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在处理(java)编码中使用数组或类对网格进行编号_Java_Arrays_Class_Coding Style_Processing - Fatal编程技术网

在处理(java)编码中使用数组或类对网格进行编号

在处理(java)编码中使用数组或类对网格进行编号,java,arrays,class,coding-style,processing,Java,Arrays,Class,Coding Style,Processing,使用处理,我试图重新创建蛇和梯子的游戏。网格完成了,“骰子”也完成了 我想数字网格像实际的蛇和梯子游戏。另外,当我移动棋子时,在“骰子”(屏幕底部显示的数字)和棋子移动的盒子数量之间会有一个链接 // Class that displays a single cell of a checker board class GameBoard { /*-----------------------properties------------------*/ float x; floa

使用处理,我试图重新创建蛇和梯子的游戏。网格完成了,“骰子”也完成了

我想数字网格像实际的蛇和梯子游戏。另外,当我移动棋子时,在“骰子”(屏幕底部显示的数字)和棋子移动的盒子数量之间会有一个链接

   // Class that displays a single cell of a checker board
class GameBoard {
  /*-----------------------properties------------------*/
  float x;
  float y;
  int rVal;
  int gVal;
  int bVal;
  color squareColor; //color of cell fill
  int ccSize; //size of cell


  /*-----------------------methods---------------------*/
  // constructor method
  public GameBoard(int tempX, int tempY, color tempColor, int tempSize) {
    x = tempX;
    y = tempY;
    squareColor = tempColor; 
    ccSize = tempSize;
  }

  // draws    ccColor = tempColor; the cell. This is public because other objects will need to 
  // be able to tell the object to draw itself.
  public void display() {
    fill(squareColor);
    noStroke();
    rectMode(CORNER);
    rect(x, y, ccSize, ccSize);
  }
}

class Dice {  
  float xDice;
  float yDice;
  float diceSize;
  String randomNumber = "";

  public Dice (float xNewDice, float yNewDice, float newDiceSize) {
    xDice = xNewDice;
    yDice = yNewDice;
    diceSize = newDiceSize;
    randomNumber = "4";
  }
  public void displayDice() {
    stroke(0);
    fill(255);
    rectMode(CENTER);
    rect(xDice, yDice, diceSize, diceSize);
  }

  public void displayNumber() {

    textSize(50); 
    fill(0);
    textAlign(CENTER, CENTER);
    text(randomNumber, xDice, yDice);
  }
  public void getRandomNumber() {
    float referenceNumber = int(random(1, 7));

    if (referenceNumber == 1) {
      randomNumber = "1";
    }

    if (referenceNumber == 2) {
      randomNumber = "2";
    }

    if (referenceNumber == 3) {
      randomNumber = "3";
    }

    if (referenceNumber == 4) {
      randomNumber = "4";
    }

    if (referenceNumber == 5) {
      randomNumber = "5";
    }

    if (referenceNumber == 6) {
      randomNumber = "6";
    }
  }

  public void generateRandom() {

    textSize(50); 
    fill(0);
    textAlign(CENTER, CENTER);
    text(randomNumber, xDice, yDice);

    float referenceNumber = int(random(1, 7));

    if (referenceNumber == 1) {
      randomNumber = "1";
    }

    if (referenceNumber == 2) {
      randomNumber = "2";
    }

    if (referenceNumber == 3) {
      randomNumber = "3";
    }

    if (referenceNumber == 4) {
      randomNumber = "4";
    }

    if (referenceNumber == 5) {
      randomNumber = "5";
    }

    if (referenceNumber == 6) {
      randomNumber = "6";
    }
  }
}


boolean rollingDice = false;

//create an array of GameBoard objects
GameBoard[] [] squareBoard;
Dice randomDice;
//number of GameBoards
int cellSize = 100;



// set things up
void setup() {
   noStroke();
  size(700, 800);
  background(0);
  //initialize the array of GameBoard objects
  //base it on the size of the canvas and the size of the individual cells
  squareBoard = new GameBoard[width/cellSize][height/cellSize];
  randomDice = new Dice (width/2, 750, 80);
  //initialize checker board
  initCheckerboard();
}

// main drawing loop
void draw() {
  background(44, 44, 44);
  drawCheckerboard();
  randomDice.displayDice();
  randomDice.displayNumber();
  if(rollingDice) {
    randomDice.generateRandom();
  }
}

void mouseClicked() {
  rollingDice = !rollingDice;
}

// draws a checkerboard pattern 
void initCheckerboard() {
  // flag to indicate whether to fill with white or black
  boolean white = true; 
  GameBoard cCell;

  // flag to indicate whether we are starting an odd or even column
  // this is used to ensure that column n + 1 always starts with a different fill
  // than column n.
  boolean oddColumn = true;

  // walk across the x-axis
  for (int x=0; x < width; x = x+cellSize) {
    // walk down the y-axis
    for (int y=0; y < height-100; y = y+cellSize) {
      // create the GameBoard
      if (white) {
        cCell = new GameBoard(x, y, color(64, 64, 64), cellSize);
      } 
      else {
        cCell = new GameBoard(x, y, color(44, 44, 44), cellSize);
      }
      squareBoard[x/cellSize][y/cellSize] = cCell;
      //invert the fill color for next cell
      white = !white;
    }

