Java2新对象混乱在一起
我制作了一个名为Java2新对象混乱在一起,java,bukkit,Java,Bukkit,我制作了一个名为游戏的新对象: public class Game { private String gamenaam; private String bungeenaam; private int poort; private int minplayers; private int maxplayers; private static GameState gamestate = GameState.Ingame; public Ga
游戏的新对象:
public class Game {
private String gamenaam;
private String bungeenaam;
private int poort;
private int minplayers;
private int maxplayers;
private static GameState gamestate = GameState.Ingame;
public Game(String naam) {
this.gamenaam = naam;
setAlles();
}
public String getGameNaam() {
return this.gamenaam;
}
public String getBungeeNaam() {
return bungeenaam;
}
public int getPoort() {
return poort;
}
public int getMinPlayers() {
return minplayers;
}
public int getMaxPlayers() {
return maxplayers;
}
public GameState getCurrentState() {
//System.out.print(gamenaam + ":" + MySQL.getGameState(getGameNaam()) + ":" + gamestate);
return gamestate;
}
public void setCurrecntState(GameState state) {
gamestate = state;
}
private void setAlles() {
bungeenaam = MySQL.getBungeeNaam(this.gamenaam);
poort = MySQL.getPoort(this.gamenaam);
minplayers = MySQL.getMinPlayer(this.gamenaam);
maxplayers = MySQL.getMaxPlayer(this.gamenaam);
//gamestate = MySQL.getGameState(this.gamenaam);
}
}
我将所有内容存储在一个公共静态HashMap gameSigns=newhashmap()中代码>地图
Bukkit.getServer().getScheduler().scheduleSyncRepeatingTask(Bukkit.getPluginManager().getPlugin("SCGameHost"), new Runnable() {
@Override
public void run() {
for(Map.Entry<Location, Game> entry: Main.gameSigns.entrySet()){
Game game = entry.getValue();
if(game.getGameNaam().equalsIgnoreCase("Heks")) {
System.out.print(game.getGameNaam()+" is changed to FINISHED");
game.setCurrecntState(GameState.Finished);
}else {
game.setCurrecntState(GameState.Maintenance);
}
}
}
}, 10 *20L, 10 *20L);
Bukkit.getServer().getScheduler().scheduleSyncRepeatingTask(Bukkit.getPluginManager().getPlugin(“SCGameHost”),新的Runnable(){
@凌驾
公开募捐{
对于(Map.Entry:Main.gameSigns.entrySet()){
Game=entry.getValue();
if(game.getGameNaam().equalsIgnoreCase(“Heks”)){
System.out.print(game.getGameNaam()+“更改为FINISHED”);
game.setCurrecntState(GameState.Finished);
}否则{
game.setCurrecntState(GameState.Maintenance);
}
}
}
},10*20L,10*20L);
我在游戏中有两件事,一件是地图,另一件是雪球。
当我将Heks更改为游戏状态时。已完成的雪球也会被更改。这是因为变量GameState是静态的,所以它在游戏类的所有实例之间共享。如果您希望为不同的实例使用单独的值,请删除“静态”一词。您的意思是Snowball
更改为GameState
维护?这是因为如果game.getGameNaam()
不等于Heks,您正在将GameState
设置为Maintenance
。从GameState
属性中删除static
。@Sybren当game.getGameNaam为“Heks”时,它被设置为Finished,但雪球的游戏状态也被更改为FinishedFinished@Keppil天哪,谢谢你,伙计,修好了:哦