java中的声音-游戏在播放声音时冻结
每当我在游戏中播放声音时,线程就会冻结,然后在声音播放完毕后继续。声音引擎的代码:java中的声音-游戏在播放声音时冻结,java,audio,javasound,Java,Audio,Javasound,每当我在游戏中播放声音时,线程就会冻结,然后在声音播放完毕后继续。声音引擎的代码: package com.kgt.platformer; import java.io.File; import java.io.IOException; import javax.sound.sampled.AudioFormat; import javax.sound.sampled.AudioInputStream; import javax.sound.sampled.AudioSystem; i
package com.kgt.platformer;
import java.io.File;
import java.io.IOException;
import javax.sound.sampled.AudioFormat;
import javax.sound.sampled.AudioInputStream;
import javax.sound.sampled.AudioSystem;
import javax.sound.sampled.DataLine;
import javax.sound.sampled.LineUnavailableException;
import javax.sound.sampled.SourceDataLine;
public class Sound {
private final static int BUFFER_SIZE = 12800000;
private static File soundFile;
private static AudioInputStream audioStream;
private static AudioFormat audioFormat;
private static SourceDataLine sourceLine;
/**
*
* @param filename the name of the file that is going to be played
*
*/
public static void playSound(String filename){
String strFilename = filename;
try {
soundFile = new File(strFilename);
} catch (Exception e) {
e.printStackTrace();
System.exit(1);
}
try {
audioStream = AudioSystem.getAudioInputStream(soundFile);
} catch (Exception e){
e.printStackTrace();
System.exit(1);
}
audioFormat = audioStream.getFormat();
DataLine.Info info = new DataLine.Info(SourceDataLine.class, audioFormat);
try {
sourceLine = (SourceDataLine) AudioSystem.getLine(info);
sourceLine.open(audioFormat);
} catch (LineUnavailableException e) {
e.printStackTrace();
System.exit(1);
} catch (Exception e) {
e.printStackTrace();
System.exit(1);
}
sourceLine.start();
int nBytesRead = 0;
byte[] abData = new byte[BUFFER_SIZE];
while (nBytesRead != -1) {
try {
nBytesRead = audioStream.read(abData, 0, abData.length);
} catch (IOException e) {
e.printStackTrace();
}
if (nBytesRead >= 0) {
@SuppressWarnings("unused")
int nBytesWritten = sourceLine.write(abData, 0, nBytesRead);
}
}
sourceLine.drain();
sourceLine.close();
}
}
最终我启动了游戏,它播放声音,游戏冻结,然后继续。您可以启动一个线程来处理流的读写。请看这里: 示例代码:
new Thread(new Runnable() {
public void run() {
Sound.playSound("Test.wav");
}
}.start();
您可以启动一个线程来处理流的读写。请看这里: 示例代码:
new Thread(new Runnable() {
public void run() {
Sound.playSound("Test.wav");
}
}.start();
基于Java声音的
剪辑
使用自己的(守护进程)线程
。请参阅此示例,它将一次循环两个剪辑(尽管会发出警告,但请将音量调低)。另请注意,第二个剪辑需要几分钟才能加载。等待看到作业窗格
——然后两个剪辑都应该循环
import java.net.URL;
import javax.swing.*;
import javax.sound.sampled.*;
public class LoopSounds {
public static void main(String[] args) throws Exception {
URL url1 = new URL(
"http://pscode.org/media/leftright.wav");
URL url2 = new URL("http://pscode.org/media/100_2817-linear.wav");
Clip clip1 = AudioSystem.getClip();
Clip clip2 = AudioSystem.getClip();
// getAudioInputStream() also accepts a File or InputStream
AudioInputStream ais1 = AudioSystem.
getAudioInputStream( url1 );
clip1.open(ais1);
clip1.loop(Clip.LOOP_CONTINUOUSLY);
AudioInputStream ais2 = AudioSystem.
getAudioInputStream( url2 );
clip2.open(ais2);
clip2.loop(Clip.LOOP_CONTINUOUSLY);
SwingUtilities.invokeLater(new Runnable() {
public void run() {
// A GUI element to prevent the Clip's daemon Thread
// from terminating at the end of the main()
JOptionPane.showMessageDialog(null, "Close to exit!");
}
});
}
}
基于Java声音的
剪辑
使用自己的(守护进程)线程
。请参阅此示例,它将一次循环两个剪辑(尽管会发出警告,但请将音量调低)。另请注意,第二个剪辑需要几分钟才能加载。等待看到作业窗格
——然后两个剪辑都应该循环
import java.net.URL;
import javax.swing.*;
import javax.sound.sampled.*;
public class LoopSounds {
public static void main(String[] args) throws Exception {
URL url1 = new URL(
"http://pscode.org/media/leftright.wav");
URL url2 = new URL("http://pscode.org/media/100_2817-linear.wav");
Clip clip1 = AudioSystem.getClip();
Clip clip2 = AudioSystem.getClip();
// getAudioInputStream() also accepts a File or InputStream
AudioInputStream ais1 = AudioSystem.
getAudioInputStream( url1 );
clip1.open(ais1);
clip1.loop(Clip.LOOP_CONTINUOUSLY);
AudioInputStream ais2 = AudioSystem.
getAudioInputStream( url2 );
clip2.open(ais2);
clip2.loop(Clip.LOOP_CONTINUOUSLY);
SwingUtilities.invokeLater(new Runnable() {
public void run() {
// A GUI element to prevent the Clip's daemon Thread
// from terminating at the end of the main()
JOptionPane.showMessageDialog(null, "Close to exit!");
}
});
}
}
如果你不想让游戏阻塞,那你为什么打电话?如果你不想让游戏阻塞,那你为什么打电话?