Java Swing-Java.lang.NullPointerException

Java Swing-Java.lang.NullPointerException,java,swing,nullpointerexception,imagecreatefrompng,Java,Swing,Nullpointerexception,Imagecreatefrompng,当我重写GamePanel类的paint方法时,当我尝试打开MazeGUI Design选项卡时,会出现以下错误: Internal Error WindowBuilder encountered unexpected internal error. This could be caused by a WindowBuilder bug or by a misconfiguration issue, conflict, partial update, etc. Stack trace:

当我重写GamePanel类的paint方法时,当我尝试打开MazeGUI Design选项卡时,会出现以下错误:

Internal Error
WindowBuilder encountered unexpected internal error. 

This could be caused by a WindowBuilder bug or by a misconfiguration issue, conflict,  partial update, etc.

Stack trace:
java.lang.NullPointerException
at maze.gui.GamePanel.paint(GamePanel.java:25)  
at javax.swing.JComponent.print(Unknown Source)  
at javax.swing.JComponent.paintChildren(Unknown Source)  
at javax.swing.JComponent.printChildren(Unknown Source)  
at javax.swing.JComponent.paint(Unknown Source)  
at javax.swing.JComponent.print(Unknown Source)  
at javax.swing.JComponent.paintChildren(Unknown Source)  
at javax.swing.JComponent.printChildren(Unknown Source)  
at javax.swing.JComponent.paint(Unknown Source)  
如果我在paint override函数中删除GamePanel.java中的这一行

g.drawImage(maze.wall, 400, 400, null);
MazeGUI的“设计”选项卡已经可以使用了。很奇怪

无论如何,如果我运行java应用程序,它会显示图像,不会出现任何错误

在这里,我将这两个类保留为java文件: GamePanel.java:

package maze.gui;

import java.awt.Graphics;
import java.awt.Graphics2D;
import javax.swing.JPanel;

@SuppressWarnings("serial")
public class GamePanel extends JPanel {
    private int comprimento_sprites;
    private MazeGUI maze;

/**
 * Create the panel.
 */
public GamePanel(MazeGUI m) {
    comprimento_sprites = 40;
    maze = m;
    setFocusable(true);
}

@Override
public void paint(Graphics g) {
    super.paint(g);

g.drawImage(maze.wall, 400, 400, null);
}
}

MazeGUI.java:

package maze.gui;

import java.awt.EventQueue;
import java.awt.Image;
import javax.imageio.ImageIO;
import javax.swing.JFrame;
import maze.logic.Jogo;
import java.awt.image.BufferedImage;
import java.io.File;
import java.io.IOException;

public class MazeGUI {

private JFrame frmMazeGame;
//IMAGES
    public BufferedImage wall;

/**
 * Launch the application.
 */
public static void main(String[] args) {
    EventQueue.invokeLater(new Runnable() {
        public void run() {
            try {
                MazeGUI window = new MazeGUI();
                window.frmMazeGame.setVisible(true);
            } catch (Exception e) {
                e.printStackTrace();
            }
        }
    });
}

/**
 * Create the application.
 */
public MazeGUI() {
    initialize();
}

/**
 * Initialize the contents of the frame.
 */
private void initialize() {

    //faz load das imagens do jogo
    loadImages();

    frmMazeGame = new JFrame();
    frmMazeGame.setTitle("Maze Game");
    frmMazeGame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);

    GamePanel tabuleiro = new GamePanel(this);
    frmMazeGame.getContentPane().add(tabuleiro);
}

private void loadImages(){

    try {
        wall = ImageIO.read(new File("images/bloco.png"));
    } catch (IOException e) {
        e.printStackTrace();
    }

}
}

啊,让我补充一下: -我认为所有这些问题都与MazeGUI的loadImages函数有关,但我认为我做得很好。已经浪费了这么多时间试图修复此问题。

-请记住:当我运行应用程序时没有错误(它甚至在应用程序中显示图像),但当我尝试打开“设计”选项卡时,会出现上述错误://

加载“设计”选项卡时,您会收到错误,因为这一行:

g.drawImage(maze.wall, 400, 400, null);
我对WindowBuilder没有太多的经验,所以我无法告诉您它是如何工作的,但在设计模式下,
GamePanel
中的
MazeGUI
对象似乎是
null
。这不是图像加载的问题,只是因为WindowBuilder的工作方式

要加载“设计”选项卡,只需在其中检查
null

if (maze != null && maze.wall != null) {
    g.drawImage(maze.wall, 400, 400, null);
}

至于让图像真正显示在“设计”选项卡上,恐怕我帮不了你。

你能整理一下代码,只显示重要的部分,而只显示堆栈跟踪的第一部分吗?它变得非常混乱和复杂。完成了!:)我认为您现在可以更好地理解代码了……设计选项卡的执行上下文和运行程序时的执行上下文是不同的。这意味着设计视图找不到图像。而且不要覆盖绘制,而是使用paintComponent,并确保同时调用super.paintComponent。不要基于框架内的核心逻辑,而是使用面板。这使您的程序更加灵活ADProgrammer:尝试使用paintComponent,但问题仍然存在:s