Java 如何读取图像,在其上绘制一些东西并保存结果?
我想读一些图像,然后在上面画一些形状,并将带有形状的图像保存为新文件。我试着做那样的事,但不起作用Java 如何读取图像,在其上绘制一些东西并保存结果?,java,swing,file-io,jpanel,paintcomponent,Java,Swing,File Io,Jpanel,Paintcomponent,我想读一些图像,然后在上面画一些形状,并将带有形状的图像保存为新文件。我试着做那样的事,但不起作用 public class Test extends JPanel{ private static BufferedImage br; public static void main(String[] args) { try { br=ImageIO.read(new File("rys1.png")); } catch (IOException e) {
public class Test extends JPanel{
private static BufferedImage br;
public static void main(String[] args) {
try {
br=ImageIO.read(new File("rys1.png"));
} catch (IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}
public void paintComponent(Graphics g)
{
super.paintComponent(g);
g.drawImage(br,0,0,this);
g.drawRect(20, 20, 10, 10);
g.setColor(Color.BLACK);
try {
ImageIO.write(br, "png", new File(("D:\\test\\rys"+2)));
} catch (IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}
}试试这个
import java.awt.Color;
import java.awt.Graphics2D;
import java.awt.image.BufferedImage;
import java.io.File;
import java.io.IOException;
import javax.imageio.ImageIO;
public class DrawShapeOnImage {
private static BufferedImage br;
public static void main(String[] args) throws IOException {
try {
br = ImageIO.read(new File("resources/1.png"));
ImageIO.write(getTexturedImage(), "png", new File("resources/2.png"));
} catch (IOException e) {
e.printStackTrace();
}
}
public static BufferedImage getTexturedImage() {
BufferedImage tmp = new BufferedImage(br.getWidth(), br.getHeight(),
BufferedImage.TYPE_INT_ARGB);
Graphics2D g = tmp.createGraphics();
g.drawImage(br, 0, 0, null);
g.setColor(Color.BLACK);
g.drawRect(20, 20, 10, 10);
g.dispose();
return tmp;
}
}
试试这个
import java.awt.Color;
import java.awt.Graphics2D;
import java.awt.image.BufferedImage;
import java.io.File;
import java.io.IOException;
import javax.imageio.ImageIO;
public class DrawShapeOnImage {
private static BufferedImage br;
public static void main(String[] args) throws IOException {
try {
br = ImageIO.read(new File("resources/1.png"));
ImageIO.write(getTexturedImage(), "png", new File("resources/2.png"));
} catch (IOException e) {
e.printStackTrace();
}
}
public static BufferedImage getTexturedImage() {
BufferedImage tmp = new BufferedImage(br.getWidth(), br.getHeight(),
BufferedImage.TYPE_INT_ARGB);
Graphics2D g = tmp.createGraphics();
g.drawImage(br, 0, 0, null);
g.setColor(Color.BLACK);
g.drawRect(20, 20, 10, 10);
g.dispose();
return tmp;
}
}
试试这个
import java.awt.Color;
import java.awt.Graphics2D;
import java.awt.image.BufferedImage;
import java.io.File;
import java.io.IOException;
import javax.imageio.ImageIO;
public class DrawShapeOnImage {
private static BufferedImage br;
public static void main(String[] args) throws IOException {
try {
br = ImageIO.read(new File("resources/1.png"));
ImageIO.write(getTexturedImage(), "png", new File("resources/2.png"));
} catch (IOException e) {
e.printStackTrace();
}
}
public static BufferedImage getTexturedImage() {
BufferedImage tmp = new BufferedImage(br.getWidth(), br.getHeight(),
BufferedImage.TYPE_INT_ARGB);
Graphics2D g = tmp.createGraphics();
g.drawImage(br, 0, 0, null);
g.setColor(Color.BLACK);
g.drawRect(20, 20, 10, 10);
g.dispose();
return tmp;
}
}
试试这个
import java.awt.Color;
import java.awt.Graphics2D;
import java.awt.image.BufferedImage;
import java.io.File;
import java.io.IOException;
import javax.imageio.ImageIO;
public class DrawShapeOnImage {
private static BufferedImage br;
public static void main(String[] args) throws IOException {
try {
br = ImageIO.read(new File("resources/1.png"));
ImageIO.write(getTexturedImage(), "png", new File("resources/2.png"));
} catch (IOException e) {
e.printStackTrace();
}
}
public static BufferedImage getTexturedImage() {
BufferedImage tmp = new BufferedImage(br.getWidth(), br.getHeight(),
BufferedImage.TYPE_INT_ARGB);
Graphics2D g = tmp.createGraphics();
g.drawImage(br, 0, 0, null);
g.setColor(Color.BLACK);
g.drawRect(20, 20, 10, 10);
g.dispose();
return tmp;
}
}
结果永远不会在paintComponent或Renderer中出现任何文件。如果有助于解决问题,请给出答案。还请查看您的,看看您是否也可以接受这些问题的答案。结果永远不会是paintComponent或Renderer中的任何文件。如果答案有助于解决问题,请提供答案。还请查看您的,看看您是否也可以接受这些问题的答案。结果永远不会是paintComponent或Renderer中的任何文件。如果答案有助于解决问题,请提供答案。还请查看您的,看看您是否也可以接受这些问题的答案。结果永远不会是paintComponent或Renderer中的任何文件。如果答案有助于解决问题,请提供答案。还请检查您的答案,看看您是否也能接受其中任何一个答案。