Java Slick2D中带有BasicGameState的文本字段不应答
我目前正在用Java开发一个简单的多人游戏Slick2D。菜单结构会稍微复杂一点,因为我需要几个文本字段来获取要连接的服务器地址、允许玩的玩家数量、昵称等信息 我把我的问题分为三类:主类(Java Slick2D中带有BasicGameState的文本字段不应答,java,textfield,lwjgl,slick2d,Java,Textfield,Lwjgl,Slick2d,我目前正在用Java开发一个简单的多人游戏Slick2D。菜单结构会稍微复杂一点,因为我需要几个文本字段来获取要连接的服务器地址、允许玩的玩家数量、昵称等信息 我把我的问题分为三类:主类(ExampleGame)从StateBasedGame,Play和菜单从BasicGameState扩展而来 类播放和菜单各有一个文本字段和一个按钮。我的问题是我只能在textfield中键入其中一个类。当您单击文本字段时,其他文本字段不显示任何光标响应 这是主要的类示例游戏: public class Exa
ExampleGame
)从StateBasedGame
,Play
和菜单从BasicGameState
扩展而来
类播放
和菜单
各有一个文本字段和一个按钮。我的问题是我只能在textfield中键入其中一个类。当您单击文本字段时,其他文本字段不显示任何光标响应
这是主要的类示例游戏:
public class ExampleGame extends StateBasedGame {
public static final int MAIN_MENU_STATE = 0;
public static final int GAME_PLAY_STATE = 1;
public ExampleGame(String name) {
super(name);
this.addState(new Menu(MAIN_MENU_STATE));
this.addState(new Play(GAME_PLAY_STATE));
this.enterState(MAIN_MENU_STATE);
}
/**
* @param args
*/
public static void main(String[] args) {
AppGameContainer appgc;
try{
appgc = new AppGameContainer(new ExampleGame("ExampleGame"));
appgc.setDisplayMode(640, 360, false);
appgc.setTargetFrameRate(50);
appgc.start();
}catch(SlickException e){
e.printStackTrace();
}
}
@Override
public void initStatesList(GameContainer arg0) throws SlickException {
// TODO Auto-generated method stub
this.getState(GAME_PLAY_STATE);
this.getState(MAIN_MENU_STATE);
System.out.println(this.getStateCount() + ", " + this.getCurrentStateID());
this.enterState(MAIN_MENU_STATE);
}
}
ExampleGame自动调用主菜单(Menu.java):
public类菜单扩展了BasicGameState{
私有int stateID;
私有图像背景;
专用Unicont字体;
私有文本字段文本字段;
私有图像创建选项;
私有整数menuX=50;
私有整数menuY=250;
公共菜单(int stateID){
this.stateID=stateID;
}
@凌驾
公共void init(GameContainer arg0,StateBasedName arg1)引发异常{
System.out.println(“StateID:+arg1.getState(this.getID())+”,State:+arg1.getCurrentState());
背景=新图像(“图像/背景_1024x640_v1.jpg”);
createGameOption=新图像(“图像/btn_CreateGame_for_1024x640_v1.png”);
textfield=新的textfield(arg0,arg0.getDefaultFont(),100100200,30);
}
@凌驾
公共void呈现(GameContainer arg0、StateBasedGame arg1、Graphics arg2)引发异常{
//TODO自动生成的方法存根
背景绘制(0,0);
createGameOption.draw(menuX,menuY);
render(arg0,arg2);
}
@凌驾
公共无效更新(GameContainer arg0、StateBasedName arg1、int arg2)引发异常{
Input=arg0.getInput();
int mouseX=input.getMouseX();
int mouseY=input.getMouseY();
//如果鼠标在按钮上
如果((mouseX>=menuX&&mouseX=menuY&&mouseY=menuX&&mouseX=menuY&&mouseY
这正是我不久前回答的您正在寻找的答案。该用户与您有相同的问题,并通过使用StateBasedGame的示例通过我的wiki链接解决了它。您确定这是同一个问题吗?我尝试将我的SBG更改为您建议的方式,但它已经相当类似。而且没有骰子。是不是很滑2d是否能够处理多个文本字段?
public class Menu extends BasicGameState {
private int stateID;
private Image background;
private UnicodeFont font;
private TextField textfield;
private Image createGameOption;
private int menuX = 50;
private int menuY = 250;
public Menu(int stateID) {
this.stateID = stateID;
}
@Override
public void init(GameContainer arg0, StateBasedGame arg1) throws SlickException {
System.out.println("StateID: " + arg1.getState(this.getID()) + " , State: " + arg1.getCurrentState());
background = new Image("images/background_1024x640_v1.jpg");
createGameOption = new Image("images/btn_CreateGame_for_1024x640_v1.png");
textfield = new TextField(arg0, arg0.getDefaultFont(), 100, 100, 200, 30);
}
@Override
public void render(GameContainer arg0, StateBasedGame arg1, Graphics arg2) throws SlickException {
// TODO Auto-generated method stub
background.draw(0, 0);
createGameOption.draw(menuX, menuY);
textfield.render(arg0, arg2);
}
@Override
public void update(GameContainer arg0, StateBasedGame arg1, int arg2) throws SlickException {
Input input = arg0.getInput();
int mouseX = input.getMouseX();
int mouseY = input.getMouseY();
// if mouse is over a button
if ((mouseX >= menuX && mouseX <= menuX + createGameOption.getWidth()) && (mouseY >= menuY && mouseY <= menuY + createGameOption.getHeight())) {
if (input.isMouseButtonDown(Input.MOUSE_LEFT_BUTTON)) {
// fx.play();
arg1.enterState(ExampleGame.GAME_PLAY_STATE);
}
}
}
@Override
public int getID() {
// TODO Auto-generated method stub
return stateID;
}
public class Play extends BasicGameState {
private int stateID;
private Image background;
private UnicodeFont font;
private TextField textfield;
private Image createGameOption;
private int menuX = 350;
private int menuY = 250;
public Play (int stateID) {
this.stateID = stateID;
}
@Override
public void init(GameContainer arg0, StateBasedGame arg1) throws SlickException {
System.out.println("StateID: " + arg1.getCurrentStateID() + " , State: " + arg1.getCurrentState());
arg1.inputStarted();
background = new Image("images/background_1024x640_v1.jpg");
createGameOption = new Image("images/btn_CreateGame_for_1024x640_v1.png");
textfield = new TextField(arg0, arg0.getDefaultFont(), 150, 100, 200, 30);
}
@Override
public void render(GameContainer arg0, StateBasedGame arg1, Graphics arg2) throws SlickException {
// TODO Auto-generated method stub
background.draw(0,0);
createGameOption.draw(menuX, menuY);
textfield.render(arg0, arg2);
}
@Override
public void update(GameContainer arg0, StateBasedGame arg1, int arg2) throws SlickException {
Input input = arg0.getInput();
int mouseX = input.getMouseX();
int mouseY = input.getMouseY();
if ((mouseX >= menuX && mouseX <= menuX + createGameOption.getWidth())
&& (mouseY >= menuY && mouseY <= menuY + createGameOption.getHeight())) {
if (input.isMouseButtonDown(Input.MOUSE_LEFT_BUTTON)) {
arg1.enterState(ExampleGame.MAIN_MENU_STATE);
}
}
}
@Override
public int getID() {
// TODO Auto-generated method stub
return stateID;
}