Java 如何调整JLabel ImageIcon的大小?
我正在制作一个具有以下布局()的Java Swing应用程序: 当用户添加或删除图标时,其他图标应缩小或增大Java 如何调整JLabel ImageIcon的大小?,java,image,swing,Java,Image,Swing,我正在制作一个具有以下布局()的Java Swing应用程序: 当用户添加或删除图标时,其他图标应缩小或增大 我的问题非常简单:我有一个JLabel,其中包含一个ImageIcon;如何调整此图标的大小?调整图标的大小并不简单。您需要使用Java的二维图形来缩放图像。第一个参数是一个图像类,您可以从ImageIconclass轻松获取该类。您可以使用ImageIcon类加载图像文件,然后只需调用getter方法即可获得图像 private Image getScaledImage(Image s
我的问题非常简单:我有一个
JLabel
,其中包含一个ImageIcon
;如何调整此图标的大小?调整图标的大小并不简单。您需要使用Java的二维图形来缩放图像。第一个参数是一个图像类,您可以从ImageIcon
class轻松获取该类。您可以使用ImageIcon
类加载图像文件,然后只需调用getter方法即可获得图像
private Image getScaledImage(Image srcImg, int w, int h){
BufferedImage resizedImg = new BufferedImage(w, h, BufferedImage.TYPE_INT_ARGB);
Graphics2D g2 = resizedImg.createGraphics();
g2.setRenderingHint(RenderingHints.KEY_INTERPOLATION, RenderingHints.VALUE_INTERPOLATION_BILINEAR);
g2.drawImage(srcImg, 0, 0, w, h, null);
g2.dispose();
return resizedImg;
}
调整图像大小的一种方法是使用HTML并在图像元素中指定新的大小。这甚至适用于具有透明度的动画图像。我同意这一代码的工作原理,即从文件中调整图像图标的大小以供显示,同时保持我在下面使用的纵横比
/*
* source File of image, maxHeight pixels of height available, maxWidth pixels of width available
* @return an ImageIcon for adding to a label
*/
public ImageIcon rescaleImage(File source,int maxHeight, int maxWidth)
{
int newHeight = 0, newWidth = 0; // Variables for the new height and width
int priorHeight = 0, priorWidth = 0;
BufferedImage image = null;
ImageIcon sizeImage;
try {
image = ImageIO.read(source); // get the image
} catch (Exception e) {
e.printStackTrace();
System.out.println("Picture upload attempted & failed");
}
sizeImage = new ImageIcon(image);
if(sizeImage != null)
{
priorHeight = sizeImage.getIconHeight();
priorWidth = sizeImage.getIconWidth();
}
// Calculate the correct new height and width
if((float)priorHeight/(float)priorWidth > (float)maxHeight/(float)maxWidth)
{
newHeight = maxHeight;
newWidth = (int)(((float)priorWidth/(float)priorHeight)*(float)newHeight);
}
else
{
newWidth = maxWidth;
newHeight = (int)(((float)priorHeight/(float)priorWidth)*(float)newWidth);
}
// Resize the image
// 1. Create a new Buffered Image and Graphic2D object
BufferedImage resizedImg = new BufferedImage(newWidth, newHeight, BufferedImage.TYPE_INT_RGB);
Graphics2D g2 = resizedImg.createGraphics();
// 2. Use the Graphic object to draw a new image to the image in the buffer
g2.setRenderingHint(RenderingHints.KEY_INTERPOLATION, RenderingHints.VALUE_INTERPOLATION_BILINEAR);
g2.drawImage(image, 0, 0, newWidth, newHeight, null);
g2.dispose();
// 3. Convert the buffered image into an ImageIcon for return
return (new ImageIcon(resizedImg));
}
试试这个:
ImageIcon imageIcon = new ImageIcon("./img/imageName.png"); // load the image to a imageIcon
Image image = imageIcon.getImage(); // transform it
Image newimg = image.getScaledInstance(120, 120, java.awt.Image.SCALE_SMOOTH); // scale it the smooth way
imageIcon = new ImageIcon(newimg); // transform it back
(找到了)那它呢
ImageIcon imageIcon = new ImageIcon(new ImageIcon("icon.png").getImage().getScaledInstance(20, 20, Image.SCALE_DEFAULT));
label.setIcon(imageIcon);
From:这将保持正确的纵横比
public ImageIcon scaleImage(ImageIcon icon, int w, int h)
{
int nw = icon.getIconWidth();
int nh = icon.getIconHeight();
if(icon.getIconWidth() > w)
{
nw = w;
nh = (nw * icon.getIconHeight()) / icon.getIconWidth();
}
if(nh > h)
{
nh = h;
nw = (icon.getIconWidth() * nh) / icon.getIconHeight();
}
return new ImageIcon(icon.getImage().getScaledInstance(nw, nh, Image.SCALE_DEFAULT));
}
。。。。以下布局。
是否为FlowLayout???(defalut布局没有定义任何内容),你知道吗
public ImageIcon scaleImage(ImageIcon icon, int w, int h)
{
int nw = icon.getIconWidth();
int nh = icon.getIconHeight();
if(icon.getIconWidth() > w)
{
nw = w;
nh = (nw * icon.getIconHeight()) / icon.getIconWidth();
}
if(nh > h)
{
nh = h;
nw = (icon.getIconWidth() * nh) / icon.getIconHeight();
}
return new ImageIcon(icon.getImage().getScaledInstance(nw, nh, Image.SCALE_DEFAULT));
}