    // make sure that each successive column starts with a different fill
    white = !oddColumn;

    // flip the flag that tells us whether we're starting an even or odd column
    oddColumn = !oddColumn;
  }
}

// draws a checkerboard pattern 
void drawCheckerboard() {
   noStroke();
  // walk across the x-axis
  for (int x=0; x < width; x = x+cellSize) {
    // walk down the y-axis
    for (int y=0; y < height-100; y = y+cellSize) {
      // draw the GameBoard
      squareBoard[x/cellSize][y/cellSize].display();
    }
  }
}
//显示棋盘格的单个单元格的类
类游戏板{
/*-----------------------性质------------------*/
浮动x;
浮动y;
int-rVal;
国际gVal;
int bVal;
color squareColor;//单元格填充的颜色
int ccSize;//单元格的大小
/*-----------------------方法---------------------*/
//构造函数方法
公共游戏板(int-tempX、int-tempY、color-tempColor、int-tempSize){
x=tempX;
y=tempY;
squareColor=tempColor;
ccSize=tempSize;
}
//绘制ccColor=tempColor;单元格。这是公共的,因为其他对象需要
//能够告诉对象绘制自身。
公共空间显示(){
填充(方形颜色);
仰泳();
矩形模式(拐角);
rect(x,y,ccSize,ccSize);
}
}
类骰子{
浮冰;
浮冰;
浮动骰子大小;
字符串随机数=”;
公共骰子(float xNewDice、float yNewDice、float newdice size){
xDice=xNewDice;
yDice=yNewDice;
diceSize=newDiceSize;
randomNumber=“4”;
}
公共void displayDice(){
冲程(0);
填充(255);
矩形模式(中心);
rect(xDice、yDice、diceSize、diceSize);
}
公共编号(){
文本大小(50);
填充(0);
textAlign(居中,居中);
文本(随机数、xDice、yDice);
}
public void getRandomNumber(){
float referenceNumber=int(随机(1,7));
if(referenceNumber==1){
randomNumber=“1”;
}
if(referenceNumber==2){
randomNumber=“2”;
}
if(referenceNumber==3){
randomNumber=“3”;
}
if(referenceNumber==4){
randomNumber=“4”;
}
if(referenceNumber==5){
randomNumber=“5”;
}
if(referenceNumber==6){
randomNumber=“6”;
}
}
公共void generateradom(){
文本大小(50);
填充(0);
textAlign(居中,居中);
文本(随机数、xDice、yDice);
float referenceNumber=int(随机(1,7));
if(referenceNumber==1){
randomNumber=“1”;
}
if(referenceNumber==2){
randomNumber=“2”;
}
if(referenceNumber==3){
randomNumber=“3”;
}
if(referenceNumber==4){
randomNumber=“4”;
}
if(referenceNumber==5){
randomNumber=“5”;
}
if(referenceNumber==6){
randomNumber=“6”;
}
}
}
布尔rollingDice=false;
//创建游戏板对象数组
游戏板[][]方板;
随机骰子;
//游戏板的数量
int cellSize=100;
//安排
无效设置(){
仰泳();
大小(700800);
背景(0);
//初始化GameBoard对象的数组
//基于画布的大小和单个单元格的大小
squareBoard=新游戏板[宽度/单元大小][高度/单元大小];
随机骰子=新骰子(宽度/2750,80);
//初始化棋盘格
初始化棋盘();
}
//主牵引回路
作废提款(){
背景(44,44,44);
抽棋盘();
displayDice();
randomDice.displayNumber();
如果(滚动骰子){
randomDice.generateradom();
}
}
void mouseClicked(){
rollingDice=!rollingDice;
}
//绘制棋盘格图案
void initcheckboard(){
//指示填充白色还是黑色的标志
布尔白=真;
游戏板cCell;
//标志,指示是开始奇数列还是偶数列
//这用于确保列n+1始终以不同的填充开始
//比列n。
布尔值oddColumn=true;
//穿过x轴行走
用于(int x=0;x
我试图尽可能少地更改您的代码。至于移动和骰子,这是一个不同的主题,你没有代码在那里做它。。。我建议你先尝试一些东西,如果你做不到,再问另一个问题

至于蛇游戏中的数字,您需要先填充行,从下面开始,每行切换检查矩形的x:

// Class that displays a single cell of a checker board
class GameBoard {
  /*-----------------------properties------------------*/
  float x;
  float y;
  int rVal;
  int gVal;
  int bVal;
  color squareColor; //color of cell fill
  int ccSize; //size of cell
  int index;


  /*-----------------------methods---------------------*/
  // constructor method
  public GameBoard(int tempX, int tempY, color tempColor, int tempSize, int i) {
    x = tempX;
    y = tempY;
    squareColor = tempColor; 
    ccSize = tempSize;
    index = i;
  }

