Iphone 为什么我的设备无法使用此游戏套件连接代码找到彼此?

Iphone 为什么我的设备无法使用此游戏套件连接代码找到彼此?,iphone,cocoa-touch,ios,gamekit,Iphone,Cocoa Touch,Ios,Gamekit,我正在尝试使用游戏套件通过蓝牙连接两台设备。第一个设备运行的应用程序中包含以下代码: -(void)connect { GKPeerPickerController* picker; picker = [[GKPeerPickerController alloc] init]; picker.delegate = self; //picker.connectionTypesMask = GKPeerPickerConnectionTypeNearby;

我正在尝试使用游戏套件通过蓝牙连接两台设备。第一个设备运行的应用程序中包含以下代码:

-(void)connect
{
    GKPeerPickerController*     picker;

    picker = [[GKPeerPickerController alloc] init];
    picker.delegate = self;
    //picker.connectionTypesMask = GKPeerPickerConnectionTypeNearby;
    picker.connectionTypesMask = GKPeerPickerConnectionTypeNearby;
    [picker show];

}
- (void)viewDidLoad {
    [super viewDidLoad];
    peerStatus = kServer;
    gamePacketNumber = 0;
    currentSession = nil;
    gamePeerId = nil;


    NSString *uid = [[UIDevice currentDevice] uniqueIdentifier];

    gameUniqueID = [uid hash];
    [self connect]; 

}

- (void)peerPickerController:(GKPeerPickerController *)picker didSelectConnectionType:(GKPeerPickerConnectionType)type {
    // GKSessionModeClient
   // GKSessionModeServer
    [self.currentSession initWithSessionID:kTankSessionID displayName:nil sessionMode:GKSessionModeClient];
    currentSession.available = YES;
    currentSession.delegate = self;

}

- (void)peerPickerController:(GKPeerPickerController *)picker didConnectPeer:(NSString *)peerID toSession:(GKSession *)session
{
     self.gamePeerId= peerID;
    //self.currentSession = session;

    self.currentSession.delegate = self;
    [self.currentSession setDataReceiveHandler: self withContext:nil];

    // Remove the picker.
    picker.delegate = nil;
    [picker dismiss];
    [picker autorelease];
    // Start your game
}

- (void)peerPickerControllerDidCancel: (GKPeerPickerController *)picker
{
      NSLog(@"peerPickerControllerDidCancel");
    picker.delegate = nil;
    [picker autorelease];

}


- (void)session: (GKSession*)session peer:(NSString*)peerID didChangeState:(GKPeerConnectionState)state
{
     NSLog(@"finding and connecting to others sessions");
    if(state    == GKPeerStateAvailable){
        NSLog(@"aviable and ready to conect");
        [session connectToPeer:peerID withTimeout:60];
        session.available =NO; //put YES si volem multiconexions sino es tancarà la sesio en conectarse 2
    }
}

- (void)session:(GKSession *)session didReceiveConnectionRequestFromPeer:(NSString *)peerID{
     NSLog(@"lisetn for others sessions");
    NSError *error=nil;
    if(amAcceptingConnetions){
        if(![session acceptConnectionFromPeer:peerID error:&error]){
            //Handler error
        }
    }else{
        [session denyConnectionFromPeer:peerID];
    }

}
第二个设备正在运行另一个应用程序,该应用程序使用与上述相同的代码,只是更改了以下部分:

[self.currentSession initWithSessionID:kTankSessionID displayName:nil sessionMode:GKSessionModeServer];

两台设备上都会出现“正常”窗口,指示它们正在搜索其他设备,但这两台设备彼此无法识别。这里可能有什么问题?

如果尚未分配currentSession,则需要分配它。或许可以尝试改变:

[self.currentSession initWithSessionID:kTankSessionID displayName:nil sessionMode:GKSessionModeClient];
为此:

self.currentSession = [[GKSession alloc] initWithSessionID:kTankSessionID displayName:nil sesssionMode:GKSessionModeClient];

您可能还希望添加一个检查,查看会话是否已分配,如果已分配,则在创建新会话之前释放它。我注意到,如果每次设备尝试连接时都重置会话,而不是重复使用同一会话,则性能和可靠性会有所提高。

您还必须将PeerPickerController与GameKit/GameKit.h一起导入。如果你想知道更多,请参考