Java 如何使用弧度移动对象?

Java 如何使用弧度移动对象?,java,animation,graphics,polar-coordinates,Java,Animation,Graphics,Polar Coordinates,我有一个问题,因为我需要移动我的球,而它只是静止不动。我用一个简单的函数(x=x+1)成功地移动了它,但当涉及到弧度时,它就不起作用了。我在这里读过一些帖子,我认为我做得对,但很明显我错过了一些东西:) 这是我的球类课程: public class Ball { int x = 0; int y = 0; int rightleft = 1; int updown = 1; private static final int sizeBall = 30; float angle = 120;

我有一个问题,因为我需要移动我的球,而它只是静止不动。我用一个简单的函数(x=x+1)成功地移动了它,但当涉及到弧度时,它就不起作用了。我在这里读过一些帖子,我认为我做得对,但很明显我错过了一些东西:)

这是我的球类课程

public class Ball {

int x = 0;
int y = 0;


int rightleft = 1;
int updown = 1;
private static final int sizeBall = 30;
float angle = 120;
float angleInRadians = (float) (angle*Math.PI/180);

private Main main;


public Ball(Main main){

 this.main=main;

}

// That function should move my ball 
void move() {


    x =  (int) (x + Math.cos(angleInRadians));
    y= (int)  (x+Math.sin(angleInRadians));

}
void paint(Graphics2D g) {
    g.setColor(Color.red);
    g.fillOval(x, y, sizeBall, sizeBall);
}

 public Rectangle getSize(){
    return new Rectangle(x,y,sizeBall,sizeBall);
}    
}
  public class Main extends JPanel {

   Ball ball = new Ball(this);

 private void moveBall() throws InterruptedException{
    ball.move();
}

  public void paint(Graphics g){
    super.paint(g);
    Graphics2D g2d = (Graphics2D) g;
    g2d.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
    ball.paint(g2d);
      }


public static void main(String[] args) throws InterruptedException {
    // TODO code application logic here

       JFrame okno = new JFrame("TEST");
    Main main = new Main();

    okno.add(main);
    okno.setSize(500,500);
    okno.setVisible(true);
    okno.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);

    while(true){

        main.moveBall();
        main.repaint();
        Thread.sleep(10);
    }

}

    }
这是我的主要课程:

public class Ball {

int x = 0;
int y = 0;


int rightleft = 1;
int updown = 1;
private static final int sizeBall = 30;
float angle = 120;
float angleInRadians = (float) (angle*Math.PI/180);

private Main main;


public Ball(Main main){

 this.main=main;

}

// That function should move my ball 
void move() {


    x =  (int) (x + Math.cos(angleInRadians));
    y= (int)  (x+Math.sin(angleInRadians));

}
void paint(Graphics2D g) {
    g.setColor(Color.red);
    g.fillOval(x, y, sizeBall, sizeBall);
}

 public Rectangle getSize(){
    return new Rectangle(x,y,sizeBall,sizeBall);
}    
}
  public class Main extends JPanel {

   Ball ball = new Ball(this);

 private void moveBall() throws InterruptedException{
    ball.move();
}

  public void paint(Graphics g){
    super.paint(g);
    Graphics2D g2d = (Graphics2D) g;
    g2d.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
    ball.paint(g2d);
      }


public static void main(String[] args) throws InterruptedException {
    // TODO code application logic here

       JFrame okno = new JFrame("TEST");
    Main main = new Main();

    okno.add(main);
    okno.setSize(500,500);
    okno.setVisible(true);
    okno.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);

    while(true){

        main.moveBall();
        main.repaint();
        Thread.sleep(10);
    }

}

    }

你知道我的错误在哪里吗?

x和y总是=0。首先要理解它们是0,然后向它们添加一个正弦或余弦,保证小于1

x = (int) (x + Math.cos(angleInRadians));
y = (int) (x+Math.sin(angleInRadians));
因此,0+一个小于1的数字将小于1

然后,当您强制转换为int时,<1的数字将变为0

  • 使用摆动计时器,而不是
    while(true)
    循环
  • 覆盖JPanel的paintComponent方法,而不是其绘制方法以获得更平滑的动画
  • 我会使用双倍数字来表示我的x和y值,并且在使用它们进行绘制时只进行强制转换或舍入
  • 我不确定你的目标是什么轨迹,但是你当前的代码(如果有效的话)不会以极坐标的方式移动,而是始终与当前点成45%的角度

例如,此GUI由以下代码创建:

import java.awt.BasicStroke;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.Point;
import java.awt.RenderingHints;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.image.BufferedImage;
import java.util.ArrayList;
import java.util.List;

import javax.swing.*;

