如何在OpenGL Java中实现立方体的旋转算法?
下面是我用Java在OpenGL中创建立方体的代码,如何在不使用预定义函数的情况下实现在如何在OpenGL Java中实现立方体的旋转算法?,java,opengl,jogl,Java,Opengl,Jogl,下面是我用Java在OpenGL中创建立方体的代码,如何在不使用预定义函数的情况下实现在Ox、Oy和Oz轴上旋转的算法。例如,如何在原点或其他点上旋转它 import java.awt.DisplayMode; import javax.media.opengl.GL2; import javax.media.opengl.GLAutoDrawable; import javax.media.opengl.GLCapabilities; import javax.media.opengl.GLE
Ox
、Oy
和Oz
轴上旋转的算法。例如,如何在原点或其他点上旋转它
import java.awt.DisplayMode;
import javax.media.opengl.GL2;
import javax.media.opengl.GLAutoDrawable;
import javax.media.opengl.GLCapabilities;
import javax.media.opengl.GLEventListener;
import javax.media.opengl.GLProfile;
import javax.media.opengl.awt.GLCanvas;
import javax.media.opengl.glu.GLU;
import javax.swing.JFrame;
import com.jogamp.opengl.util.FPSAnimator;
public class Cube implements GLEventListener {
public static DisplayMode dm, dm_old;
private GLU glu = new GLU();
private float rquad = 0.0f;
@Override
public void display( GLAutoDrawable drawable ) {
final GL2 gl = drawable.getGL().getGL2();
gl.glClear(GL2.GL_COLOR_BUFFER_BIT | GL2.GL_DEPTH_BUFFER_BIT );
gl.glLoadIdentity();
gl.glTranslatef( 0f, 0f, -5.0f );
// Rotate The Cube On X, Y & Z
gl.glRotatef(rquad, 1.0f, 1.0f, 1.0f);
//giving different colors to different sides
gl.glBegin(GL2.GL_QUADS); // Start Drawing The Cube
gl.glColor3f(1f,0f,0f); //red color
gl.glVertex3f(1.0f, 1.0f, -1.0f); // Top Right Of The Quad (Top)
gl.glVertex3f( -1.0f, 1.0f, -1.0f); // Top Left Of The Quad (Top)
gl.glVertex3f( -1.0f, 1.0f, 1.0f ); // Bottom Left Of The Quad (Top)
gl.glVertex3f( 1.0f, 1.0f, 1.0f ); // Bottom Right Of The Quad (Top)
gl.glColor3f( 0f,1f,0f ); //green color
gl.glVertex3f( 1.0f, -1.0f, 1.0f ); // Top Right Of The Quad
gl.glVertex3f( -1.0f, -1.0f, 1.0f ); // Top Left Of The Quad
gl.glVertex3f( -1.0f, -1.0f, -1.0f ); // Bottom Left Of The Quad
gl.glVertex3f( 1.0f, -1.0f, -1.0f ); // Bottom Right Of The Quad
gl.glColor3f( 0f,0f,1f ); //blue color
gl.glVertex3f( 1.0f, 1.0f, 1.0f ); // Top Right Of The Quad (Front)
gl.glVertex3f( -1.0f, 1.0f, 1.0f ); // Top Left Of The Quad (Front)
gl.glVertex3f( -1.0f, -1.0f, 1.0f ); // Bottom Left Of The Quad
gl.glVertex3f( 1.0f, -1.0f, 1.0f ); // Bottom Right Of The Quad
gl.glColor3f( 1f,1f,0f ); //yellow (red + green)
gl.glVertex3f( 1.0f, -1.0f, -1.0f ); // Bottom Left Of The Quad
gl.glVertex3f( -1.0f, -1.0f, -1.0f ); // Bottom Right Of The Quad
gl.glVertex3f( -1.0f, 1.0f, -1.0f ); // Top Right Of The Quad (Back)
