Java 可调用项的执行顺序不一致
我有这样的代码,我在其中执行可调用的集合,我需要一个集合来完成所有的工作,然后再触发下一个集合。这段代码似乎工作正常,但有时下一组代码会在时间到来之前开始运行。这里怎么了Java 可调用项的执行顺序不一致,java,multithreading,concurrency,callable,Java,Multithreading,Concurrency,Callable,我有这样的代码,我在其中执行可调用的集合,我需要一个集合来完成所有的工作,然后再触发下一个集合。这段代码似乎工作正常,但有时下一组代码会在时间到来之前开始运行。这里怎么了 private void executeSubGraph(QuestExecutionContext ctx, Set<Activity> subGraph, int progressAfterRan) { ExecutorService pool = Executors.newFixedThreadPoo
private void executeSubGraph(QuestExecutionContext ctx, Set<Activity> subGraph, int progressAfterRan) {
ExecutorService pool = Executors.newFixedThreadPool(16);
subGraph.forEach(a -> {
ActivityRunner<? extends Activity> runner = activityRunnerFactory.getRunner(ctx, a);
if (runner != null) {
Callable<List<PortValuePart>> runnerCallable = () -> {
try {
LOG.info("Running {} in {}", a, a.getClass() );
List<PortValuePart> result = runner.call();
LOG.info("Result of {} in {} is {}", a, a.getClass(), result);
if (result != null) {
result.forEach(r -> resultProcessor.processResult(new PortValuePartEnvelope(r)));
}
return result;
} catch (Exception e) {
LOG.warn("Exception for {} in {}", a, runner.getClass(), e);
resultProcessor.processResult(Progress.failed(ctx.getId(), e));
throw new RuntimeException(e);
}
};
Future<List<PortValuePart>> p = pool.submit(runnerCallable);
} else {
LOG.warn("No runner found for activity {}", a);
resultProcessor.processResult(Progress.failed(ctx.getId(), new RuntimeException("No runner found for activity " + a)));
throw new RuntimeException("No runner found for activity " + a);
}
});
pool.shutdown();
try {
pool.awaitTermination(WAIT_TIME_MILLIS, TimeUnit.MILLISECONDS);
resultProcessor.processResult(Progress.running(ctx.getId(), progressAfterRan));
} catch (InterruptedException e) {
throw new PlatformException("Execution interrupted.");
}
}
private void executeSubGraph(QuestExecutionContext ctx,Set子图,int progressAfterRan){
ExecutorService池=Executors.newFixedThreadPool(16);
子图.forEach(a->{
ActivityRunner请注意,如果超时,它不会抛出异常;它只返回false
。如果要确保下一个调用不会与这些调用同时运行,您可能应该使用返回值,如果时间太长,可能会抛出异常(并终止任务)