Java 我的程序似乎效率低下
我是一个初学者,我有一个程序,是一个从一点到另一点的游戏。你是一个绿色方块,你避开红色方块。但是我不知道如何在不创建另一个方法的情况下创建另一个移动的红块,这看起来效率很低,因为如果我想创建许多这样的敌人该怎么办。有没有办法对这种行为进行Java 我的程序似乎效率低下,java,performance,swing,methods,Java,Performance,Swing,Methods,我是一个初学者,我有一个程序,是一个从一点到另一点的游戏。你是一个绿色方块,你避开红色方块。但是我不知道如何在不创建另一个方法的情况下创建另一个移动的红块,这看起来效率很低,因为如果我想创建许多这样的敌人该怎么办。有没有办法对这种行为进行arraylist import java.awt.Color; import java.awt.Font; import java.awt.Graphics; import java.awt.Graphics2D; import java.awt.Render
arraylist
import java.awt.Color;
import java.awt.Font;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.RenderingHints;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import java.util.ArrayList;
import javax.swing.JFrame;
import javax.swing.JPanel;
@SuppressWarnings("serial")
public class Game extends JPanel implements KeyListener, ActionListener {
private static boolean dead = false;
private static boolean won = false;
boolean isPaused=false;
boolean hasStarted=false;
int level = 1;
boolean powerUpIsEaten;
boolean keepPowerUpOffScreen;
int powerupx;
int powerupy;
int powerupwidth=20;
int powerupheight=20;
int winningx;
int winningy;
int winningwidth;
int winningheight;
int losingx;
int losingy;
int losingwidth;
int losingheight;
int losing2x;
int losing2y;
int losing2width;
int losing2height;
int losing3x;
int losing3y;
int losing3width;
int losing3height;
int losing4x;
int losing4y;
int losing4width;
int losing4height;
int losing5x;
int losing5y;
int losing5width;
int losing5height;
int enemywidth;
int enemyheight;
int userwidth;
int userheight;
ArrayList<Integer> badRectangles = new ArrayList<Integer>();
int x = 1, y = 1;
int enemyX=400, enemyY=100;
int velx=0, vely=0;
boolean hasWon = false, hasDied = false;
int movementcounter=0;
private void move() throws InterruptedException {
addKeyListener(this);
setFocusable(true);
setFocusTraversalKeysEnabled(false);
if (vely > 0){
if(y>700-userheight *2){
}
else{
y = y + 5 + movementcounter/300;
}
}
if (vely < 0){
if(y<0){
}
else{
y = y - 5 - movementcounter/300;
}
}
if (velx > 0){
if(x>1200-userwidth){
}
else{
x = x + 5 + movementcounter/300;
}
}
if (velx < 0){
if(x<0){
}
else{
x = x - 5 - movementcounter/300;
}
}
if(isInARectangle()){
hasDied=true;
}
if(isInWinningArea()){
x=0;
y=0;
hasWon=true;
}
movementcounter++;
}
@Override
public void paint(Graphics g) {
super.paint(g);
getValues(level);
Graphics2D g2d = (Graphics2D) g;
g2d.setRenderingHint(RenderingHints.KEY_ANTIALIASING,
RenderingHints.VALUE_ANTIALIAS_ON);
g.setFont(new Font("TimesRoman", Font.PLAIN, 30));
if(level==5){
g2d.drawString("Congratulations", 550, 350);
this.won=true;
}
else if(hasStarted
&& !isPaused){
eatPowerup();
g2d.setColor(Color.RED);
for(int i=1; i<=level; i++){
g2d.fillRect(badRectangles.get(4 * i - 4),badRectangles.get(4 * i - 3),badRectangles.get(4 * i - 2),badRectangles.get(4 * i - 1));
}
g2d.setColor(Color.GREEN);
g2d.fillRect(winningx, winningy, winningwidth, winningheight); //WINNING RECTANGLE
g2d.setColor(Color.RED);
g2d.fillRect(enemyX, enemyY, enemywidth, enemyheight); //ENEMY
enemyMovement();
if(!hasDied){
g2d.setColor(Color.GREEN);
g2d.fillRect(x, y, userwidth, userheight); //USER
}
if(hasWon
&& !hasDied){
level++;
if(level==2){
enemyX=1000;
enemyY=0;
}
if(level==3){
enemyX=700;
enemyY=0;
}
if(level==4){
