按下窗格中的按钮时出现JavaFX InvocationTargetException

按下窗格中的按钮时出现JavaFX InvocationTargetException,java,javafx,nullpointerexception,invocationtargetexception,Java,Javafx,Nullpointerexception,Invocationtargetexception,我只是想从JavaFX项目中的另一个类中划出一条线(作为一些家庭作业的开始)。但是我遇到了这个InvocationTargetException和一个NullPointerException异常 "C:\Program Files\Java\jdk1.8.0_144\bin\java" "-javaagent:C:\Program Files\JetBrains\IntelliJ IDEA 2017.2.4\lib\idea_rt.jar=58260:C:\Program Files\JetBr

我只是想从JavaFX项目中的另一个类中划出一条线(作为一些家庭作业的开始)。但是我遇到了这个InvocationTargetException和一个NullPointerException异常

"C:\Program Files\Java\jdk1.8.0_144\bin\java" "-javaagent:C:\Program Files\JetBrains\IntelliJ IDEA 2017.2.4\lib\idea_rt.jar=58260:C:\Program Files\JetBrains\IntelliJ IDEA 2017.2.4\bin" -Dfile.encoding=UTF-8 -classpath "C:\Program Files\Java\jdk1.8.0_144\jre\lib\charsets.jar;C:\Program Files\Java\jdk1.8.0_144\jre\lib\deploy.jar;C:\Program Files\Java\jdk1.8.0_144\jre\lib\ext\access-bridge-64.jar;C:\Program Files\Java\jdk1.8.0_144\jre\lib\ext\cldrdata.jar;C:\Program Files\Java\jdk1.8.0_144\jre\lib\ext\dnsns.jar;C:\Program Files\Java\jdk1.8.0_144\jre\lib\ext\jaccess.jar;C:\Program Files\Java\jdk1.8.0_144\jre\lib\ext\jfxrt.jar;C:\Program Files\Java\jdk1.8.0_144\jre\lib\ext\localedata.jar;C:\Program Files\Java\jdk1.8.0_144\jre\lib\ext\nashorn.jar;C:\Program Files\Java\jdk1.8.0_144\jre\lib\ext\sunec.jar;C:\Program Files\Java\jdk1.8.0_144\jre\lib\ext\sunjce_provider.jar;C:\Program Files\Java\jdk1.8.0_144\jre\lib\ext\sunmscapi.jar;C:\Program Files\Java\jdk1.8.0_144\jre\lib\ext\sunpkcs11.jar;C:\Program Files\Java\jdk1.8.0_144\jre\lib\ext\zipfs.jar;C:\Program Files\Java\jdk1.8.0_144\jre\lib\javaws.jar;C:\Program Files\Java\jdk1.8.0_144\jre\lib\jce.jar;C:\Program Files\Java\jdk1.8.0_144\jre\lib\jfr.jar;C:\Program Files\Java\jdk1.8.0_144\jre\lib\jfxswt.jar;C:\Program Files\Java\jdk1.8.0_144\jre\lib\jsse.jar;C:\Program Files\Java\jdk1.8.0_144\jre\lib\management-agent.jar;C:\Program Files\Java\jdk1.8.0_144\jre\lib\plugin.jar;C:\Program Files\Java\jdk1.8.0_144\jre\lib\resources.jar;C:\Program Files\Java\jdk1.8.0_144\jre\lib\rt.jar;C:\Users\caspe\Desktop\myFinalMiniProject\out\production\myFinalMiniProject" sample.Main
drawing maze..
Exception in thread "JavaFX Application Thread" java.lang.RuntimeException: java.lang.reflect.InvocationTargetException
    at javafx.fxml.FXMLLoader$MethodHandler.invoke(FXMLLoader.java:1774)
    at javafx.fxml.FXMLLoader$ControllerMethodEventHandler.handle(FXMLLoader.java:1657)
    at com.sun.javafx.event.CompositeEventHandler.dispatchBubblingEvent(CompositeEventHandler.java:86)
    at com.sun.javafx.event.EventHandlerManager.dispatchBubblingEvent(EventHandlerManager.java:238)
    at com.sun.javafx.event.EventHandlerManager.dispatchBubblingEvent(EventHandlerManager.java:191)
    at com.sun.javafx.event.CompositeEventDispatcher.dispatchBubblingEvent(CompositeEventDispatcher.java:59)
    at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:58)
    at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
    at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:56)
    at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
    at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:56)
    at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
    at com.sun.javafx.event.EventUtil.fireEventImpl(EventUtil.java:74)
    at com.sun.javafx.event.EventUtil.fireEvent(EventUtil.java:49)
    at javafx.event.Event.fireEvent(Event.java:198)
    at javafx.scene.Node.fireEvent(Node.java:8413)