gl.glVertex3f( 1.0f, 1.0f, -1.0f ); // Top Left Of The Quad (Back)
gl.glColor3f( 1f,0f,1f ); //purple (red + green)
gl.glVertex3f( -1.0f, 1.0f, 1.0f ); // Top Right Of The Quad (Left)
gl.glVertex3f( -1.0f, 1.0f, -1.0f ); // Top Left Of The Quad (Left)
gl.glVertex3f( -1.0f, -1.0f, -1.0f ); // Bottom Left Of The Quad
gl.glVertex3f( -1.0f, -1.0f, 1.0f ); // Bottom Right Of The Quad
gl.glColor3f( 0f,1f, 1f ); //sky blue (blue +green)
gl.glVertex3f( 1.0f, 1.0f, -1.0f ); // Top Right Of The Quad (Right)
gl.glVertex3f( 1.0f, 1.0f, 1.0f ); // Top Left Of The Quad
gl.glVertex3f( 1.0f, -1.0f, 1.0f ); // Bottom Left Of The Quad
gl.glVertex3f( 1.0f, -1.0f, -1.0f ); // Bottom Right Of The Quad
gl.glEnd(); // Done Drawing The Quad
gl.glFlush();
rquad -= 0.15f;
}
@Override
public void dispose( GLAutoDrawable drawable ) {
// TODO Auto-generated method stub
}
@Override
public void init( GLAutoDrawable drawable ) {
final GL2 gl = drawable.getGL().getGL2();
gl.glShadeModel( GL2.GL_SMOOTH );
gl.glClearColor( 0f, 0f, 0f, 0f );
gl.glClearDepth( 1.0f );
gl.glEnable( GL2.GL_DEPTH_TEST );
gl.glDepthFunc( GL2.GL_LEQUAL );
gl.glHint( GL2.GL_PERSPECTIVE_CORRECTION_HINT, GL2.GL_NICEST );
}
@Override
public void reshape( GLAutoDrawable drawable, int x, int y, int width, int height ) {
// TODO Auto-generated method stub
final GL2 gl = drawable.getGL().getGL2();
if( height lt;= 0 )
height = 1;
final float h = ( float ) width / ( float ) height;
gl.glViewport( 0, 0, width, height );
gl.glMatrixMode( GL2.GL_PROJECTION );
gl.glLoadIdentity();
glu.gluPerspective( 45.0f, h, 1.0, 20.0 );
gl.glMatrixMode( GL2.GL_MODELVIEW );
gl.glLoadIdentity();
}
public static void main( String[] args ) {
final GLProfile profile = GLProfile.get( GLProfile.GL2 );
GLCapabilities capabilities = new GLCapabilities( profile );
// The canvas
final GLCanvas glcanvas = new GLCanvas( capabilities );
Cube cube = new Cube();
glcanvas.addGLEventListener( cube );
glcanvas.setSize( 400, 400 );
final JFrame frame = new JFrame ( " Multicolored cube" );
frame.getContentPane().add( glcanvas );
frame.setSize( frame.getContentPane().getPreferredSize() );
frame.setVisible( true );
final FPSAnimator animator = new FPSAnimator(glcanvas, 300,true);
animator.start();
}
}
“不使用预定义函数”我想你的意思是不使用
glRotatef()
。如果是这样的话,我不明白你为什么不使用更新版本的OpenGL。但是,您要做的是创建一个旋转矩阵。是的,没有像我前面所说的那样使用glRotatef()。首先,请使用JOGL 2.3.2,而不是旧版本的JOGL 2。其次,使用GLU.createGLU(GL)而不是“new GLU()”,以获得功能更强大的GLU实例(在某些情况下,当前代码可能会出现不支持的操作异常)。第三,您可以构建自己的矩阵并使用glLoadMatrix或使用可编程管道与着色器。您可以在我们的官方论坛上询问您的JOGL具体问题: