlay = indexToPlay
        }
        let instrument = fileManager1().drums[self.indexToPlay].0
        let name = fileManager1().drums[self.indexToPlay].1
        let length = fileManager1().drums[self.indexToPlay].2
        let power = fileManager1().drums[self.indexToPlay].3
        let ifplayed = fileManager1().drums[self.indexToPlay].4
        let tempo = Double(fileManager1().drums[self.indexToPlay].5)
        let bridge: Bool = false
        let extention = fileManagerObject.extentionOfFile
        let loops = fileManager1().drumNumberOfLoops()

        drumPlayerObject.play(instrument, name: name, extentionOfFile: extention, 
            length: length, power: power, ifplayed: ifplayed, tempo: tempo, loops: 
            loops, bridge: bridge)

        fileManager1().clearPlayedListDrum(drumStrength, KeyNoteOfInstDrum: "C")
    }
}
这是drumPlayer类的AVAudioPlayerDelegate扩展

extension drumPlayer : AVAudioPlayerDelegate {
    func audioPlayerDidFinishPlaying(player: AVAudioPlayer!, successfully flag: Bool) {
        println("finished playing \(flag)")
        var notMovingObject = notMoving()
        notMovingObject.startToPlay()
    }

    func audioPlayerDecodeErrorDidOccur(player: AVAudioPlayer!, error: NSError!) {
        println("\(error.localizedDescription)")
    }
}
但是
audioplayerdfinishplaying
在文件完成后不会调用
startToPlay
方法。它只打印“finished playing true”


我做错了什么

你的
notMovingObject
不会被保留在任何地方,因此在程序退出后,
audioplayerddinishplaying()
对象被释放。

我通过在我的播放器的“func play”中创建一个实例找到了解决方案。因此,实例仅在播放器启动后创建

旁注:类名应该以大写字母开头谢谢你!我会纠正它)但是你对这个问题有什么想法吗?)好的。您可以建议什么样的解决方案?最小侵入性的解决方案可能是将实例变量
notMovingObject
添加到
drumPlayer
类中。但是,我无法判断它是否是一个好的解决方案,因为我没有更大的图景。我尝试添加它,但它给了我Thread1:EXC_BAD_ACCESS(code=2,address=0x7fff5ddb7fe8)错误,并在输出(lldb)中显示此错误。