java3d中的旋转对象

java3d中的旋转对象,java,object,3d,mouse,Java,Object,3d,Mouse,我尝试根据Java3D中鼠标的移动来旋转立方体。无论立方体如何旋转,我都希望当我向上拖动光标时,立方体会朝同一方向旋转。这是所有可能的运动 我怎样才能继续?我猜它必须放在摄像机的坐标中 以下是我的功能: public void objectRotate(TransformGroup objectInInteraction, double dh, double dp, double dr) { Transform3D oldT3D = new Transform3D();

我尝试根据Java3D中鼠标的移动来旋转立方体。无论立方体如何旋转,我都希望当我向上拖动光标时,立方体会朝同一方向旋转。这是所有可能的运动

我怎样才能继续?我猜它必须放在摄像机的坐标中

以下是我的功能:

public void objectRotate(TransformGroup objectInInteraction, double dh,
        double dp, double dr) {

    Transform3D oldT3D = new Transform3D();
    objectInInteraction.getTransform(oldT3D);       

    Transform3D tx = new Transform3D();
    Transform3D ty = new Transform3D();
    Transform3D tz = new Transform3D();

    Transform3D tc = new Transform3D();
    //camera.getTransform(tc);

    double x = 0, y = 0, z = 0;
    x = Math.PI * dh / 180;
    y = Math.PI * dp / 180;
    z = Math.PI * dr / 180;

    tx.rotX(x);
    tc.mul(tx);

    ty.rotY(y);
    tc.mul(ty);

    tz.rotZ(z);     
    tc.mul(tz);

    oldT3D.mul(tc);


    objectInInteraction.setTransform(oldT3D);
}
dh是一个左右移动,dp,向上和向下

谢谢

这对我很有用

public void objectRotate(TransformGroup objectInInteraction, double dh,
    double dp, double dr)
{

    // Transform3D oldT3D = new Transform3D();
    // objectInInteraction.getTransform(oldT3D);       

    Transform3D tx = new Transform3D();
    Transform3D ty = new Transform3D();
    Transform3D tz = new Transform3D();

    Transform3D tc = new Transform3D();
    //camera.getTransform(tc);

    double x = 0, y = 0, z = 0;
    x = Math.PI * dh / 180;
    y = Math.PI * dp / 180;
    z = Math.PI * dr / 180;

    tx.rotX(x);
    tc.mul(tx);

    ty.rotY(y);
    tc.mul(ty);

    tz.rotZ(z);     
    tc.mul(tz);

    // oldT3D.mul(tc);

    objectInInteraction.setTransform(tc);
}
;-)