使用JavaFX场景生成器在数组中使用按钮填充fx id
我需要15个按钮在我的应用程序,但我不想宣布他们一个接一个像使用JavaFX场景生成器在数组中使用按钮填充fx id,javafx,Javafx,我需要15个按钮在我的应用程序,但我不想宣布他们一个接一个像 @FXML private Button button1; @FXML private Button button2; @FXML private Button button3; ... ... ... ... 相反,我想创建一个按钮数组 @FXML private Button[][] button = new Button[5][3]; 但是,在场景生成器中,我只能选择一个按钮,我认为它引用的是数组而不是单个按钮元素。 有什么
@FXML
private Button button1;
@FXML
private Button button2;
@FXML
private Button button3;
...
...
...
...
相反,我想创建一个按钮数组
@FXML
private Button[][] button = new Button[5][3];
但是,在场景生成器中,我只能选择一个按钮,我认为它引用的是数组而不是单个按钮元素。
有什么方法可以让我轻松地完成这项工作吗?我假设您只能通过使用fxml
文件的代码来修改它
对于简单的ArrayList
,您可以执行以下操作(选中并单击):
第一条路->1
<fx:define>
<!-- create buttons and store them in a list -->
<ArrayList fx:id="buttonsArray">
<Button fx:id="firstButton" />
<Button fx:id="secondButton" />
<Button fx:id="thirdButton" />
</ArrayList>
</fx:define>
<!-- add buttons in the list to scene graph -->
<fx:reference source="firstButton"/>
<fx:reference source="secondButton"/>
<fx:reference source="thirdButton"/>
2) 请注意,可以将数据存储在一个数组列表中,如GoXR3Plus在其回答中所述。但是,不能在fxml中创建数组。要做到这一点,您需要从java代码创建数组(例如在initialize
方法中),并将一些信息附加到节点
,该节点允许您检索索引信息
例如,可以通过使用静态帮助器方法将信息以及css类选择器附加到节点,并将这些节点的公共祖先注入控制器来实现:
助手
public class Helper {
private static final String MARK_CLASS = "array-store-mark";
private static final String MARK_CLASS_SELECTOR = "." + MARK_CLASS;
private static final String INDICES_KEY = "arrayStoreIndices";
public static void setIndices(Node node, String indices) {
if (node == null || indices == null) {
throw new IllegalArgumentException();
}
String[] parts = indices.split("\\s+");
int[] is = new int[]{Integer.parseInt(parts[0]), Integer.parseInt(parts[1])};
// add css class
node.getStyleClass().add(MARK_CLASS);
// add index data
node.getProperties().put(INDICES_KEY, is);
}
public static <T extends Node> T[][] getAsArray(Node parent, Class<T> nodeClass) {
if (parent == null) {
throw new IllegalArgumentException();
}
int max1 = 0;
int max2 = 0;
// find nodes by class
Set<Node> marked = parent.lookupAll(MARK_CLASS_SELECTOR);
// find array size
for (Node n : marked) {
n.getStyleClass().remove(MARK_CLASS);
if (nodeClass.isAssignableFrom(n.getClass())) {
int[] is = (int[]) n.getProperties().get(INDICES_KEY);
if (max1 < is[0]) {
max1 = is[0];
}
if (max2 < is[1]) {
max2 = is[1];
}
}
}
T[][] result = (T[][]) Array.newInstance(nodeClass, max1+1, max2+1);
// put data in array
for (Node n : marked) {
int[] is = (int[]) n.getProperties().remove(INDICES_KEY);
if (nodeClass.isAssignableFrom(n.getClass())) {
result[is[0]][is[1]] = (T) n;
}
}
return result;
}
}
非常感谢你!我完全理解,非常感谢你!这就像一个下一级的解决方案,我可能没有得到它。我会努力学习你的代码!
<fx:define>
<!-- create buttons and store them in a list -->
<ArrayList fx:id="array">
<Button fx:id="Button_0_0" /> //first row , first column
<Button fx:id="Button_0_1" />
<Button fx:id="Button_0_2" />
<ArrayList fx:id="buttonsArray">
<Button fx:id="Button_1_0" /> //second row , first column
<Button fx:id="Button_1_1" />
<Button fx:id="Button_1_2" />
</ArrayList>
</ArrayList>
</fx:define>
<!-- add buttons in the list to scene graph -->
<fx:reference source="Button_0_0" />
<fx:reference source="Button_0_1" />
<fx:reference source="Button_0_2" />
<fx:reference source="Button_1_0" />
<fx:reference source="Button_1_1" />
<fx:reference source="Button_1_2" />
public class Helper {
private static final String MARK_CLASS = "array-store-mark";
private static final String MARK_CLASS_SELECTOR = "." + MARK_CLASS;
private static final String INDICES_KEY = "arrayStoreIndices";
public static void setIndices(Node node, String indices) {
if (node == null || indices == null) {
throw new IllegalArgumentException();
}
String[] parts = indices.split("\\s+");
int[] is = new int[]{Integer.parseInt(parts[0]), Integer.parseInt(parts[1])};
// add css class
node.getStyleClass().add(MARK_CLASS);
// add index data
node.getProperties().put(INDICES_KEY, is);
}
public static <T extends Node> T[][] getAsArray(Node parent, Class<T> nodeClass) {
if (parent == null) {
throw new IllegalArgumentException();
}
int max1 = 0;
int max2 = 0;
// find nodes by class
Set<Node> marked = parent.lookupAll(MARK_CLASS_SELECTOR);
// find array size
for (Node n : marked) {
n.getStyleClass().remove(MARK_CLASS);
if (nodeClass.isAssignableFrom(n.getClass())) {
int[] is = (int[]) n.getProperties().get(INDICES_KEY);
if (max1 < is[0]) {
max1 = is[0];
}
if (max2 < is[1]) {
max2 = is[1];
}
}
}
T[][] result = (T[][]) Array.newInstance(nodeClass, max1+1, max2+1);
// put data in array
for (Node n : marked) {
int[] is = (int[]) n.getProperties().remove(INDICES_KEY);
if (nodeClass.isAssignableFrom(n.getClass())) {
result[is[0]][is[1]] = (T) n;
}
}
return result;
}
}
public class StoreController {
// common parent
@FXML
private Parent root;
private Button[][] buttons;
@FXML
private void initialize() {
buttons = Helper.getAsArray(root, Button.class);
System.out.println(Arrays.deepToString(buttons));
}
}