enemyX=400;
enemyY=100;
}
powerUpIsEaten=false;
hasWon=false;
keepPowerUpOffScreen=false;
}
if(hasDied){
g2d.setColor(Color.RED);
g2d.drawString("You died", 500, 300); //LOSING SEQUENCE
this.dead=hasDied;
}
if(!powerUpIsEaten
&& level>1
&& !keepPowerUpOffScreen){
g2d.setColor(Color.BLUE);
g2d.fillRect(powerupx, powerupy, powerupwidth, powerupheight);
}
else{
keepPowerUpOffScreen=true;
powerUpIsEaten=false;
}
}
if(isPaused){
g2d.drawString("PAUSED", 450, 300);
}
if(!hasStarted){
g2d.drawString("PRESS UP TO START", 450, 300);
}
}
public void eatPowerup(){
if(powerupx<x + userwidth + 5
&& powerupx>x
&& powerupy<y + userheight + 5
&& powerupy>y){
powerUpIsEaten=true;
powerupx=0;
powerupy=1000;
enemyX=0;
enemyY=0;
}
else{
powerUpIsEaten=false;
}
}
public boolean isInWinningArea(){
if(x<winningx + winningwidth - userwidth
&& x>winningx
&& y<winningy + winningheight-userheight
&& y>winningy){
return true;
}
else{
return false;
}
}
public boolean isInARectangle(){
if((x > losingx-userwidth
&& x < losingx + losingwidth
&& y > losingy-userheight
&& y < losingy + losingheight)
|| x > losing2x-userwidth
&& x < losing2x + losing2width
&& y > losing2y-userheight
&& y < losing2y + losing2height
|| x > losing3x-userwidth
&& x < losing3x + losing3width
&& y > losing3y-userheight
&& y < losing3y + losing3height
|| x > losing4x-userwidth
&& x < losing4x + losing4width
&& y > losing4y-userheight
&& y < losing4y + losing4height){
return true;
}
else{
return false;
}
}
public void getValues(int level){
if(level==1){
winningx=550;
winningy=550;
winningwidth=100;
winningheight=100;
losingx=200;
losingy=100;
losingwidth=200;
losingheight=200;
enemywidth=60;
enemyheight=60;
userwidth=50;
userheight=50;
}
if(level==2){
winningx=1000;
winningy=500;
winningwidth=200;
winningheight=200;
losingx=200;
losingy=100;
losingwidth=200;
losingheight=200;
losing2x=700;
losing2y=500;
losing2width=300;
losing2height=200;
enemywidth=60;
enemyheight=60;
userwidth=50;
userheight=50;
powerupx=900;
powerupy=100;
}
if(level==3){
winningx=1000;
winningy=500;
winningwidth=200;
winningheight=200;
losingx=200;
losingy=100;
losingwidth=200;
losingheight=200;
losing2x=700;
losing2y=500;
losing2width=300;
losing2height=200;
losing3x=100;
losing3y=100;
losing3width=100;
losing3height=450;
enemywidth=60;
enemyheight=60;
userwidth=50;
userheight=50;
powerupx=100;
powerupy=600;
}
if(level==4){
winningx=1000;
winningy=500;
winningwidth=200;
winningheight=200;
losingx=200;
losingy=100;
losingwidth=200;
losingheight=200;
losing2x=700;
losing2y=500;
losing2width=300;
losing2height=200;
losing3x=100;
losing3y=100;
losing3width=100;
losing3height=450;
losing4x=900;
losing4y=300;
losing4width=500;
losing4height=100;
enemywidth=60;
enemyheight=60;
userwidth=50;
userheight=50;
powerupx=600;
powerupy=500;
}
if (level==5){
}
badRectangles.clear();
badRectangles.add(losingx);
badRectangles.add(losingy);
badRectangles.add(losingwidth);
badRectangles.add(losingheight);
badRectangles.add(losing2x);
badRectangles.add(losing2y);
badRectangles.add(losing2width);
badRectangles.add(losing2height);
badRectangles.add(losing3x);
badRectangles.add(losing3y);
badRectangles.add(losing3width);
badRectangles.add(losing3height);
badRectangles.add(losing4x);
badRectangles.add(losing4y);
