Java 康威';s生命图形游戏
我正在尝试制作康威的生活游戏程序,但我的JFrame上实际显示的网格有问题。当我像下面这样编写代码时,我的paintComponent工作得非常好:Java 康威';s生命图形游戏,java,arrays,class,paintcomponent,repaint,Java,Arrays,Class,Paintcomponent,Repaint,我正在尝试制作康威的生活游戏程序,但我的JFrame上实际显示的网格有问题。当我像下面这样编写代码时,我的paintComponent工作得非常好: import javax.swing.*; import java.awt.*; import java.awt.event.*; import java.util.*; import java.util.Random; public class AutomataTheoryAssignmentTesting { public static
import javax.swing.*;
import java.awt.*;
import java.awt.event.*;
import java.util.*;
import java.util.Random;
public class AutomataTheoryAssignmentTesting {
public static void main(String[] args) {
RandomTrues grid = new RandomTrues(); // I know these two lines don't affect the grid added
grid.neighborAnalysis(); // to my JPanel, hence why I'm trying to find an alternative solution
MakeTotalPanel frame = new MakeTotalPanel();
frame.setTitle("Game of Life");
frame.setSize(620, 620);
frame.setLocationRelativeTo(null);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setVisible(true);
}
}
class MakeTotalPanel extends JFrame {
MakeTotalPanel() {
setLayout(new GridLayout(30, 30, 2, 2));
for(int i = 0; i < 900; i++) {
add(new RandomTrues());
}
}
}
import javax.swing.*;
导入java.awt.*;
导入java.awt.event.*;
导入java.util.*;
导入java.util.Random;
公共类自动分配测试{
公共静态void main(字符串[]args){
RandomTrues grid=new RandomTrues();//我知道这两行不会影响添加的网格
grid.neighborAnalysis();//对我的JPanel来说,这就是为什么我试图找到另一种解决方案的原因
MakeTotalPanel框架=新的MakeTotalPanel();
frame.setTitle(“生活游戏”);
框架设置尺寸(620620);
frame.setLocationRelativeTo(空);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setVisible(true);
}
}
类MakeTotalPanel扩展了JFrame{
MakeTotalPanel(){
setLayout(新的GridLayout(30,30,2,2));
对于(int i=0;i<900;i++){
添加(新的RandomTrues());
}
}
}
但是,为了解决我在代码注释中所写的难题,我知道我需要做如下操作:
import javax.swing.*;
import java.awt.*;
import java.awt.event.*;
import java.util.*;
import java.util.Random;
public class AutomataTheoryAssignmentTesting {
public static void main(String[] args) {
MakeTotalPanel frame = new MakeTotalPanel();
frame.setTitle("Game of Life");
frame.setSize(620, 620);
frame.setLocationRelativeTo(null);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setVisible(true);
}
}
class MakeTotalPanel extends JFrame {
RandomTrues grid = new RandomTrues();
MakeTotalPanel() {
grid.neighborAnalysis();
setLayout(new GridLayout(30, 30, 2, 2));
for(int i = 0; i < 900; i++) {
add(grid);
}
}
}
import javax.swing.*;
导入java.awt.*;
导入java.awt.event.*;
导入java.util.*;
导入java.util.Random;
公共类自动分配测试{
公共静态void main(字符串[]args){
MakeTotalPanel框架=新的MakeTotalPanel();
frame.setTitle(“生活游戏”);
框架设置尺寸(620620);
frame.setLocationRelativeTo(空);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setVisible(true);
}
}
类MakeTotalPanel扩展了JFrame{
RandomTrues grid=新的RandomTrues();
MakeTotalPanel(){
grid.neighborAnalysis();
setLayout(新的GridLayout(30,30,2,2));
对于(int i=0;i<900;i++){
添加(网格);
}
}
}
然而,当我这样做的时候,只有右上角的一个小正方形在作画。我剩下的代码如下。。。提前谢谢你
class RandomTrues extends JPanel {
boolean[][] gridvalues;
int rowcounter = 0;
int colcounter = 0;
public RandomTrues() {
gridvalues = new boolean[30][30];
Random generator = new Random();
double b;
for(int i=0; i<30; i++) {
for(int j=0; j<30; j++) {
b = generator.nextDouble() * 100;
if (b <= 62)
gridvalues[i][j] = true;
else
gridvalues[i][j] = false;
}
}
}
// reading the values of the grid and marking to change or not to change
void neighborAnalysis() {
int g;
int h;
boolean[][] change = new boolean[30][30];
for(int k=0; k<30; k++) {
for(int l=0; l<30; l++) {
change[k][l] = false;
}
for(g=0; g<30; g++) {
for(h=0; h<30; h++) {
if(g==0) {
if(h==0) {
if(gridvalues[g][h] == true) {
if(gridvalues[g+1][h]==false && gridvalues[g][h+1]==false) {
change[g][h]=true;
}
}
}
else if(h==29) {
if(gridvalues[g][h]==true) {
if(gridvalues[g+1][h]==false && gridvalues[g][h-1]==false) {
change[g][h]=true;
}
}
}
else {
if(gridvalues[g][h]==false) {