@SuppressWarnings("serial")
public class MyPolar extends JPanel {
   private static final int BI_W = 400;
   private static final int BI_H = BI_W;
   private static final int CTR_X = BI_W / 2;
   private static final int CTR_Y = BI_H / 2;
   private static final Color AXIS_COLOR = Color.black;
   private static final Color GRID_LINE_COLOR = Color.LIGHT_GRAY;
   private static final Color DRAWING_COLOR = Color.RED;
   private static final float AXIS_LINE_WIDTH = 4f;
   private static final double SCALE = BI_W / (2 * 1.25);
   private static final float GRID_LINE_WIDTH = 2f;
   private static final float DRAWING_WIDTH = 2f;
   private static final double DELTA_THETA = Math.PI / (2 * 360);
   private static final int TIMER_DELAY = 20;
   private BufferedImage axiImg;
   private List<Point> ptList = new ArrayList<>();
   private double theta = 0;  

   public MyPolar() {
      axiImg = createAxiImg();

      int x = xEquation(theta);
      int y = yEquation(theta);
      ptList.add(new Point(x, y));

      new Timer(TIMER_DELAY, new TimerListener()).start();
   }

   private int xEquation(double theta) {
      double r = 2 * Math.sin(4 * theta);     
      return (int) (SCALE * 0.5 * r * Math.cos(theta)) + CTR_X;
   }

   private int yEquation(double theta) {
      double r = 2 * Math.sin(4 * theta);     
      return (int) (SCALE * 0.5 * r * Math.sin(theta)) + CTR_Y;
   }

   private BufferedImage createAxiImg() {
      BufferedImage img = new BufferedImage(BI_W, BI_H, BufferedImage.TYPE_INT_ARGB);
      Graphics2D g2 = img.createGraphics();
      g2.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
      g2.setColor(AXIS_COLOR);
      g2.setStroke(new BasicStroke(AXIS_LINE_WIDTH));
      int x1 = 0;
      int y1 = CTR_Y;
      int x2 = BI_W;
      int y2 = y1;
      g2.drawLine(x1, y1, x2, y2);

      x1 = CTR_X;
      y1 = 0;
      x2 = x1;
      y2 = BI_H;
      g2.drawLine(x1, y1, x2, y2);

      g2.setColor(GRID_LINE_COLOR);
      g2.setStroke(new BasicStroke(GRID_LINE_WIDTH));

      x1 = (int) (CTR_X - BI_H * 0.5 * Math.tan(Math.PI / 6));
      y1 = BI_H;
      x2 = (int) (CTR_X + BI_H * 0.5 * Math.tan(Math.PI / 6));
      y2 = 0;
      g2.drawLine(x1, y1, x2, y2);

      x1 = BI_W - x1;
      x2 = BI_W - x2;
      g2.drawLine(x1, y1, x2, y2);

      x1 = (int) (CTR_X - BI_H * 0.5 * Math.tan(Math.PI / 3));
      y1 = BI_H;
      x2 = (int) (CTR_X + BI_H * 0.5 * Math.tan(Math.PI / 3));
      y2 = 0;
      g2.drawLine(x1, y1, x2, y2);

      x1 = BI_W - x1;
      x2 = BI_W - x2;
      g2.drawLine(x1, y1, x2, y2);

      for (int i = 1; i < 4; i++) {
         int x = (int) (CTR_X - i * SCALE / 2.0);
         int y = x;
         int width = (int) (i * SCALE);
         int height = width;         
         g2.drawOval(x, y, width, height);
      }

      g2.dispose();
      return img;
   }

   @Override
   protected void paintComponent(Graphics g) {
      super.paintComponent(g);
      Graphics2D g2 = (Graphics2D) g;
      g2.setRenderingHint(RenderingHints.KEY_ANTIALIASING,
            RenderingHints.VALUE_ANTIALIAS_ON);
      if (axiImg != null) {
         g2.drawImage(axiImg, 0, 0, null);
      }
      g2.setColor(DRAWING_COLOR);
      g2.setStroke(new BasicStroke(DRAWING_WIDTH));
      Point prev = null;
      for (Point point : ptList) {
         if (prev != null) {
            int x1 = prev.x;
            int y1 = prev.y;
            int x2 = point.x;
            int y2 = point.y;
            g2.drawLine(x1, y1, x2, y2);
         }
         prev = point;
      }

   }

   @Override
   public Dimension getPreferredSize() {
      if (isPreferredSizeSet()) {
         return super.getPreferredSize();
      }
      return new Dimension(BI_W, BI_H);
   }

   private class TimerListener implements ActionListener {
      @Override
      public void actionPerformed(ActionEvent e) {
         theta += DELTA_THETA;
         if (theta > 2 * Math.PI) {
            ((Timer) e.getSource()).stop();
         } else {
            int x = xEquation(theta);
            int y = yEquation(theta);
            ptList.add(new Point(x, y));
         }
         repaint();
      }
   }

   private static void createAndShowGui() {
      MyPolar mainPanel = new MyPolar();