badRectangles.add(losing4width);
badRectangles.add(losing4height);
badRectangles.add(losing5x);
badRectangles.add(losing5y);
badRectangles.add(losing5width);
badRectangles.add(losing5height);
}
public void enemyMovement(){
if(enemyX<x){
enemyX= enemyX+1 + movementcounter/300;
}
if(enemyX>x){
enemyX=enemyX-1 - movementcounter/300;
}
if(enemyY<y){
enemyY=enemyY + 1 + movementcounter/300;
}
if(enemyY>y){
enemyY=enemyY -1 - movementcounter/300;
}
if(x<enemyX+enemywidth
&& x>enemyX-userwidth
&& y<enemyY+ enemyheight
&& y>enemyY-userheight){
hasDied=true;
}
}
@Override
public void keyPressed(KeyEvent e) {
int key = e.getKeyCode();
switch( key ) {
case KeyEvent.VK_UP:
isPaused=false;
hasStarted=true;
vely = -1;
break;
case KeyEvent.VK_DOWN:
vely = 1;
break;
case KeyEvent.VK_LEFT:
velx = -1;
break;
case KeyEvent.VK_RIGHT :
velx = 1;
break;
case KeyEvent.VK_P:
isPaused=true;
}
}
@Override
public void keyReleased(KeyEvent e) {
velx = 0;
vely = 0;
}
@Override
public void keyTyped(KeyEvent e) {
// TODO Auto-generated method stub
}
public static void main(String[] args) throws InterruptedException {
JFrame frame = new JFrame("Square Game");
Game game = new Game();
frame.add(game);
frame.setSize(1200, 700);
frame.setVisible(true);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.getContentPane().setBackground( Color.BLUE );
while (!dead
&& !won) {
game.move();
game.repaint();
Thread.sleep(10);
}
}
@Override
public void actionPerformed(ActionEvent e) {
// TODO Auto-generated method stub
}
}
导入java.awt.Color;
导入java.awt.Font;
导入java.awt.Graphics;
导入java.awt.Graphics2D;
导入java.awt.RenderingHints;
导入java.awt.event.ActionEvent;
导入java.awt.event.ActionListener;
导入java.awt.event.KeyEvent;
导入java.awt.event.KeyListener;
导入java.util.ArrayList;
导入javax.swing.JFrame;
导入javax.swing.JPanel;
@抑制警告(“串行”)
公共类游戏扩展JPanel实现KeyListener、ActionListener{
私有静态布尔死=假;
私有静态布尔值=false;
布尔值isPaused=false;
布尔hasStarted=false;
智力水平=1;
布尔幂函数;
布尔keeppowerrupoffscreen;
int powerupx;
int-powerupy;
int powerupwidth=20;
int=20;
int winningx;
温宁国际;
整型winningwidth;
国际奖金;
int-losingx;
内耗;
整数损失宽度;
整数损耗;
整数损失2x;
内失2y;
int-losing2width;
整数丢失2高度;
int-losing3x;
int-losing3y;
int-losing3width;
整数丢失3重;
整数损失4x;
int-losing4y;
int-losing4width;
整数丢失4个八;
int-losing5x;
int-losing5y;
int-losing5width;
内失5高;
灌肠宽度;
灌肠高度;
int用户宽度;
int用户高度;
ArrayList badRectangles=新的ArrayList();
int x=1,y=1;
int enemyX=400,enemyY=100;
int velx=0,vely=0;
布尔值hasWon=false,hasDied=false;
int movementcounter=0;
私有void move()引发InterruptedException{
addKeyListener(此);
设置聚焦(真);
setFocusTraversalKeysEnabled(false);
如果(值>0){
如果(y>700 userheight*2){
}
否则{
y=y+5+移动计数器/300;
}
}
如果(小于0){
if(y0){
如果(x>1200 userwidth){
}
否则{
x=x+5+移动计数器/300;
}
}
if(velx<0){
如果(x丢失x用户宽度
&&x丢失用户高度
&&y<损耗y+损耗高度)
||x>丢失2x用户宽度
&&x丢失2Y用户高度
&&y丢失3x用户宽度
&&x丢失3Y用户高度
&&y丢失4x用户宽度
&&x丢失4Y用户高度
&&ypublic interface Movable {
void move();
}
class Player extends GameObject implements Movable {
@Override
public void move() {
System.out.println("Player moving...");
}
}
class Enemy extends GameObject implements Movable {
@Override
public void move() {
System.out.println("Enemy moving...")
}
}
public static void main(String... args) {
Arrays.asList(
new Movable[] {
new Player(), new Enemy()
}
).forEach(Movable::move);
}
Player moving...
Enemy moving...