Java 我的扫描仪/终端窗口在重复一次后停止工作
我目前正在gridworld上进行一个塔防项目(不确定这是否重要)。我有一个计时器,它从我的主类调用一个方法(Java 我的扫描仪/终端窗口在重复一次后停止工作,java,timer,java.util.scanner,gridworld,Java,Timer,Java.util.scanner,Gridworld,我目前正在gridworld上进行一个塔防项目(不确定这是否重要)。我有一个计时器,它从我的主类调用一个方法(TowerPlacer),通过扫描仪接收用户文本输入。但是,在第一次通过后,终端窗口停止允许我输入文本,尽管TowerPlacer计时器正在运行 此外,无论出于何种原因,该方法似乎也能阻止所有bug的产生。尽管这座塔实际上什么也没做 下面是TowerPlacer的方法 public static void TowerPlacer () { System.out.println ("Y
TowerPlacer
),通过扫描仪接收用户文本输入。但是,在第一次通过后,终端窗口停止允许我输入文本,尽管TowerPlacer
计时器正在运行
此外,无论出于何种原因,该方法似乎也能阻止所有bug的产生。尽管这座塔实际上什么也没做
下面是TowerPlacer的方法
public static void TowerPlacer ()
{
System.out.println ("You have " + money + " gold");
Scanner kbReader = new Scanner(System.in);
System.out.println ("Would you like to place a defense?");
System.out.println ("1. Yes");
System.out.println ("2. No");
answer = kbReader.nextInt();
kbReader.nextLine();
if (answer == 1) {
System.out.println ("Which defense would you like to place?");
System.out.println ("1. Study defense - 50 gold");
System.out.println ("2. Pencil defense - 100 gold");
System.out.println ("3. Pen defense - 150 gold");
System.out.println ("4. Cram defense - 200 gold");
Tanswer = kbReader.nextInt();
kbReader.nextLine();
System.out.println ("Defenses cannot be placed in the path of the critters.");
System.out.println ("Defenses not placed in viable locations will end the game.");
System.out.println ("What is the X-coordinate of the defense? (0 - 9)");
xCoord = kbReader.nextInt();
kbReader.nextLine();
System.out.println ("What is the Y-coordinate of the defense? (0 - 9)");
yCoord = kbReader.nextInt();
kbReader.nextLine();
if (Tanswer == 1) {
Study defense1 = new Study();
world.add(new Location(xCoord, yCoord), defense1);
System.out.println ("Defense Placed");
}
if (Tanswer == 2) {
Study defense2 = new Study();
world.add(new Location(xCoord, yCoord), defense2);
System.out.println ("Defense Placed");
}
if (Tanswer == 3) {
Study defense3 = new Study();
world.add(new Location(xCoord, yCoord), defense3);
System.out.println ("Defense Placed");
}
if (Tanswer == 4) {
Study defense4 = new Study();
world.add(new Location(xCoord, yCoord), defense4);
System.out.println ("Defense Placed");
}
}
if (answer == 2) {
System.out.println ("Construction cancelled");
}
if (answer != 1 && answer != 2) {
System.out.println ("Error, answer out of bounds");
}
System.gc();
}
这是我的计时器调用程序的代码
public static void main(String[] args)
{
Timer timer = new Timer();
TimerA a = new TimerA();
timer.schedule(a,0,2000);
TimerC t = new TimerC();
timer.schedule(t,0,2000);
world.show();
System.out.println ("Please do not pause the game after starting.");
TowerPlacer();
}
计时器本身
class TimerA extends TimerTask
{
public static int times = 0;
public void run()
{
times++;
if (times%10 == 0) {
BoxBugRunner.TowerPlacer();
}
if (times >= 1000000) {
//Stop Timer.
this.cancel();
}
}
}
错误在你的计时器任务中。您需要的是:
class SayHello extends TimerTask {
public void run()
{
System.out.println("done");
}
}
然后将主要方法更改如下:
public static void main(String[] args)
{
int delay = 2000; // delay for 2 seconds
int period = 500; // repeat every .5 seconds
Timer timer = new Timer();
timer.scheduleAtFixedRate(new SayHello(), delay, period);
}
如果
计时器已经调用了TowerPlacer()
,为什么你自己在main中调用它呢?游戏开始时,我在main中调用了TowerPlacer(),以便玩家可以立即放置塔,然后计时器继续调用它。嗨!谢谢你的快速回复!这修复了产生的bug,但是终端窗口现在根本不接收任何输入(与以前相反,它在锁定之前只接受一次输入)。对不起,回复太晚了,昨天在舞会上很忙哈哈。我在gridworld外分别用定时器和kbReader做了一个测试,但我仍然遇到无法在终端中输入扫描仪的问题。别管!我用一个非常奇怪的while循环解决了终端窗口问题。无论我做了什么,终端窗口都不允许我在计时器运行时输入,但我通过一个几乎无限输出的while循环来解锁窗口。。。看不出背后的逻辑,但它是有效的!不过我很感激你们的回答,它解决了我在繁殖塔楼时虫子不繁殖的问题!