Java 标记“”上的语法错误&燃气轮机&引用;,无效的赋值运算符
代码中有更多内容,但其他所有内容都可以工作并声明。这是一个MC插件。我是一个新的编码和所有这样的不便表示歉意 变化Java 标记“”上的语法错误&燃气轮机&引用;,无效的赋值运算符,java,Java,代码中有更多内容,但其他所有内容都可以工作并声明。这是一个MC插件。我是一个新的编码和所有这样的不便表示歉意 变化 import java.util.logging.Logger; //includes not sure if I am missing one. import java.math.*; //includes not sure if I am missing one. import java.util.ArrayList; //includes not sure if I am m
import java.util.logging.Logger; //includes not sure if I am missing one.
import java.math.*; //includes not sure if I am missing one.
import java.util.ArrayList; //includes not sure if I am missing one.
import java.util.Comparator; //includes not sure if I am missing one.
import java.util.List; //includes not sure if I am missing one.
import org.bukkit.ChatColor; //includes not sure if I am missing one.
import org.bukkit.Location; //includes not sure if I am missing one.
import org.bukkit.command.Command; //includes not sure if I am missing one.
import org.bukkit.command.CommandSender; //includes not sure if I am missing one.
import org.bukkit.entity.EntityType; //includes not sure if I am missing one.
import org.bukkit.entity.Player; //includes not sure if I am missing one.
import org.bukkit.plugin.PluginDescriptionFile; //includes not sure if I am missing one.
import org.bukkit.plugin.java.JavaPlugin; //includes not sure if I am missing one.
//spawning a set number of a entity in MC
int SpawnAmount = 0;
else if(commandLabel.equalsIgnoreCase("SpawnWave")){
for(SpawnAmount > 0, SpawnAmount--;;){ // getting the error on this > symbol
player.getWorld().spawnCreature(location, EntityType.ZOMBIE);
}
}
进入
这可能就是你想要改变的
import java.util.logging.Logger; //includes not sure if I am missing one.
import java.math.*; //includes not sure if I am missing one.
import java.util.ArrayList; //includes not sure if I am missing one.
import java.util.Comparator; //includes not sure if I am missing one.
import java.util.List; //includes not sure if I am missing one.
import org.bukkit.ChatColor; //includes not sure if I am missing one.
import org.bukkit.Location; //includes not sure if I am missing one.
import org.bukkit.command.Command; //includes not sure if I am missing one.
import org.bukkit.command.CommandSender; //includes not sure if I am missing one.
import org.bukkit.entity.EntityType; //includes not sure if I am missing one.
import org.bukkit.entity.Player; //includes not sure if I am missing one.
import org.bukkit.plugin.PluginDescriptionFile; //includes not sure if I am missing one.
import org.bukkit.plugin.java.JavaPlugin; //includes not sure if I am missing one.
//spawning a set number of a entity in MC
int SpawnAmount = 0;
else if(commandLabel.equalsIgnoreCase("SpawnWave")){
for(SpawnAmount > 0, SpawnAmount--;;){ // getting the error on this > symbol
player.getWorld().spawnCreature(location, EntityType.ZOMBIE);
}
}
进入
这可能就是你想要改变的
import java.util.logging.Logger; //includes not sure if I am missing one.
import java.math.*; //includes not sure if I am missing one.
import java.util.ArrayList; //includes not sure if I am missing one.
import java.util.Comparator; //includes not sure if I am missing one.
import java.util.List; //includes not sure if I am missing one.
import org.bukkit.ChatColor; //includes not sure if I am missing one.
import org.bukkit.Location; //includes not sure if I am missing one.
import org.bukkit.command.Command; //includes not sure if I am missing one.
import org.bukkit.command.CommandSender; //includes not sure if I am missing one.
import org.bukkit.entity.EntityType; //includes not sure if I am missing one.
import org.bukkit.entity.Player; //includes not sure if I am missing one.
import org.bukkit.plugin.PluginDescriptionFile; //includes not sure if I am missing one.
import org.bukkit.plugin.java.JavaPlugin; //includes not sure if I am missing one.
//spawning a set number of a entity in MC
int SpawnAmount = 0;
else if(commandLabel.equalsIgnoreCase("SpawnWave")){
for(SpawnAmount > 0, SpawnAmount--;;){ // getting the error on this > symbol
player.getWorld().spawnCreature(location, EntityType.ZOMBIE);
}
}
进入
这可能就是你想要改变的
import java.util.logging.Logger; //includes not sure if I am missing one.
import java.math.*; //includes not sure if I am missing one.
import java.util.ArrayList; //includes not sure if I am missing one.
import java.util.Comparator; //includes not sure if I am missing one.
import java.util.List; //includes not sure if I am missing one.
import org.bukkit.ChatColor; //includes not sure if I am missing one.
import org.bukkit.Location; //includes not sure if I am missing one.
import org.bukkit.command.Command; //includes not sure if I am missing one.
import org.bukkit.command.CommandSender; //includes not sure if I am missing one.
import org.bukkit.entity.EntityType; //includes not sure if I am missing one.
import org.bukkit.entity.Player; //includes not sure if I am missing one.
import org.bukkit.plugin.PluginDescriptionFile; //includes not sure if I am missing one.
import org.bukkit.plugin.java.JavaPlugin; //includes not sure if I am missing one.
//spawning a set number of a entity in MC
int SpawnAmount = 0;
else if(commandLabel.equalsIgnoreCase("SpawnWave")){
for(SpawnAmount > 0, SpawnAmount--;;){ // getting the error on this > symbol
player.getWorld().spawnCreature(location, EntityType.ZOMBIE);
}
}
进入
这可能就是您想要的for循环的
语法类似于(init;condition;increment){…}
对于您来说,您的循环应该是:For(;spawnmount>0;spawnmount--)
此外,变量名通常以小写字母开头,而类名以大写字母开头。for循环的
语法类似于(init;condition;increment){…}
对于您来说,您的循环应该是:For(;spawnmount>0;spawnmount--)
此外,变量名通常以小写字母开头,而类名以大写字母开头。for循环的
语法类似于(init;condition;increment){…}
对于您来说,您的循环应该是:For(;spawnmount>0;spawnmount--)
此外,变量名通常以小写字母开头,而类名以大写字母开头。for循环的
语法类似于(init;condition;increment){…}
对于您来说,您的循环应该是:For(;spawnmount>0;spawnmount--)
此外,变量名通常以小写字母开头,而类名则以大写字母开头。您的
for
语句不正确。看一下Java教程,了解它是如何完成的:这些教程包括什么,你不使用IDE吗?你的for
语句不正确。看一下Java教程,了解它是如何完成的:这些教程包括什么,你不使用IDE吗?你的for
语句不正确。看一下Java教程,了解它是如何完成的:这些教程包括什么,你不使用IDE吗?你的for
语句不正确。看一看Java教程,了解它是如何完成的:这些教程包括什么,你不使用IDE吗?