Java 游戏的UDP服务器/客户端
我正在尝试制作一个坦克游戏,我在网络部分遇到了问题。我在服务器上做错了什么 这是我的服务器代码:Java 游戏的UDP服务器/客户端,java,networking,server,udp,client,Java,Networking,Server,Udp,Client,我正在尝试制作一个坦克游戏,我在网络部分遇到了问题。我在服务器上做错了什么 这是我的服务器代码: import java.io.*; import java.net.*; class UDPServer extends Thread{ private DatagramSocket socket; private TanksComponent tank; private InetAddress IPAddress; private int port = 9876;
import java.io.*;
import java.net.*;
class UDPServer extends Thread{
private DatagramSocket socket;
private TanksComponent tank;
private InetAddress IPAddress;
private int port = 9876;
public void UPDServer() throws IOException{
socket = new DatagramSocket(port);
}
public void run(){
while(true){
byte[] data = new byte[1024];
DatagramPacket packet = new DatagramPacket(data, data.length);
try {
socket.receive(packet);
} catch (IOException e) {
e.printStackTrace();
}
System.out.println("RECEIVED: " + packet.getAddress() + " " + packet.getPort() + ": " + new String(packet.getData()) ) ;
IPAddress = packet.getAddress();
}
}
public void sendData(byte[] data){
DatagramPacket packet = new DatagramPacket(data, data.length, IPAddress, port);
try {
this.socket.send(packet);
} catch (IOException e) {
e.printStackTrace();
}
}
}
这是我的客户代码:
import java.io.*;
import java.net.*;
class UDPClient extends Thread{
private InetAddress ipAddress;
private DatagramSocket clientSocket;
private TanksComponent tank;
private byte[] data = new byte[1024];
private int port = 9876;
public UDPClient(TanksComponent tanksComponent) throws SocketException, UnknownHostException{
this.tank = tanksComponent;
this.clientSocket = new DatagramSocket();
this.ipAddress = InetAddress.getLocalHost();
}
public void run(){
DatagramPacket packet = new DatagramPacket(data, data.length);
try {
clientSocket.receive(packet);
} catch (IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
String message = new String(packet.getData());
System.out.println("SERVER > " + message);
}
public void sendData(byte[] data){
DatagramPacket packet = new DatagramPacket(data, data.length, ipAddress, port);
try {
clientSocket.send(packet);
} catch (IOException e) {
e.printStackTrace();
}
}
}
我是这样调用代码的:
public void start() throws UnknownHostException, SocketException {
if(JOptionPane.showConfirmDialog(this, "Server") == 0){
socketServer = new UDPServer();
socketServer.start();
}else{
socketClient = new UDPClient(this);
socketClient.start();
System.out.println("Send");
socketClient.sendData("ping".getBytes());
}
谢谢你的帮助,善良的陌生人 我对Java网络没有太多的经验,但不妨看看我最近正在从事的一个项目:
DatagramSocket
而不是Socket
有什么原因吗?老实说,我是通过这种方式学会的,我不确定它们之间的区别=/请告诉我下面的答案是否有帮助,或者您是否对此有任何疑问。