Iphone 从AVAudioRecorder播放后AVAudioPlayer崩溃
我有一个按钮,用户点击开始录制,再次点击停止。当它停止时,我希望录制的语音“回声”返回,以便用户可以听到录制的内容。这在第一次使用时效果很好。如果我第三次按下该按钮,它将开始新的录制,当我按下“停止”按钮时,它将与EXC_BAD_访问崩溃Iphone 从AVAudioRecorder播放后AVAudioPlayer崩溃,iphone,avaudioplayer,exc-bad-access,avaudiorecorder,Iphone,Avaudioplayer,Exc Bad Access,Avaudiorecorder,我有一个按钮,用户点击开始录制,再次点击停止。当它停止时,我希望录制的语音“回声”返回,以便用户可以听到录制的内容。这在第一次使用时效果很好。如果我第三次按下该按钮,它将开始新的录制,当我按下“停止”按钮时,它将与EXC_BAD_访问崩溃 - (IBAction) readToMeTapped { if(recording) { recording = NO; [readToMeButton setTitle:@"Stop Re
- (IBAction) readToMeTapped {
if(recording)
{
recording = NO;
[readToMeButton setTitle:@"Stop Recording" forState: UIControlStateNormal ];
NSMutableDictionary *recordSetting = [[NSDictionary alloc] initWithObjectsAndKeys:
[NSNumber numberWithFloat: 44100.0], AVSampleRateKey,
[NSNumber numberWithInt: kAudioFormatAppleLossless], AVFormatIDKey,
[NSNumber numberWithInt: 1], AVNumberOfChannelsKey,
[NSNumber numberWithInt: AVAudioQualityMax], AVEncoderAudioQualityKey,
nil];
// Create a new dated file
NSDate *now = [NSDate dateWithTimeIntervalSinceNow:0];
NSString *caldate = [now description];
recordedTmpFile = [NSURL fileURLWithPath:[[NSString stringWithFormat:@"%@/%@.caf", DOCUMENTS_FOLDER, caldate] retain]];
error = nil;
recorder = [[ AVAudioRecorder alloc] initWithURL:recordedTmpFile settings:recordSetting error:&error];
[recordSetting release];
if(!recorder){
NSLog(@"recorder: %@ %d %@", [error domain], [error code], [[error userInfo] description]);
UIAlertView *alert =
[[UIAlertView alloc] initWithTitle: @"Warning"
message: [error localizedDescription]
delegate: nil
cancelButtonTitle:@"OK"
otherButtonTitles:nil];
[alert show];
[alert release];
return;
}
NSLog(@"Using File called: %@",recordedTmpFile);
//Setup the recorder to use this file and record to it.
[recorder setDelegate:self];
[recorder prepareToRecord];
[recorder recordForDuration:(NSTimeInterval) 5]; //recording for a limited time
}
else
{ // it crashes the second time it gets here!
recording = YES;
NSLog(@"Recording YES Using File called: %@",recordedTmpFile);
[readToMeButton setTitle:@"Start Recording" forState:UIControlStateNormal ];
[recorder stop]; //Stop the recorder.
//playback recording
AVAudioPlayer * newPlayer = [[AVAudioPlayer alloc] initWithContentsOfURL:recordedTmpFile error:&error];
[recordedTmpFile release];
self.aPlayer = newPlayer;
[newPlayer release];
[aPlayer setDelegate:self];
[aPlayer prepareToPlay];
[aPlayer play];
}
}
- (void)audioRecorderDidFinishRecording:(AVAudioRecorder *)sender successfully:(BOOL)flag {
NSLog (@"audioRecorderDidFinishRecording:successfully:");
[recorder release];
recorder = nil;
}
检查调试器时,它会在此处标记错误
@synthesize aPlayer, recorder;
这是我不明白的部分。我认为这可能与释放记忆有关,但我一直很小心。我遗漏了什么吗?你确定
@property(retain)
不包括非原子的吗?我认为访问这些属性的一些代码可能是从另一个线程执行的。此外,您应该始终使用self.recorder和self.player通过它们的getter访问这些属性,以确保它们在各自的锁中被访问 在做了一段时间之后,我偶然发现了这个。它告诉我AVAudioPlayer在第二次被解除分配,导致了崩溃。那么代表一定已经做了清理?我检查了这个线程,建议代理不要取消分配。但是,如果我删除该行
[newPlayer release];
我的程序有效!读了这篇文章后,我认为我的问题是应该实现
AVAudioPlayerDelegate的-(void)audioplayerdfinishplaying:(AVAudioPlayer*)player成功:(BOOL)flag
方法,并在声音播放完成后在那里释放音频播放器。我是为AVAudioRecorder做的。您对多线程编程有多熟悉?嗨,卢修斯,我尝试了您的建议,但这不是问题所在。见下文。