Java 该项目有缺陷';纹理可以为空';

Java 该项目有缺陷';纹理可以为空';,java,libgdx,aide,Java,Libgdx,Aide,我创建了一个项目并使用了动画。在我看来,代码是正常的,但在运行应用程序时失败了 图片: 代码: 纹理纹理2; 喷雾批; 浮点数e=0; 动画ani; 纹理区域[]tr; 纹理区域[][]tr2; int指数,i,j; @凌驾 公共void create() { 试一试{ texture2=新纹理(Gdx.files.internal(“logo.png”);} 捕获(例外情况除外){} 批次=新的SpriteBatch(); tr=新的纹理区域[2]; tr2=纹理区域分割(纹理2,94,18

我创建了一个项目并使用了动画。在我看来,代码是正常的,但在运行应用程序时失败了

图片:

代码:

纹理纹理2;
喷雾批;
浮点数e=0;
动画ani;
纹理区域[]tr;
纹理区域[][]tr2;
int指数,i,j;
@凌驾
公共void create()
{
试一试{
texture2=新纹理(Gdx.files.internal(“logo.png”);}
捕获(例外情况除外){}
批次=新的SpriteBatch();
tr=新的纹理区域[2];
tr2=纹理区域分割(纹理2,94,18);
ani=新动画(1f/4f,tr);
指数=0;

对于(i=0;i哪一行是TextureRegion:37?@vmrvictor我不明白。第37行的代码非常正常。在我尝试捕捉纹理之前,它会说“无法加载文件logo.png”,但可以读取异常:com.badlogic.gdx.graphics.g2d.TextureRegion。(TextureRegion.java:37),您将null作为参数传递,您可以始终在该行进行调试,并查看它的来源from@vmrvictor好的。我尝试了下一个错误:致命异常:GLThread 2638进程:com.mycompany.mygame4,PID:32575 java.lang.NullPointerException:尝试从com.mycompany.mygame4.MyGdxGame.create(MyGdxGame.java:30)的空数组中读取在com.badlogic.gdx.backends.android.AndroidGraphics.onSurfaceChanged(AndroidGraphics.java:236)在android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1555)在android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1270)@vmrvictor上我修复了它。原因是我设置了错误的帧号。感谢您的支持
    Texture texture2;
    SpriteBatch batch;
    float e=0;
    Animation ani;
    TextureRegion[] tr;
    TextureRegion[][] tr2;
    int index,i,j;

    @Override
    public void create()
    {
        try{
        texture2 = new Texture(Gdx.files.internal("logo.png"));}
        catch(Exception ex){}
        batch = new SpriteBatch();
        tr=new TextureRegion[2];
        tr2=TextureRegion.split(texture2,94,18);
        ani=new Animation(1f/4f,tr);
        index=0;
        for(i=0;i<2;i++){
            for(j=0;j<2;j++){
                tr[index++]=tr2[j][i];
            }
        }
    }

    @Override
    public void render()
    {        
        Gdx.gl.glClearColor(1, 1, 1, 1);
        Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
        e+=Gdx.graphics.getDeltaTime();
        batch.begin();
        batch.draw(ani.getKeyFrame(e),0,0);
        /*batch.draw(texture, Gdx.graphics.getWidth() / 4, 0, 
                   Gdx.graphics.getWidth() / 2, Gdx.graphics.getWidth() / 2);*/
        batch.end();
    }
    FATAL EXCEPTION: GLThread 2510
    Process: com.mycompany.mygame4, PID: 21018
    java.lang.IllegalArgumentException: texture cannot be null.
        at com.badlogic.gdx.graphics.g2d.TextureRegion.<init>(TextureRegion.java:37)
        at com.badlogic.gdx.graphics.g2d.TextureRegion.split(TextureRegion.java:276)
        at com.mycompany.mygame4.MyGdxGame.create(MyGdxGame.java:25)
        at com.badlogic.gdx.backends.android.AndroidGraphics.onSurfaceChanged(AndroidGraphics.java:236)
        at android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1555)
        at android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1270)