    at javafx.scene.control.Button.fire(Button.java:185)
    at com.sun.javafx.scene.control.behavior.ButtonBehavior.mouseReleased(ButtonBehavior.java:182)
    at com.sun.javafx.scene.control.skin.BehaviorSkinBase$1.handle(BehaviorSkinBase.java:96)
    at com.sun.javafx.scene.control.skin.BehaviorSkinBase$1.handle(BehaviorSkinBase.java:89)
    at com.sun.javafx.event.CompositeEventHandler$NormalEventHandlerRecord.handleBubblingEvent(CompositeEventHandler.java:218)
    at com.sun.javafx.event.CompositeEventHandler.dispatchBubblingEvent(CompositeEventHandler.java:80)
    at com.sun.javafx.event.EventHandlerManager.dispatchBubblingEvent(EventHandlerManager.java:238)
    at com.sun.javafx.event.EventHandlerManager.dispatchBubblingEvent(EventHandlerManager.java:191)
    at com.sun.javafx.event.CompositeEventDispatcher.dispatchBubblingEvent(CompositeEventDispatcher.java:59)
    at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:58)
    at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
    at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:56)
    at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
    at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:56)
    at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
    at com.sun.javafx.event.EventUtil.fireEventImpl(EventUtil.java:74)
    at com.sun.javafx.event.EventUtil.fireEvent(EventUtil.java:54)
    at javafx.event.Event.fireEvent(Event.java:198)
    at javafx.scene.Scene$MouseHandler.process(Scene.java:3757)
    at javafx.scene.Scene$MouseHandler.access$1500(Scene.java:3485)
    at javafx.scene.Scene.impl_processMouseEvent(Scene.java:1762)
    at javafx.scene.Scene$ScenePeerListener.mouseEvent(Scene.java:2494)
    at com.sun.javafx.tk.quantum.GlassViewEventHandler$MouseEventNotification.run(GlassViewEventHandler.java:381)
    at com.sun.javafx.tk.quantum.GlassViewEventHandler$MouseEventNotification.run(GlassViewEventHandler.java:295)
    at java.security.AccessController.doPrivileged(Native Method)
    at com.sun.javafx.tk.quantum.GlassViewEventHandler.lambda$handleMouseEvent$354(GlassViewEventHandler.java:417)
    at com.sun.javafx.tk.quantum.QuantumToolkit.runWithoutRenderLock(QuantumToolkit.java:389)
    at com.sun.javafx.tk.quantum.GlassViewEventHandler.handleMouseEvent(GlassViewEventHandler.java:416)
    at com.sun.glass.ui.View.handleMouseEvent(View.java:555)
    at com.sun.glass.ui.View.notifyMouse(View.java:937)
    at com.sun.glass.ui.win.WinApplication._runLoop(Native Method)
    at com.sun.glass.ui.win.WinApplication.lambda$null$148(WinApplication.java:191)
    at java.lang.Thread.run(Thread.java:748)
Caused by: java.lang.reflect.InvocationTargetException
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:498)
    at sun.reflect.misc.Trampoline.invoke(MethodUtil.java:71)
    at sun.reflect.GeneratedMethodAccessor1.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:498)
    at sun.reflect.misc.MethodUtil.invoke(MethodUtil.java:275)
    at javafx.fxml.FXMLLoader$MethodHandler.invoke(FXMLLoader.java:1769)
    ... 48 more
Caused by: java.lang.NullPointerException
    at sample.KrushkalA.drawMaze(KrushkalA.java:23)
    at sample.Controller.doKruskal(Controller.java:13)
    ... 58 more
我试过James_D的方法,但在尝试了他的解决方案后,仍然无法运行

主要内容:

FXML:

KrushkalA类:

    @FXML
    Canvas canvas;
    GraphicsContext gc;


    public void drawMaze(){
        gc = canvas.getGraphicsContext2D();
        gc.strokeLine(0,0,300,50);
    }
也许这就是我想要做的;从控制器运行KrushkalA类中的方法,该方法在按下按钮时绘制一条线或在画布中执行某些操作


