Java 在鼠标拖动事件时制作圆,然后移动圆
在Java中,如何在鼠标拖动事件上绘制圆,然后如何在鼠标拖动事件上移动该圆 我的代码如下Java 在鼠标拖动事件时制作圆,然后移动圆,java,swing,mouseevent,geometry,paintcomponent,Java,Swing,Mouseevent,Geometry,Paintcomponent,在Java中,如何在鼠标拖动事件上绘制圆,然后如何在鼠标拖动事件上移动该圆 我的代码如下 import java.awt.*; import java.awt.event.*; import javax.swing.*; class r extends JPanel { public int x1, x2, y1, y2, r, w, h,xDist,yDist; public static boolean flag = false, pressFlag = false;
import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
class r extends JPanel {
public int x1, x2, y1, y2, r, w, h,xDist,yDist;
public static boolean flag = false, pressFlag = false;
public r() {
setBackground(Color.WHITE);
addMouseListener(new MouseAdapter() {
public void mousePressed(MouseEvent m) {
// pressFlag = true;
if (r > (int) Math.sqrt(Math.abs(m.getX() - x1) * Math.abs(m.getX() - x1) + Math.abs(m.getY() - y1) * Math.abs(m.getY() - y1))) {
flag = true;
yDist=xDist=x2 = y2 = 0;
} else {
x1 = y1 = 0;
r=x2 = y2 = 0;
x1 = m.getX();
y1 = m.getY();
}
repaint();
}
public void mouseReleased(MouseEvent m) {
w = x2 - x1;
h = y2 - y1;
r = (int) Math.sqrt((x2 - x1) * (x2 - x1) + (y2 - y1) * (y2 - y1));
flag = false;
}
});
addMouseMotionListener(new MouseMotionAdapter() {
public void mouseDragged(MouseEvent m) {
if (flag && (x2!=0 && y2!=0)) {
xDist=(m.getX()-x2);
yDist=(m.getY()-y2);
}
x2 = m.getX();
y2 = m.getY();
repaint();
}
});
}
public void paintComponent(Graphics g) {
super.paintComponent(g);
if (flag) {
x1=x1+xDist;
y1=y1+yDist;
g.drawOval(x1, y1, w, h);
} else {
g.drawOval(x1, y1, x2 - x1, y2 - y1);
}
}
}
public class q extends JFrame {
public static void main(String[] args) {
JFrame jFrame = new JFrame();
jFrame.setSize(300, 300);
jFrame.add(new r());
jFrame.setVisible(true);
jFrame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
}
}
这方面的东西对我来说很好:
import java.awt.Color;
import java.awt.Graphics;
import java.awt.Point;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
import java.awt.geom.Ellipse2D;
import javax.swing.JFrame;
import javax.swing.JPanel;
class DragCircle extends JPanel {
private final class MouseDrag extends MouseAdapter {
private boolean dragging = false;
private Point last;
@Override
public void mousePressed(MouseEvent m) {
last = m.getPoint();
dragging = isInsideEllipse(last);
if (!dragging) {
x = last.x;
y = last.y;
width = 0;
height = 0;
}
repaint();
}
@Override
public void mouseReleased(MouseEvent m) {
last = null;
dragging = false;
repaint();
}
@Override
public void mouseDragged(MouseEvent m) {
int dx = m.getX() - last.x;
int dy = m.getY() - last.y;
if (dragging) {
x += dx;
y += dy;
} else {
width += dx;
height += dy;
}
last = m.getPoint();
repaint();
}
}
private int x;
private int y;
private int width;
private int height;
private MouseDrag mouseDrag;
public DragCircle() {
setBackground(Color.WHITE);
mouseDrag = new MouseDrag();
addMouseListener(mouseDrag);
addMouseMotionListener(mouseDrag);
}
public boolean isInsideEllipse(Point point) {
return new Ellipse2D.Float(x, y, width, height).contains(point);
}
@Override
public void paintComponent(Graphics g) {
super.paintComponent(g);
g.drawOval(x, y, width, height);
}
public static void main(String[] args) {
JFrame jFrame = new JFrame();
jFrame.setSize(300, 300);
jFrame.add(new DragCircle());
jFrame.setVisible(true);
jFrame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
}
}
这方面的东西对我来说很好:
import java.awt.Color;
import java.awt.Graphics;
import java.awt.Point;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
import java.awt.geom.Ellipse2D;
import javax.swing.JFrame;
import javax.swing.JPanel;
class DragCircle extends JPanel {
private final class MouseDrag extends MouseAdapter {
private boolean dragging = false;
private Point last;
@Override
public void mousePressed(MouseEvent m) {
last = m.getPoint();
dragging = isInsideEllipse(last);
if (!dragging) {
x = last.x;
y = last.y;
width = 0;
height = 0;
}
repaint();
}
@Override
public void mouseReleased(MouseEvent m) {
last = null;
dragging = false;
repaint();
}
@Override
public void mouseDragged(MouseEvent m) {
int dx = m.getX() - last.x;
int dy = m.getY() - last.y;
if (dragging) {
x += dx;
y += dy;
} else {
width += dx;
height += dy;
}
last = m.getPoint();
repaint();
}
}
private int x;
private int y;
private int width;
private int height;
private MouseDrag mouseDrag;
public DragCircle() {
setBackground(Color.WHITE);
mouseDrag = new MouseDrag();
addMouseListener(mouseDrag);
addMouseMotionListener(mouseDrag);
}
public boolean isInsideEllipse(Point point) {
return new Ellipse2D.Float(x, y, width, height).contains(point);
}
@Override
public void paintComponent(Graphics g) {
super.paintComponent(g);
g.drawOval(x, y, width, height);
}
public static void main(String[] args) {
JFrame jFrame = new JFrame();
jFrame.setSize(300, 300);
jFrame.add(new DragCircle());
jFrame.setVisible(true);
jFrame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
}
}
糟糕的命名约定!是的,但我只是修改了代码。在我的代码中,我先画圆,然后在鼠标拖动事件时移动那个圆。但它不会像光标一样移动。所以我必须做什么?什么不起作用?我刚试过你的代码,效果不错。请移动快速循环或快速拖动循环。你可以看到问题所在。@Jay抱歉,但即使我两个动作都“快速”,我也没有任何问题。可能在很短的一段时间内(几毫秒),绘图并不“精确”在我的鼠标指针所在的位置,但当我减速时,一切都会恢复正常,显示再次正确。可怕的命名约定!是的,但我只是修改了代码。在我的代码中,我先画圆,然后在鼠标拖动事件时移动那个圆。但它不会像光标一样移动。所以我必须做什么?什么不起作用?我刚试过你的代码,效果不错。请移动快速循环或快速拖动循环。你可以看到问题所在。@Jay抱歉,但即使我两个动作都“快速”,我也没有任何问题。可能在很短的一段时间内(几毫秒),绘图并不“精确”在我的鼠标指针所在的位置,但只要我放慢速度,一切都会恢复正常,显示也会正确。@Jay我想你的计算中出现了一些问题,是的,没错。我会解决这个错误。再次感谢你对我的帮助。@Jay我想你的计算中有一些问题,是的,你是对的。我会解决这个错误。再次感谢你对我的帮助。