  // draws    ccColor = tempColor; the cell. This is public because other objects will need to 
  // be able to tell the object to draw itself.
  public void display() {
    fill(squareColor);
    noStroke();
    rectMode(CORNER);
    rect(x, y, ccSize, ccSize);
    fill(255);
    text(String.valueOf(index), x-ccSize*0.5, y-ccSize*0.5, 200, 200);
  }
}

class Dice {  
  float xDice;
  float yDice;
  float diceSize;
  String randomNumber = "";

  public Dice (float xNewDice, float yNewDice, float newDiceSize) {
    xDice = xNewDice;
    yDice = yNewDice;
    diceSize = newDiceSize;
    randomNumber = "4";
  }
  public void displayDice() {
    stroke(0);
    fill(255);
    rectMode(CENTER);
    rect(xDice, yDice, diceSize, diceSize);
  }

  public void displayNumber() {

    textSize(50); 
    fill(0);
    textAlign(CENTER, CENTER);
    text(randomNumber, xDice, yDice);
  }
  public void getRandomNumber() {
    float referenceNumber = int(random(1, 7));

    if (referenceNumber == 1) {
      randomNumber = "1";
    }

    if (referenceNumber == 2) {
      randomNumber = "2";
    }

    if (referenceNumber == 3) {
      randomNumber = "3";
    }

    if (referenceNumber == 4) {
      randomNumber = "4";
    }

    if (referenceNumber == 5) {
      randomNumber = "5";
    }

    if (referenceNumber == 6) {
      randomNumber = "6";
    }
  }

  public void generateRandom() {

    textSize(50); 
    fill(0);
    textAlign(CENTER, CENTER);
    text(randomNumber, xDice, yDice);

    float referenceNumber = int(random(1, 7));

    if (referenceNumber == 1) {
      randomNumber = "1";
    }

    if (referenceNumber == 2) {
      randomNumber = "2";
    }

    if (referenceNumber == 3) {
      randomNumber = "3";
    }

    if (referenceNumber == 4) {
      randomNumber = "4";
    }

    if (referenceNumber == 5) {
      randomNumber = "5";
    }

    if (referenceNumber == 6) {
      randomNumber = "6";
    }
  }
}


boolean rollingDice = false;

//create an array of GameBoard objects
GameBoard[] [] squareBoard;
Dice randomDice;
//number of GameBoards
int cellSize = 100;



// set things up
void setup() {
  noStroke();
  size(700, 800);
  background(0);
  //initialize the array of GameBoard objects
  //base it on the size of the canvas and the size of the individual cells
  squareBoard = new GameBoard[width/cellSize][height/cellSize];
  randomDice = new Dice (width/2, 750, 80);
  //initialize checker board
  initCheckerboard();
}

// main drawing loop
void draw() {
  background(44, 44, 44);
  drawCheckerboard();
  randomDice.displayDice();
  randomDice.displayNumber();
  if (rollingDice) {
    randomDice.generateRandom();
  }
}

void mouseClicked() {
  rollingDice = !rollingDice;
}

// draws a checkerboard pattern 
void initCheckerboard() {
  // flag to indicate whether to fill with white or black
  boolean white = true; 
  GameBoard cCell;

  // flag to indicate whether we are starting an odd or even column
  // this is used to ensure that column n + 1 always starts with a different fill
  // than column n.
  boolean oddColumn = true;
  int index = 0;
  boolean switcher = false;
  // walk down the y-axis
  for (int y=height-100-cellSize; y >= 0 ; y = y-cellSize) {
    // walk across the x-axis
    for (int x=0; x < width; x = x+cellSize) {
      // create the GameBoard
      int nx = x;
      if(switcher) nx = width - cellSize - x;
      if (white) {
        cCell = new GameBoard(nx, y, color(64, 64, 64), cellSize, index);
      } 
      else {
        cCell = new GameBoard(nx, y, color(44, 44, 44), cellSize, index);
      }
      println(y);
      squareBoard[x/cellSize][y/cellSize] = cCell;
      //invert the fill color for next cell
      white = !white;
      index++;
    }
    switcher = !switcher;

    // make sure that each successive column starts with a different fill
    white = !oddColumn;

    // flip the flag that tells us whether we're starting an even or odd column
    oddColumn = !oddColumn;
  }
}

// draws a checkerboard pattern 
void drawCheckerboard() {
  noStroke();
  // walk across the x-axis
  for (int x=0; x < width; x = x+cellSize) {
    // walk down the y-axis
    for (int y=0; y < height-100; y = y+cellSize) {
      // draw the GameBoard
      squareBoard[x/cellSize][y/cellSize].display();
    }
  }
}
//显示棋盘格的单个单元格的类
类游戏板{
/*-----------------------性质------------------*/
浮动x;
浮动y;
int-rVal;
国际gVal;
int bVal;
color squareColor;//单元格填充的颜色
int ccSize;//单元格的大小
整数指数;
/*-----------------------方法---------------------*/
//构造函数方法
公共游戏板(int-tempX、int-tempY、color-tempColor、int-tempSize、int-i){
x=tempX;
y=tempY;
squareColor=tempColor;
ccSize=tempSize;
指数=i;
}
//绘制ccColor=tempColor;单元格。这是公共的,因为其他对象需要
//能够