这样做不对吗?我可以在我的控制器类中运行导致异常的代码,但不能从任何其他类运行?示例代码将非常受欢迎。

您的代码不起作用的原因是您希望将
画布
从FXML注入到
KrushkalA
实例中。这根本不是它的工作方式:
@FXML
-当加载FXML文件时,注入由
fxmloader
完成,并且控制器实例中任何
@FXML
-注释字段都用FXML文件中的相应元素初始化,并具有匹配的
fx:id
。即使将
fx:id
属性添加到FXML中定义的画布中,
fxmloader
也不可能知道
KrushkalA
对象(该对象当时甚至没有创建,但如果创建了也没有帮助)

无论如何,这里的整个前提似乎都有缺陷。允许从控制器中转义对UI元素的引用通常是个坏主意。假设在将来的某个时候,您决定不再使用
画布
绘制此图(例如,您可能决定将
或其他节点添加到
窗格
)。在这种情况下,您实际上只需要修改FXML和controller类;如果您允许您的
KrushkalA
类访问画布,那么您也需要更改它,并且需要查看该类是否将画布引用传递给了其他任何人。如果您以这种方式破坏封装,维护这一点会变得更加困难

如果您的
KrushkalA
类实际上只是实现了算法,那么它不应该与UI有任何关系。我认为您正在创建一个迷宫(或者更抽象地说,是一个图的生成树),因此您的
drawMaze()
方法应该只计算迷宫并返回结果。迷宫的核心是单元(节点)之间的边界(或边)的集合,因此我想我应该定义一个
边界
类,用一些简单的表示它是哪个边界(可能是
int x
int y
,和
布尔水平
字段,或者其他一些方便的东西);那么你会:

public class KrushkalA {

    public List<Boundary> drawMaze() {
        List<Boundary> maze = new ArrayList<>();
        // implementation of algorithm...
        return maze ;
    }
}


@FXML
-注释字段仅在控制器中初始化
kruAlg
不是控制器,因此
canvas
永远不会初始化。不太清楚您想要什么,或者为什么要将控制器类型方法委托给其他对象。为什么不把
drawMaze()
方法放在控制器中,它自然就属于控制器?还不清楚链接的问题与这个问题有什么关系。链接问题甚至没有空指针异常。好吧,我任务的核心是:在JavaFX程序中实现至少一个算法(Kruskal、递归回溯、递归除法)。这就是为什么我想把它带到控制器之外,我认为这是可能的,但也许不是?对不起,关于另一篇文章,我只是搜索了很多帖子,但找不到解决方案,因此我发布这个。也许我误解了控制器应该如何使用。当然,我可以在控制器中运行所有三种算法,但我只是认为使用不同的类会更好。不过,算法的实现不应该与UI有任何关系(即算法的实现应该独立于它的可视化)。因此,要么让您的
drawMaze()
方法返回一些描述执行算法结果的对象(我不熟悉这些算法),要么让算法回调,您可以将其挂接到控制器。感谢您的帮助,非常感谢。也许我对JavaFX的理解还不太清楚,但是你的解释会对我有很大帮助。我会走你推荐的路线!
public void doKruskal(ActionEvent event) {
    System.out.println("drawing maze..");
    KrushkalA kruAlg = new KrushkalA();

    kruAlg.drawMaze();

    // kruAlg.solveMaze();

}
    @FXML
    Canvas canvas;
    GraphicsContext gc;


    public void drawMaze(){
        gc = canvas.getGraphicsContext2D();
        gc.strokeLine(0,0,300,50);
    }
public class KrushkalA {

    public List<Boundary> drawMaze() {
        List<Boundary> maze = new ArrayList<>();
        // implementation of algorithm...
        return maze ;
    }
}
public class MazeController {

    @FXML
    private Canvas canvas ;

    @FXML
    private void doKrushkal(ActionEvent e) {
        KrushkalA kruAlg = new KrushkalA();
        List<Boundary> maze = kruAlg.drawMaze();
        // now render maze on canvas, using data in the List<Boundary> from above
        renderMaze(maze);
    }

    private void renderMaze(List<Boundary> maze) {
        // clear canvas, iterate through boundaries in maze,
        // and draw lines in appropriate place, etc.
    }
}
    @FXML
    private void doKrushkal(ActionEvent e) {
        KrushkalA kruAlg = new KrushkalA();
        kruAlg.drawMaze(canvas);
    }
public class KrushkalA {

    public void drawMaze(Canvas canvas) {
        // compute maze AND render it on canvas...
    }
}