if(gridvalues[g+1][h]==true && gridvalues[g][h+1]==true && gridvalues[g][h-1]==true) {
change[g][h]=true;
}
}
else if(gridvalues[g][h]==true) {
if((gridvalues[g+1][h]==false && gridvalues[g][h-1]==false) || (gridvalues[g+1][h]==false && gridvalues[g][h+1]==false) || (gridvalues[g][h+1]==false && gridvalues[g][h-1]==false)) {
change[g][h]=true;
}
}
}
}
if(g==29) {
if(h==0) {
if(gridvalues[g][h]==true) {
if(gridvalues[g-1][h]==false && gridvalues[g][h+1]==false) {
change[g][h]=true;
}
}
}
else if(h==29) {
if(gridvalues[g][h]==true) {
if(gridvalues[g-1][h]==false && gridvalues[g][h-1]==false) {
change[g][h]=true;
}
}
}
else {
if(gridvalues[g][h]==false) {
if(gridvalues[g-1][h]==true && gridvalues[g][h+1]==true && gridvalues[g][h-1]==true) {
change[g][h]=true;
}
}
else if(gridvalues[g][h]==true) {
if((gridvalues[g-1][h]==false && gridvalues[g][h-1]==false) || (gridvalues[g-1][h]==false && gridvalues[g][h+1]==false) || (gridvalues[g][h+1]==false && gridvalues[g][h-1]==false)) {
change[g][h]=true;
}
}
}
}
else if(g<29 && g>0) {
if(h==0) {
if(gridvalues[g][h]==false) {
if(gridvalues[g-1][h]==true && gridvalues[g][h+1]==true && gridvalues[g+1][h]==true) {
change[g][h]=true;
}
}
else if(gridvalues[g][h]==true) {
if((gridvalues[g-1][h]==false && gridvalues[g+1][h]==false) || (gridvalues[g-1][h]==false && gridvalues[g][h+1]==false) || (gridvalues[g][h+1]==false && gridvalues[g+1][h]==false)) {
change[g][h]=true;
}
}
}
if(h==29) {
if(gridvalues[g][h]==false) {
if(gridvalues[g-1][h]==true && gridvalues[g+1][h]==true && gridvalues[g][h-1]==true) {
change[g][h]=true;
}
}
else if(gridvalues[g][h]==true) {
if((gridvalues[g-1][h]==false && gridvalues[g][h-1]==false) || (gridvalues[g-1][h]==false && gridvalues[g+1][h]==false) || (gridvalues[g+1][h]==false && gridvalues[g][h-1]==false)) {
change[g][h]=true;
}
}
}
else if(h<29 && h>0) {
if(gridvalues[g][h]==false) {
if((gridvalues[g-1][h]==true && gridvalues[g+1][h]==true && gridvalues[g][h+1]==true)||(gridvalues[g+1][h]==true && gridvalues[g][h+1]==true && gridvalues[g][h-1]==true)||(gridvalues[g][h+1]==true && gridvalues[g][h-1]==true && gridvalues[g-1][h]==true)||(gridvalues[g][h-1]==true && gridvalues[g+1][h]==true && gridvalues[g-1][h]==true)) {
change[g][h]=true;
}
}
else if(gridvalues[g][h]==true) {
if((gridvalues[g-1][h]==false && gridvalues[g+1][h]==false && gridvalues[g][h+1]==false)||(gridvalues[g+1][h]==false && gridvalues[g][h+1]==false && gridvalues[g][h-1]==false)||(gridvalues[g][h+1]==false && gridvalues[g][h-1]==false && gridvalues[g-1][h]==false)||(gridvalues[g][h-1]==false && gridvalues[g+1][h]==false && gridvalues[g-1][h]==false)) {
change[g][h]=true;
}
else if(gridvalues[g-1][h]==true && gridvalues[g+1][h]==true && gridvalues[g][h+1]==true && gridvalues[g][h-1]==true) {
change[g][h]=true;
}
}
}
}
}
}
// changing the grid values
g = 0;
h = 0;
for(g=0; g<30; g++) {
for(h=0; h<30; h++) {
if(change[g][h]==true) {
gridvalues[g][h] = !gridvalues[g][h];
change[g][h] = false;
}
}
}
}
}
//paint component
public void paintComponent(Graphics g) {
super.paintComponent(g);
g.drawRect(1, 1, 30, 30);
if(gridvalues[rowcounter][colcounter] == false) {
g.setColor(Color.RED);
g.fillRect(1, 1, 30, 30);
}
else if(gridvalues[rowcounter][colcounter] == true) {
g.setColor(Color.WHITE);
g.fillRect(1, 1, 30, 30);
}
rowcounter = rowcounter + 1;
colcounter = colcounter + 1;
}
}
class RandomTrues扩展了JPanel{
布尔[][]网格值;
int rowcounter=0;
int colcounter=0;
公共随机数(){
gridvalues=新布尔值[30][30];
随机生成器=新随机();
双b;
对于(int i=0;i这里:
grid.neighborAnalysis();
setLayout(新的GridLayout(30,30,2,2));
对于(int i=0;i<900;i++){
添加(网格);
}
您试图多次将同一组件、网格添加到GUI中,但这不起作用,因为组件只能显示在一个容器中
您的逻辑似乎有缺陷,因为RandomTrues类已经拥有一个30乘30的网格,所以假设RandomTrues可以工作,将它添加到JFrame中一次而不是900次就足够了
如果这是我的程序,我会尝试将程序逻辑从GUI中分离出来,或者换一种方式,将模型从视图中分离出来。视图将是一个JPanel,其中包含一个单元格网格,如果需要,可以是JPanel,并带有允许外部类的方法(控件)设置这些单元格的状态。您可能对本文感兴趣--
grid.neighborAnalysis();
setLayout(new GridLayout(30, 30, 2, 2));
for(int i = 0; i < 900; i++) {
add(grid);
}