      JFrame frame = new JFrame("MyPolar");
      frame.setDefaultCloseOperation(JFrame.DISPOSE_ON_CLOSE);
      frame.getContentPane().add(mainPanel);
      frame.setResizable(false);
      frame.pack();
      frame.setLocationByPlatform(true);
      frame.setVisible(true);
   }

   public static void main(String[] args) {
      SwingUtilities.invokeLater(new Runnable() {
         public void run() {
            createAndShowGui();
         }
      });
   }
}

import java.awt.BasicStroke;
导入java.awt.Color;
导入java.awt.Dimension;
导入java.awt.Graphics;
导入java.awt.Graphics2D;
导入java.awt.Point;
导入java.awt.RenderingHints;
导入java.awt.event.ActionEvent;
导入java.awt.event.ActionListener;
导入java.awt.image.buffereImage;
导入java.util.ArrayList;
导入java.util.List;
导入javax.swing.*;
@抑制警告(“串行”)
公共类MyPolar扩展JPanel{
专用静态最终int BI_W=400;
私有静态final int BI_H=BI_W;
专用静态最终int CTR_X=BI_W/2;
专用静态最终int CTR_Y=BI_H/2;
专用静态最终颜色轴_Color=Color.black;
私有静态最终颜色网格\u线\u颜色=Color.LIGHT\u灰色;
专用静态最终颜色图\u Color=Color.RED;
专用静态最终浮动轴\线\宽度=4f;
专用静态最终双刻度=BI_W/(2*1.25);
专用静态最终浮动网格线宽度=2f;
专用静态最终浮子图纸_宽度=2f;
专用静态最终双增量θ=Math.PI/(2*360);
专用静态最终int定时器_延迟=20;
私有缓存映像aximg;
private List ptList=new ArrayList();
私人双θ=0;
公共MyPolar(){
axiImg=createAxiImg();
int x=x方程(θ);
int y=y方程(θ);
p添加(新点(x,y));
新定时器(定时器延迟,新定时器延迟()).start();
}
专用整数表达式(双θ){
双r=2*Math.sin(4*theta);
返回(int)(标度*0.5*r*数学cos(θ))+CTR_X;
}
专用积分方程(双θ){
双r=2*Math.sin(4*theta);
返回(int)(标度*0.5*r*数学正弦(θ))+CTR_Y;
}
私有缓冲区映像CreateAximG(){
BuffereImage img=新的BuffereImage(BI_W,BI_H,BuffereImage.TYPE_INT_ARGB);
Graphics2D g2=img.createGraphics();
g2.setRenderingHint(renderingHits.KEY\u ANTIALIASING,renderingHits.VALUE\u ANTIALIAS\u ON);
g2.设置颜色(轴颜色);
g2.设定行程(新的基本行程(轴线宽度));
int-x1=0;
int y1=中心线Y;
int x2=BI_W;
int y2=y1;
g2.拉线(x1、y1、x2、y2);
x1=CTR_X;
y1=0;
x2=x1;
y2=BI_H;
g2.拉线(x1、y1、x2、y2);
g2.设置颜色(网格线颜色);
g2.设定行程(新基本行程(网格线宽度));
x1=(int)(CTR_X-BI_H*0.5*Math.tan(Math.PI/6));
y1=BI_H;
x2=(int)(CTR_X+BI_H*0.5*Math.tan(Math.PI/6));
y2=0;
g2.拉线(x1、y1、x2、y2);
x1=BI_W-x1;
x2=BI_W-x2;
g2.拉线(x1、y1、x2、y2);
x1=(int)(CTR_X-BI_H*0.5*Math.tan(Math.PI/3));
y1=BI_H;
x2=(int)(CTR_X+BI_H*0.5*Math.tan(Math.PI/3));
y2=0;
g2.拉线(x1、y1、x2、y2);
x1=BI_W-x1;
x2=BI_W-x2;
g2.拉线(x1、y1、x2、y2);
对于(int i=1;i<4;i++){
int x=(int)(中心x-i*标度/2.0);
int y=x;
整数宽度=(整数)(i*比例);
整数高度=宽度;
g2.绘制椭圆(x、y、宽度、高度);
}
g2.dispose();
返回img;
}
@凌驾
受保护组件(图形g){
超级组件(g);
图形2d g2=(图形2d)g;
g2.setRenderingHint(RenderingHints.KEY_抗锯齿,
RenderingHints.VALUE_ANTIALIAS_ON);
如果(aximg!=null){
g2.drawImage(aximg,0,0,null);
}
g2.设置颜色(图纸颜色);
g2.设定行程(新基本行程(图纸宽度));
上一点=空;
用于(点:ptList){
如果(上一个!=null){
int x1=上一个x;
int y1=上一个y;
int x2=点x;
int y2=点y;
g2.拉线(x1、y1、x2、y2);
}
prev=点;
}
}
@凌驾
公共维度getPreferredSize(){
如果(isPreferredSizeSet()){
返回super.getPreferredSize();
}
返回新维度(BIU W、BIU H);
}
私有类TimerListener实现ActionListener{
@凌驾
已执行的公共无效操作(操作事件e){
θ+=δθ;
if(θ>2*Math.PI){
((计时器)e.getSource()).stop();
}否则{
int x=x方程(θ);
int y=y方程(θ);
p添加(新点(x,y));
}
重新油漆();
}
}
私有静态void createAndShowGui(){
MyPolar主面板=新建MyPolar();
JFrame=新JFrame(“MyPolar”);
frame.setDefaultCloseOperation(JFrame.DISPOSE_ON_CLOSE);